Commit Graph

206 Commits

Author SHA1 Message Date
David Rose 3e548e3663 new interrogate, minor config changes 2004-10-28 18:33:45 +00:00
David Rose 0f7af4d9f3 oops, false -> hi 2004-10-25 17:24:56 +00:00
David Rose d850afd71a Support collision solids under LOD nodes 2004-09-27 20:29:41 +00:00
David Rose e1c45b5cdb don't mask out high bits on old bam files 2004-09-24 17:12:36 +00:00
David Rose 0369f07074 all nodes now have a CollideMask 2004-09-23 19:51:54 +00:00
David Rose c7c639797e merge multitexture support in from branch 2004-07-30 00:38:35 +00:00
David Rose a76f4015c6 return concrete NodePath objects instead of references 2004-06-15 01:09:55 +00:00
David Rose 3cb846fd39 raise exceptions rather than completely eliminated deprecated methods for now 2004-06-11 14:49:43 +00:00
David Rose fc57934995 remove deprecated interface 2004-06-11 00:00:45 +00:00
Dave Schuyler a666dcbac4 changed how the contact vector gets calculated 2004-04-29 01:31:05 +00:00
Dave Schuyler eae4f00000 addedCollisionHandlerGravity 2004-04-23 03:59:06 +00:00
Dave Schuyler 8a7807a7c1 changed assert 2004-04-21 03:04:26 +00:00
Dave Schuyler 5c5eafe9f2 added contact normal; fix for floor offset 2004-04-21 02:17:06 +00:00
Dave Schuyler 265fe859ad working on adding reach 2004-04-15 00:27:42 +00:00
Dave Schuyler 2e28debd73 changed to step up to floor 2004-04-13 01:12:59 +00:00
Dave Schuyler 43e5cd19e0 avatar should no longer float on landing 2004-02-20 02:04:30 +00:00
David Rose 02ec418bba typo 2004-02-13 21:06:39 +00:00
David Rose 843c0331ae update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
Dave Schuyler 1e11242da3 replacing is_in_outer_space with has_contact 2004-02-11 03:48:26 +00:00
Dave Schuyler 36cf062b96 using app includes 2004-02-07 05:33:07 +00:00
David Rose 889be29b47 add session recording and playback 2004-01-30 18:20:47 +00:00
David Rose 5d2f14ac16 squelch compiler warning 2004-01-26 23:28:30 +00:00
Dave Schuyler cf8beef552 fixed the floor ray sending events for untouched floors 2004-01-09 06:29:49 +00:00
Dave Schuyler 68f91e700a only throw events when in contact with other object -- not for the whole ray 2004-01-07 20:03:06 +00:00
Dave Schuyler 0e1b91eaa2 format 2004-01-07 20:01:02 +00:00
David Rose 03b156dee1 use global cap on dt, not local cap 2003-12-23 00:17:01 +00:00
Dave Schuyler 50184a8796 fixed mistake in outerspace check 2003-12-18 01:46:20 +00:00
David Rose 8014d52268 add set_center 2003-12-15 22:02:57 +00:00
David Rose 77516513ab add CollisionSolid::respect_effective_normal 2003-12-14 17:30:38 +00:00
Dave Schuyler 5da93cd1d8 is in outer space 2003-12-11 00:55:46 +00:00
David Rose 14338e4772 check for collisions with spheres that are moving slightly away from polygon 2003-12-10 01:55:45 +00:00
Darren Ranalli 192e70d365 typo fix 2003-12-10 00:37:33 +00:00
David Rose 7086723c67 throw on-floor events only for topmost object 2003-12-10 00:31:07 +00:00
David Rose 7cf30f0bfa filename case problems and float/double confusion 2003-12-09 06:29:47 +00:00
David Rose d833b06333 reduce warning level 2003-12-09 06:27:27 +00:00
Dave Schuyler ad6b8e1c80 added get_impact_velocity 2003-12-09 04:35:29 +00:00
Dave Schuyler 50d377f8f0 added collsionHandlerGravity 2003-12-09 02:18:53 +00:00
Dave Schuyler 51d2276dad work in progress, working on jump clipping against a wall 2003-12-05 08:23:24 +00:00
David Rose cfad1d8c3e work on pstats reporting 2003-12-04 18:13:50 +00:00
David Rose cfcd70ad32 be more robust with new collision poly representation 2003-12-04 18:13:33 +00:00
David Rose 92e51ab336 install config_collide.h 2003-12-03 02:37:08 +00:00
David Rose 35f5cd7d67 robustify polygons to detect sphere collisions with the polygon edge 2003-12-03 01:59:43 +00:00
David Rose 9f577fdc28 add show_collisions 2003-11-18 22:40:47 +00:00
David Rose 4d3451edab flatten shouldn't scale effective normal 2003-11-17 19:38:36 +00:00
David Rose 65e2377242 replace assertion with warning 2003-11-17 19:18:54 +00:00
David Rose 65246c35a3 fix jitter when standing on poly with adjusted normal 2003-11-17 13:57:23 +00:00
David Rose 1c638ea9ba show collision polygons that were loaded from pre-4.7 bam files 2003-11-13 19:21:25 +00:00
David Rose 9ca8280f34 oops, typo made polygons sometimes not show up 2003-11-13 06:16:45 +00:00
David Rose b82d279b91 fix live adjusts of tube 2003-11-12 01:55:16 +00:00
David Rose 2536db25f4 add CollisionSolid::set_effective_normal 2003-11-11 05:24:56 +00:00