David Rose
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0c90c36fd7
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new callback system
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2009-03-14 19:31:37 +00:00 |
David Rose
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26754b86ca
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merge dev_slots_2008: slot-based RenderState implementation
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2008-11-19 01:21:44 +00:00 |
David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
Zachary Pavlov
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220d33e006
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
David Rose
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296721f061
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simply & pandify dx8gsg some; rework gsg's external_transform and internal_transform
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2005-05-26 00:09:52 +00:00 |
David Rose
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43f4675d65
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use new munger system for qpgeom sprites/points
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2005-04-07 21:51:00 +00:00 |
David Rose
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48e09cda31
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support GraphicsOutput::set_inverted()
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2004-12-07 04:25:38 +00:00 |
David Rose
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557060cb1d
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weak pointers, and FadeLODNode fixes for instances/multiple cameras
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2004-09-30 21:29:25 +00:00 |
Asad M. Zaman
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f1de5451a3
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first pass prototype of portal culling system
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2004-05-13 22:12:57 +00:00 |
David Rose
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843c0331ae
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
David Rose
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476fb91e31
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add CompassEffect, robustify billboards
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2002-07-17 17:01:15 +00:00 |
David Rose
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a23a7572a2
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rename out qp's
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2002-04-10 18:08:06 +00:00 |
David Rose
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85b45520e3
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dxgsg to pgraph
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2002-03-30 01:40:55 +00:00 |
David Rose
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783ba052d7
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pgraph lighting, optional offset decal implementation
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2002-03-28 01:51:13 +00:00 |