David Rose
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2a3ad0d4e5
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Add RenderState::get_auto_shader_state()
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2011-11-07 00:08:04 +00:00 |
David Rose
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229cf67ae5
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Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining
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2011-09-04 15:47:45 +00:00 |
David Rose
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c36c340004
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fix bam errors when reading lights
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2009-05-27 22:43:07 +00:00 |
David Rose
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26754b86ca
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merge dev_slots_2008: slot-based RenderState implementation
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2008-11-19 01:21:44 +00:00 |
David Rose
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58e0537e3c
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wide interrogate improvements: sequence protocol, MAKE_SEQ, __setitem__, and parameter coercion
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2008-11-07 21:12:42 +00:00 |
David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
Zachary Pavlov
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220d33e006
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
David Rose
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c60379d898
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AttribNodeRegistry, ordering in BamReader::complete_pointers()
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2007-07-07 20:34:16 +00:00 |
Josh Yelon
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0bb2f00f88
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New state handling code
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2005-09-21 18:02:04 +00:00 |
David Rose
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e5095d2c31
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NodePath::set_normal_map()
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2005-08-03 00:44:37 +00:00 |
David Rose
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512acd4adf
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add set_priority() to Light, PlaneNode
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2005-07-12 01:08:02 +00:00 |
David Rose
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c23792f1dc
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add polylight support to NodePath; prevent compiler warnings; minor style changes to polylightEffect to be consistent with panda conventions
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2004-08-04 22:41:10 +00:00 |
David Rose
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64aece121a
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robustify light interface further
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2004-08-02 21:34:46 +00:00 |
David Rose
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a60eb87e19
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add NodePath::set_light() interfaces
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2004-07-29 23:35:06 +00:00 |
David Rose
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843c0331ae
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
David Rose
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17ba5c39b0
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add_light, remove_light
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2002-03-29 17:55:32 +00:00 |
David Rose
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b5a50285bd
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consolidate lights into display, pgraph
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2002-03-29 00:35:02 +00:00 |