Commit Graph

36 Commits

Author SHA1 Message Date
Sam Edwards 7790f8429d general: Fully qualify header references into the std namespace
Closes #341
2018-06-07 10:35:12 +02:00
rdb ef7f856c46 cocoa: support windowless offscreen rendering on macOS
Fixes: #183
2017-12-20 14:27:08 +01:00
rdb fa1b656961 glgsg: fix get_host() of GL FBO. Fixes LP 1672560 shadow bug 2017-04-09 22:14:20 +02:00
tobspr 0fcfb8e372 New file headers, new comment style 2016-02-17 17:47:48 +01:00
rdb 88e5cdfd86 More efficient clears for FBO 2015-12-21 17:59:48 +01:00
rdb 49e0ff000c Track residency of graphics buffers (both RTT and renderbuffers) 2015-05-18 02:07:35 +02:00
rdb db0fd516a0 Add GPU profiling capabilities to PStats using OpenGL timer queries 2014-09-24 23:53:37 +00:00
rdb efa258ebf3 Memory barriers, immutable texture storage, bindless textures, fixes for multisample FBOs, code cleanup, etc. 2014-07-15 08:46:58 +00:00
rdb d792c93026 Overhaul stereo FBOs in Panda making it more reliable, fix MRT bugs, disable auto-GLSL profile choosing on AMD, add max_color_targets (not yet implemented) 2014-04-04 08:45:49 +00:00
rdb 82eb82d026 Restructure code slightly to reduce code duplication, fix GLES compile errors 2014-03-05 15:23:12 +00:00
David Rose f615e0beeb fix some stereo-fbo and cube map issues, introducing DisplayRegion::set_target_tex_page() 2013-12-06 23:45:40 +00:00
rdb eaab45dc9a Support for stereo FBOs 2013-08-25 19:52:31 +00:00
rdb 3f56259c7f try to fix some FBO bugs on Intel HD Graphics 2013-08-14 22:51:54 +00:00
rdb 2274f2e651 FBO overhaul: support layered framebuffers (RTM_bind_layered), support render-to-2d-array, better respect FrameBufferProperties, more simple handling of RTP_depth_stencil 2013-08-13 12:44:27 +00:00
David Rose bb8867fb77 move GSG::get_supports_render_texture() into GraphicsOutput to support render-to-texture on non-Windows platform. Also, further fixes to FBO render-to-texture. 2012-02-11 21:09:35 +00:00
David Rose fffc982206 fixes to depth buffer for cube maps 2012-02-11 02:21:05 +00:00
rdb 009c00d9f1 commit super awesome patch from 11thPenguin 2011-02-13 06:51:18 +00:00
rdb 98281d31c6 Changes from Keith: glPrioritizeTextures, initial_clear, slightly more helpful error reporting 2009-12-16 08:58:12 +00:00
David Rose 58c13de4ca integrate changes from Schell Games (plus some tab character fixes) 2009-06-01 21:51:15 +00:00
David Rose 7af1350e4e pass GraphicsEngine through to constructors 2009-02-25 23:04:45 +00:00
aignacio_sf 34c5c69ede Optimize cubemap render to texture.
Calling glFramebufferTexture2D is very slow.
So, pre-create an fbo for each cubemap face and just bind the fbo when a cubemap face is selected.
2008-09-04 01:26:47 +00:00
David Rose fb9c56432a we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
Josh Yelon 6fe75c8eed Added some error-checking 2008-02-26 23:02:27 +00:00
aignacio_sf 6dfe4ab030 Add depth buffer sharing. 2008-02-13 01:08:36 +00:00
Josh Yelon a4bbdb9901 Added support for depth-stencil textures. 2007-02-23 20:18:10 +00:00
David Rose 1940682af9 pass WindowProperties to GraphicsEngine::open_buffer and to related constructors 2006-06-15 14:02:40 +00:00
David Rose ddd1046462 factor out Thread::get_current_thread() some more 2006-04-26 07:31:23 +00:00
Josh Yelon 7108474f44 *** empty log message *** 2006-04-11 18:01:16 +00:00
Josh Yelon 6d0692fec6 *** empty log message *** 2006-04-05 16:47:19 +00:00
Josh Yelon a8ffec28b6 Changes moving FrameBufferProperties into GraphicsOutput 2006-03-23 18:17:27 +00:00
David Rose 03a861dfcb remove inappropriate include 2006-03-22 21:09:00 +00:00
Josh Yelon f35a7469d0 More work on glGraphicsBuffers (will compile soon) 2006-03-22 04:14:46 +00:00
Josh Yelon 4535cdfbba More progress, but still not working 2006-02-18 05:25:06 +00:00
Josh Yelon cee838c08e begin_frame refactor 2006-02-08 17:52:29 +00:00
Josh Yelon e62e3b1853 Starting to write actual code 2006-02-03 21:18:21 +00:00
Josh Yelon be1d02eb18 These are just placeholder files 2006-02-01 21:06:00 +00:00