David Rose
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cd48a64f86
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StereoDisplayRegion
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2009-02-20 20:55:15 +00:00 |
rdb
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bb008e40e4
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*** empty log message ***
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2009-01-31 18:14:49 +00:00 |
David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
David Rose
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0e87f046c5
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set_pixel_zoom
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2008-05-08 22:38:07 +00:00 |
Josh Yelon
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0a4633cf81
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Fixed a bug in copy_to_texture for depth buffers
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2008-03-03 22:45:06 +00:00 |
Josh Yelon
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b98c5f0bf5
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Refactored code for glClear - added aux bitplane clears
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2008-02-21 19:55:40 +00:00 |
Zachary Pavlov
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220d33e006
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
Zachary Pavlov
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180b24543a
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drawable region update for debug
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2006-11-14 04:03:49 +00:00 |
aignacio_sf
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3760491ac6
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Add stencil support.
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2006-05-23 23:41:08 +00:00 |
Josh Yelon
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9bc87afb04
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*** empty log message ***
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2006-04-07 20:45:07 +00:00 |
David Rose
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544e8dbc90
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fix stereo mode
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2006-02-17 22:10:24 +00:00 |
David Rose
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ffb92db022
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stereo rendering
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2006-02-16 02:28:20 +00:00 |
David Rose
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cb66e630d6
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properly support single-buffered framebuffers
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2004-02-19 19:41:52 +00:00 |