David Rose
93583d77bc
work around compiler bug
2010-04-28 22:55:33 +00:00
David Rose
c489fbeefc
is_true_threads() on win32 case
2010-04-28 18:22:46 +00:00
Mark Wojtowicz
3255e51f1d
Bring in some lines from the DX9 gsg to fix textures getting swapped to their simple form but not getting reloaded.
2010-04-28 16:25:09 +00:00
Zachary Pavlov
f1cb508349
using a hexy to keep the segment non-axis-aligned
2010-04-28 01:57:32 +00:00
David Rose
e5751db70a
mac build error
2010-04-27 22:47:41 +00:00
David Rose
dbf690e844
whoops, lost _offset assignment
2010-04-27 22:37:24 +00:00
Zachary Pavlov
4930c9a6f2
collision segment that does not extend to an infinite bounding volume
2010-04-27 22:16:41 +00:00
David Rose
c3eace229e
add vfs::mount_loop()
2010-04-27 21:45:00 +00:00
David Rose
15d98ead96
experiment with WIN_THREAD_CONTEXT
2010-04-27 21:30:08 +00:00
rdb
0e54f8b85b
Work around compiler optimisation bug on FreeBSD by swapping two lines of code :-/
2010-04-25 08:30:02 +00:00
rdb
54769c76b5
Fix compilation error for OpenGL ES 2
2010-04-23 12:13:37 +00:00
rdb
a464e45c0e
Apply fix from andresv to fix flickering objects with a shader
2010-04-18 15:50:15 +00:00
Mike Christel
671276fa6d
Fixed bug with textures in synthesize_shader (case TextureStage::M_modulate): separate textures formatted as alpha were wiping the color info off the resulting rgb
2010-04-16 18:50:32 +00:00
Mike Christel
c308b57137
Overload added to set_shader_auto to allow any of normal, glow, gloss, ramp, shadow to be turned on or off
2010-04-16 14:06:26 +00:00
David Rose
674099f5c1
osx-support-gl-buffer
2010-04-13 23:05:07 +00:00
David Rose
30155fb72e
add support for uncompressed luminance and luminance-alpha dds files
2010-04-13 17:19:18 +00:00
David Rose
848d439f72
compilation errors
2010-04-12 18:55:31 +00:00
rdb
c9073b1d80
Put back a fix that the PandaSE team happily but accidentally reverted
2010-04-12 16:47:59 +00:00
rdb
f76a3b37da
Fix compiler warning
2010-04-09 13:15:19 +00:00
David Rose
481aa0d8ec
fix to typo
2010-04-07 22:54:26 +00:00
David Rose
f7b9b5144d
whoops, forgot too
2010-04-07 22:26:54 +00:00
David Rose
31fd59476a
migrate UvScrollNode -> pgraphnodes
2010-04-07 22:02:31 +00:00
enn0x
8dd0b6ca96
Cloth simulation and rendering. No tearing yet.
2010-04-07 18:42:06 +00:00
rdb
06167a0ec7
Shouldn't do so without actually trying my fix first, though
2010-04-07 17:30:17 +00:00
rdb
c700c23c28
Attempt to fix build without HAVE_CG
2010-04-07 17:28:53 +00:00
rdb
102b46878e
More compatibility with exotic compilers (yes, I actually tried to port Panda to clang)
2010-04-07 16:59:46 +00:00
Mike Christel
6418e6f221
extended shader input system support for Cg (see Panda SE Project 2010-03-17 blog post for more details)
2010-04-07 11:16:29 +00:00
treeform
d5ebb58874
Added more debug messages to openAL audio manager for closing it.
...
We use resent OpenAL-soft in the distribution (1.12 or more instead of 1.8)
There is this bug:
OpenAl soft some times selects ALSA software
ALSO software some times has a bug working with pulse audio
So we need to make sure OpenAL uses pulse audio directoly, then it works.
KittCat (openAL soft author):
well, more like worked around it. but it's not something I can fix in openal soft
I've gone over the code several times and had other people comment on it. alsa just enables mmap when using the pulse plugin even though the plugin doesn't support it
using the pulse api directly (or disable using mmap with alsa) gets around the problem, though
2010-04-03 07:26:00 +00:00
treeform
d5071f89b6
I have added the debug output for AL_RENDERE AL_VENDER and AL_VERSION when starting openAL
2010-04-03 06:08:56 +00:00
David Rose
3293a6574a
http-preapproved-server-certificate-name
2010-04-03 01:17:45 +00:00
Mark Wojtowicz
822c496f68
Fixed typo in apply_clip_plane() causing only the first plane to be considered.
2010-04-02 23:09:58 +00:00
enn0x
05c8023f55
Fixing broken build, and undoing previous quickfix.
2010-03-28 21:25:51 +00:00
enn0x
b7eb84762f
Define cloth classes/methods only if PhysX cloth API is defined (Not yet tested).
2010-03-28 19:01:03 +00:00
enn0x
195a8d93ad
Cloth meshes (descriptor, mesh, cooking, pool).
2010-03-28 14:44:16 +00:00
rdb
e3fdfaf312
Fix API reference explanation for relative mouse
2010-03-28 13:29:43 +00:00
rdb
de4280ea20
Remove helix
2010-03-27 09:56:49 +00:00
rdb
93c6b27e70
ucontext.h seems to be deprecated in Snow Leopard, so let's include sys/ucontext.h there
2010-03-27 06:57:12 +00:00
David Rose
226c5de6ba
fix fullscreen restore from minimized
2010-03-26 19:50:45 +00:00
enn0x
7b2df70c7b
Config-option to activate multithreaded/multicore mode for PhysX engine.
2010-03-26 13:13:15 +00:00
enn0x
c7bdb4ae1b
PhysxManager.get_global_ptr now returns NULL is SDK initialization fails.
2010-03-25 21:35:41 +00:00
enn0x
7bd70efba7
Convenience classes for vehicles and wheels (no members or methods yet).
2010-03-25 21:29:52 +00:00
Bei Yang
d79c1db68e
Made this into a datanode
2010-03-25 08:37:04 +00:00
Bei Yang
be7a26dd12
initial add
2010-03-25 01:20:11 +00:00
Chris Brunner
d4bb6e276a
added a much-needed 'info' notify output for loading audio files
2010-03-24 00:07:17 +00:00
Bei Yang
fb9d65b149
Working version checked in. TODO: Lots of documentation. Finish implementation of javascript callback methods.
2010-03-23 23:06:00 +00:00
rdb
e9234408c0
Fix errors on destruction when the GLSL shader failed to link
2010-03-23 13:23:34 +00:00
Bei Yang
846505743d
Fixes an optimization bug producing #INF in the egg file. Added check to make sure data isn't empty. This might be an issue only found in VS2008 SP1.
2010-03-19 23:10:50 +00:00
gogg
938c86eee6
(Correctness) Delete internal arrays as arrays, not scalar.
2010-03-18 20:46:42 +00:00
David Rose
f3df033696
fix is_2d() bug
2010-03-17 22:31:45 +00:00
gogg
8c4996c152
Fixes an OpenAL bug where certain sounds are cut off after a few seconds (this is rather experimental)
2010-03-17 14:38:13 +00:00