David Rose
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95db6ebaca
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GeomVertexFormat::maybe_align_columns_for_animation()
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2011-12-19 23:52:06 +00:00 |
David Rose
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6824cb6928
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better implementation of vertex-column-alignment
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2011-12-17 23:08:03 +00:00 |
David Rose
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7de805989f
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add vertex-column-alignment
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2011-12-17 01:55:52 +00:00 |
David Rose
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cd79af53fe
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dx9 shader support from zhao
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2011-09-28 18:42:58 +00:00 |
David Rose
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87ebb4f32c
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fix GeomVertexRewriter::set_row() problem with empty data; add GeomVertexReader/Writer::set_row_unsafe(); fix some compiler warnings
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2011-06-17 18:57:04 +00:00 |
David Rose
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aefe3d35c2
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merge dev_bam_2009 to trunk
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2009-06-10 17:54:40 +00:00 |
David Rose
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d4c2c9858d
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SIMPLE_THREADS_NO_MUTEX -> LightMutex
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2008-10-08 23:23:40 +00:00 |
David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
David Rose
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68cd3322a9
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better thread protection in reference counts, esp. TransformState etc.
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2007-07-14 21:32:48 +00:00 |
David Rose
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afc9d9693e
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compiler warning
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2007-06-16 01:27:22 +00:00 |
David Rose
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0b703e2f14
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SceneGraphReducer::remove_column()
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2007-06-15 14:50:44 +00:00 |
David Rose
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732bbafaa9
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define NodePath::premunge_scene() and supporting implementation
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2007-05-21 16:05:22 +00:00 |
David Rose
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cf01ef9cd6
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add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable.
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2006-01-15 06:34:33 +00:00 |
David Rose
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bc0d509090
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bam 5.0, new Geom implementation is now official
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2005-06-30 17:42:21 +00:00 |