rdb
064da09cf0
putil: add pickling support to Datagram class
2020-04-01 18:25:43 +02:00
rdb
b05ae1f762
tform: fix MouseWatcher ABI incompatibility with NDEBUG builds
2020-03-30 14:06:39 +02:00
rdb
cefc92a775
glgsg: fix wrong shadow buffer host when rendering scene to buffer
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Fixes #890
2020-03-30 14:02:31 +02:00
rdb
c81bfb09b7
shader: default fog exponential density to 0 if fog is disabled
2020-03-30 14:01:50 +02:00
rdb
b286780ae6
pgraph: fix typo in comment
2020-03-30 13:56:55 +02:00
rdb
329abe2b3e
x11: fix raw button events for dead keys
2020-03-19 12:33:51 +01:00
rdb
43fa7efaaa
tform: do not stop mouse button capture until all buttons are released
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We may want to consider a more elegant solution for capturing in the future. In the meantime, this fixes #843 .
2020-03-18 18:29:42 +01:00
rdb
eeeea274a4
gobj: make ram image when writing texture with clear color to 6.44 bam
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This makes it possible to write textures with clear colors to .bam files even when the default bam version of 6.44 is selected. The clear color is converted automatically to a filled RAM image.
Third part of the fix for #844
2020-03-18 17:58:51 +01:00
rdb
707b4fb866
gobj: don't strip .bam textures that contain only a clear color
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Second part of the fix for #844
2020-03-18 17:51:39 +01:00
rdb
e138096578
gobj: support writing Texture clear colors to .bam files (bam 6.45)
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This fix requires setting "bam-version 6 45" in Config.prc.
Part of the fix for #844
2020-03-18 17:51:05 +01:00
rdb
f1da4d4666
putil: set max supported bam version independently from default version
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This will allow us to support reading and writing higher-versioned .bam file than we are writing by default. This allows us to make changes bumping the bam version to the release branch, since we currently guarantee that bam files written by Panda3D 1.x.y can be read by Panda3D 1.x.0 (using the default settings).
2020-03-18 17:47:04 +01:00
rdb
b549133b3e
collide: protect info print with is_info() check
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This prevents an unnecessary sqrt
2020-03-16 14:55:42 +01:00
rdb
880e956429
grutil: fix ShaderTerrainMesh not working with compressed-textures
2020-03-16 14:55:13 +01:00
rdb
1b67931f16
express: invert return value of unref_if_one()
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This is more consistent with how the return value of unref() works. Someone might otherwise trip over this.
2020-03-14 14:59:20 +01:00
rdb
9966ddaa33
bam2egg: support multitexturing, multiple UV sets
2020-03-14 14:53:07 +01:00
rdb
ebd538a7f8
bam2egg: fix skinning bug for joints with DefaultPose
2020-03-14 14:48:31 +01:00
rdb
c5c1d4557b
pgraph: fix double free if weak ptr to state is locked while being gc'ed
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Fixes #499
2020-03-10 12:10:23 +01:00
rdb
17776b0666
glgsg: fix shader not being applied if same across multiple buffers
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See https://discourse.panda3d.org/t/multi-pass-rendering-setinitialstate-wont-apply-shader/25712
2020-03-08 10:31:03 +01:00
rdb
e8d8f20acb
collide: fix pusher convex angle detection for visible geometry
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Previously it was only working for CollisionPolygon.
Fixes #879
2020-03-08 10:30:04 +01:00
rdb
9431d5013f
ShaderGenerator: fix texture transforms applied to normal map
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Fixes #808
2020-02-29 16:21:59 +01:00
rdb
1c357f32ca
putil: fix asserts when model-cache-dir cannot be created
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Fixes #790
2020-02-29 15:08:05 +01:00
rdb
f98c14c290
tform: prevent MouseWatcherRegion leave event being fired twice
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Fixes #858
2020-02-29 12:10:20 +01:00
rdb
3963c5de04
x11: fix raw key down being sent repeatedly when holding key
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Fixes #874
2020-02-29 11:43:33 +01:00
rdb
4383fceba2
x11: fall back to @im=none if XOpenIM failed
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This helps if the user has configured an invalid input method in their XMODIFIERS variable.
2020-02-28 15:53:21 +01:00
rdb
b225a3260b
x11: fix support for dead keys
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It seems to be required to pass a window to XCreateIC for receiving dead keys.
