Josh Yelon
a4bbdb9901
Added support for depth-stencil textures.
2007-02-23 20:18:10 +00:00
Darren Ranalli
3758283048
added indent to dump_hex
2007-02-23 08:52:00 +00:00
David Rose
8b32c56bd6
unify GVD better
2007-02-23 01:00:24 +00:00
David Rose
33e3ae85ab
RigidBodyCombiner
2007-02-23 00:34:06 +00:00
Josh Yelon
7afd31f361
Fixing a very old bug
2007-02-22 22:06:03 +00:00
David Rose
4ff0a5af0e
add colors
2007-02-21 19:04:38 +00:00
David Rose
5153a9c4c5
make const
2007-02-16 22:37:18 +00:00
David Rose
0bd75ce89b
bugfix
2007-02-16 22:21:47 +00:00
David Rose
e1bee7aff7
fix video textures
2007-02-16 21:17:21 +00:00
David Rose
e43f4f5c64
fix morphs in character flattening; better support for flattening animated + unanimated
2007-02-16 19:19:19 +00:00
David Rose
cffe4156eb
explicit stereo lens control
2007-02-16 01:49:45 +00:00
David Rose
a3febca96c
msvc compiler warnings
2007-02-15 21:01:50 +00:00
David Rose
9ed9038098
add insert_unverified
2007-02-15 21:00:42 +00:00
David Rose
9f198514ce
add SparseArray
2007-02-15 20:59:08 +00:00
David Rose
62d290fd00
update pointers properly when flattening characters
2007-02-14 17:24:51 +00:00
David Rose
0d45017e81
update pointers properly when flattening characters
2007-02-14 17:07:44 +00:00
David Rose
8bbc4f455d
build on OSX too
2007-02-14 01:28:50 +00:00
David Rose
755288c2d5
add support-fade-lod
2007-02-13 23:28:13 +00:00
David Rose
6aff5d74be
add texture-scale
2007-02-13 22:57:22 +00:00
Josh Yelon
fbd72a9000
Added remix_channels
2007-02-13 22:39:06 +00:00
David Rose
1e6729a1e7
fix combining animated with unanimated vertices
2007-02-13 19:10:51 +00:00
Josh Wilson
70d5e7c549
undef after temporary redef
2007-02-12 20:58:32 +00:00
Josh Yelon
7a431e4499
Cleaned up some ugly code, removed a cerr
2007-02-12 19:39:48 +00:00
Josh Yelon
ee6d7813a6
Fixed a bad iterator
2007-02-12 19:39:28 +00:00
David Rose
08939fad16
add .N file to protect include
2007-02-12 19:27:57 +00:00
David Rose
1bf44ee2d7
protect output
2007-02-12 19:12:57 +00:00
David Rose
0e1ea07313
explicit comparison operators needed
2007-02-12 19:03:23 +00:00
David Rose
aa60d44d6d
build on Linux
2007-02-12 18:47:47 +00:00
David Rose
32d867f2f0
add TypedSkel
2007-02-12 01:05:09 +00:00
Josh Wilson
15c717ad3f
added get_AABB functionality
2007-02-11 07:57:32 +00:00
Josh Wilson
a80d9f95ba
formatting and added LVecBase3f functionality
2007-02-11 07:38:27 +00:00
Josh Wilson
5c26e4cf4d
formatting
2007-02-11 07:37:46 +00:00
Josh Wilson
2844614e24
no longer pass-by-reference to get LVecBase3f values, also add parallel LVecBase3f functionality
2007-02-11 07:18:48 +00:00
Josh Wilson
6bbea6261c
added joint parameter functions for the joints that support them
2007-02-11 06:50:46 +00:00
Josh Wilson
1dddb03b95
cleaned up joint function calls to remove redundancy in names
2007-02-11 04:38:56 +00:00
Josh Wilson
cb535809f5
OdeGeom is now friend class
2007-02-11 01:15:53 +00:00
Josh Wilson
976760f105
added more robust method triMeshData memory management, ability to downcast joints, geoms, and spaces
2007-02-11 01:13:12 +00:00
Josh Wilson
42ef8bb6a1
joint collection class similar in use to NodePathCollection
2007-02-11 01:11:35 +00:00
aignacio_sf
08d204b964
Fix multi-texture problem:
...
If multi-texture was on before drawing with a shader, then the multi-texture would be in a bad state after drawing with the shader.
So, turn off multi-texture before shader usage.
2007-02-10 01:28:50 +00:00
Josh Yelon
e8a0cd972d
Added typed skel
2007-02-09 21:46:03 +00:00
David Rose
a0bc7707a6
define BUILDING_PANDASKEL
2007-02-09 18:35:18 +00:00
Josh Yelon
4c5c11c0c8
Skeleton classes
2007-02-09 18:08:53 +00:00
David Rose
a1e6867d15
prevent leaks from loading characters
2007-02-09 17:56:52 +00:00
Josh Wilson
2df88fd9de
syntax and documentation
2007-02-09 17:49:00 +00:00
David Rose
79772845e3
more published interfaces
2007-02-09 17:41:10 +00:00
Josh Wilson
4be7630974
interface additions to be more panda-like
2007-02-09 08:30:34 +00:00
aignacio_sf
fb223004ec
If getting the display info succeeds then don't do anymore.
2007-02-09 03:29:06 +00:00
David Rose
0db570a622
build nativenet on Linux
2007-02-09 00:10:28 +00:00
David Rose
f05b41cc96
dos2unix
2007-02-08 23:44:25 +00:00
David Rose
0869d551ae
shaders are always constant, it appears
2007-02-08 21:52:57 +00:00