David Rose
|
fade04905d
|
more mutex protection; more current_thread passing
|
2006-04-28 16:17:55 +00:00 |
David Rose
|
c08358b05d
|
more fixes to texture reloading
|
2006-04-28 00:39:06 +00:00 |
David Rose
|
e979522311
|
fix seapatch
|
2006-04-27 16:21:56 +00:00 |
David Rose
|
618029ad6e
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current_thread on GeomVertexRewriter
|
2006-04-27 15:36:45 +00:00 |
David Rose
|
9808294212
|
factor out more calls to Thread::get_current_thread()
|
2006-04-27 14:45:39 +00:00 |
David Rose
|
ddd1046462
|
factor out Thread::get_current_thread() some more
|
2006-04-26 07:31:23 +00:00 |
David Rose
|
ffc92f23c8
|
more factoring of Thread::get_current_thread
|
2006-04-25 16:55:19 +00:00 |
David Rose
|
da9e4f8906
|
fix crash in sprite renderer
|
2006-04-25 14:00:20 +00:00 |
David Rose
|
384f9ff0b0
|
GeomVertexReader/Writer should not hold lock
|
2006-04-21 15:55:01 +00:00 |
David Rose
|
4bcde63bde
|
particles crash
|
2006-04-20 19:46:24 +00:00 |
David Rose
|
ce3afa5f53
|
preserve current_thread instead of pipeline_stage in PipelineReader objects
|
2006-04-20 18:38:41 +00:00 |
David Rose
|
09fe314fc0
|
move inline function to .I
|
2006-04-20 04:18:35 +00:00 |
David Rose
|
57338ee24d
|
better windows tau support; better threaded DeletedChain support; beginning PipelineReader classes
|
2006-04-20 04:03:16 +00:00 |
David Rose
|
1eb1b26006
|
tau on windows
|
2006-04-14 03:18:36 +00:00 |
David Rose
|
c3303c70b2
|
make interfaces to move raw texture and vertex data through Python as strings
|
2006-04-14 00:28:04 +00:00 |
David Rose
|
2fbb7c1623
|
fix animation under flattenStrong
|
2006-04-12 23:49:01 +00:00 |
Josh Yelon
|
84550f0527
|
Parasite buffer inversion fix
|
2006-04-12 02:54:21 +00:00 |
David Rose
|
e3e0e2e447
|
fix keep_texture_ram
|
2006-04-11 23:32:02 +00:00 |
Josh Yelon
|
14749ea3b3
|
A fix for BTM_relative
|
2006-04-11 05:01:56 +00:00 |
David Rose
|
889228f403
|
name mutexes for debugging; better UpdateSeq thread behavior
|
2006-04-09 23:23:15 +00:00 |
David Rose
|
9e986fce40
|
make PStats more thread-friendly
|
2006-04-09 20:17:26 +00:00 |
David Rose
|
4ef5b4d97e
|
add Texture::reload(), fix TexturePool::release_texture()
|
2006-04-09 00:37:00 +00:00 |
Josh Yelon
|
9bc87afb04
|
*** empty log message ***
|
2006-04-07 20:45:07 +00:00 |
David Rose
|
b40026c2c7
|
fix animated vertex flattening
|
2006-04-06 21:43:39 +00:00 |
David Rose
|
8a78fffd8f
|
multithreading optimizations, tau profiler, related changes
|
2006-04-05 19:36:05 +00:00 |
Josh Yelon
|
6d0692fec6
|
*** empty log message ***
|
2006-04-05 16:47:19 +00:00 |
David Rose
|
df0c99f67b
|
fix lost vertex columns in flattenStrong()
|
2006-03-30 00:10:36 +00:00 |
David Rose
|
c0844239f1
|
initial rough pass at hierarchical z-buffer visibility. experimental.
|
2006-03-29 20:28:33 +00:00 |
David Rose
|
59f32111b3
|
improve ability of flattenStrong() to unify Geoms
|
2006-03-27 02:37:31 +00:00 |
David Rose
|
6e9bab7195
|
preserve 40-degree default fov
|
2006-03-23 19:17:13 +00:00 |
David Rose
|
d1e65cd52d
|
fix crash
|
2006-03-23 18:29:06 +00:00 |
David Rose
|
b27ad8aacb
|
fix loading rawtex
|
2006-03-23 03:35:16 +00:00 |
David Rose
|
af64776780
|
whoops, broke basic texture loading
|
2006-03-23 02:52:43 +00:00 |
David Rose
|
8b93f67c23
|
set_min_fov()
|
2006-03-22 22:45:36 +00:00 |
David Rose
|
f803ef85ce
|
explicit mipmap control
|
2006-03-22 22:23:56 +00:00 |
David Rose
|
0a4cb27405
|
move estimate_texture_memory() to Texture class
|
2006-03-17 02:18:53 +00:00 |
David Rose
|
83a6c42496
|
better pstats tracking of texture/vbuffer memory
|
2006-03-16 21:26:56 +00:00 |
David Rose
|
e6369ba5a4
|
compressed textures, texture objects
|
2006-03-15 20:05:36 +00:00 |
Roger Hughston
|
f560ab5554
|
Add include to make osx happy
|
2006-03-14 20:36:49 +00:00 |
David Rose
|
5bf5ffb1fb
|
text_wrap_mode
|
2006-03-06 23:26:07 +00:00 |
Josh Yelon
|
5fa80f8c40
|
More code for shader matrix computation
|
2006-03-02 22:08:48 +00:00 |
David Rose
|
b37791b9b0
|
re-active Draw:Primitive
|
2006-03-02 00:18:50 +00:00 |
Josh Yelon
|
ba74d9a772
|
Eliminated Cg references in gobj/shaderContext
|
2006-02-28 22:06:49 +00:00 |
Josh Yelon
|
97729823b1
|
Adding include directory for Cg
|
2006-02-27 22:34:39 +00:00 |
Josh Yelon
|
129cef9f62
|
Major overhaul to shader subsystem
|
2006-02-27 21:52:36 +00:00 |
Josh Yelon
|
dfab4fb786
|
Added a few convenience functions: add_vertices
|
2006-02-18 05:28:52 +00:00 |
David Rose
|
47c2e41c75
|
support stereo DisplayRegions
|
2006-02-17 19:17:06 +00:00 |
David Rose
|
8fbc824aab
|
make PGui more thread-safe
|
2006-02-16 23:45:05 +00:00 |
David Rose
|
0e55bc8b2c
|
pipeline animated blends, etc. better
|
2006-02-16 21:14:55 +00:00 |
David Rose
|
264fc31115
|
automatic stereo cameras for stereo windows
|
2006-02-16 06:17:51 +00:00 |