2020-02-28 15:50:48 +01:00
rdb
18bb8a5559
pgraph: fix for additional columns in munge_points_to_quads()
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Fixes #870
2020-02-23 14:48:57 +01:00
rdb
54cf7b9a5d
x11: add labels to various buttons returned from get_keyboard_map()
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This allows identifying, eg. the é button on French keyboard (which is at the location where 2 is on QWERTY)
This is not intended to be complete. One must still choose what to display depending on the label and the mapped button handle (if any).
2020-02-23 14:04:42 +01:00
rdb
e2d6c4cb30
x11: don't include numpad keys in get_keyboard_map()
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This is a hack until we introduce separate ButtonHandles for numpad keys
2020-02-23 14:02:59 +01:00
kamgha
c2866ea4ed
Fix includes for Windows on case-sensitive filesystems
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Closes #866
2020-02-22 12:55:45 +01:00
rdb
2b632c8e20
cocoa: use resolved filename to load cursor image (thanks treamous)
2020-02-01 09:49:35 +01:00
rdb
e13e9851f2
shader: //Cg profile should only affect the current shader
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Fixes #863
2020-01-31 11:01:44 +01:00
CYBERDEViLNL
dbb65549ea
bullet: Fix BulletHeightfieldShape::fillin
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Closes #860
2020-01-31 10:59:26 +01:00
rdb
0300ac8d3b
glgsg: hack fix for p3d_TextureMatrix[] error on macOS ( #846 )
2020-01-22 15:43:26 +01:00
rdb
b573cc3587
cocoa: fix compilation issues with new NSCursor hotspot code
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See #849
2020-01-22 09:47:58 +01:00
Donny Lawrence
4f4b14dd2b
cocoadisplay: Use hotspot read from .cur files
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Previously, the cursor's hotspot defaulted to (0,0). Fixes #845 .
Closes #849
2020-01-21 14:53:19 +01:00
Donny Lawrence
17dddeedc4
device: Fix 10.15 segfault on USB hotplug
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For some reason, IOHIDDeviceRegisterRemovalCallback() no longer works on
10.15+, so an app will crash once trying to poll a device that doesn't
exist anymore. Thankfully, there is the alternative solution of using
IOHIDManagerRegisterDeviceRemovalCallback(). This just required a little
rearranging of the callback code, as well as keeping track of the
connection between IOHIDDeviceRefs and IOKitInputDevices so we actually
know which device to remove.
Closes #847
2020-01-21 14:52:01 +01:00
rdb
8222255b3b
vrpn: make inline methods that call into VRPN non-inline
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This prevents things that link with VRPN and use these VRPN functions from needing to link with VRPN directly.
2020-01-21 14:45:27 +01:00
rdb
8b6f82256e
char: allow creating CharacterSlider with default value
2020-01-20 00:43:50 +01:00
rdb
98268b59c0
chan: publish AnimChannelScalarTable constructor
2020-01-20 00:32:49 +01:00
Donny Lawrence
28711814e7
device: Replace erroneous && with ||.
2020-01-15 16:04:37 -06:00
rdb
6f782ce519
pnmimage: don't return values larger than 1.0f from from_val()
2020-01-08 03:30:27 +01:00
rdb
c9fb371e87
device: correction for DualShock 4 support on Windows
2020-01-07 21:25:26 +01:00
rdb
27fe133df5
device: attempt to fix DualShock 4 analog axis mapping
2020-01-07 15:23:14 +01:00
LD
a56b85dbed
cocoadisplay: Fix switch to fullscreen on macOS 10.9 using current display resolution
2020-01-07 14:09:05 +01:00
rdb
bf6dbefdd2
display: fix get_cpuid_max clobbering %rbx (fixes Py 3.8 crash on macOS)
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This could cause a crash when constructing a GraphicsPipe() under some conditions (observed in Python 3.8). Credit goes to @CFSworks for tracking this down.
2020-01-06 18:18:02 +01:00
Nathan S
b78f0b0881
device: add support for DualShock Gen 2 (PS4) controllers on Windows
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Closes #831
Co-authored-by: rdb <git@rdb.name>
2020-01-06 16:17:02 +01:00
LD
f68604a3f5
cocoadisplay: Fix regression introduced by 45461e667a
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Closes #829
2020-01-05 23:01:49 +01:00
rdb
399797d0b1
physics: fix assertions when particles get very large positions
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Fixes #822
2020-01-04 21:13:49 +01:00
rdb
0e1b524885
gobj: fix Material ambient/diffuse/specular when reading from bam
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Fixes #828
2020-01-04 01:21:54 +01:00
rdb
24783924d0
pgraph: fix int return from bool method
2020-01-04 01:21:54 +01:00