Commit Graph

107 Commits

Author SHA1 Message Date
David Rose 44d544aeb2 collision traverser doesn't visit switch nodes 2003-02-07 23:11:18 +00:00
David Rose 5277c22302 ray-polygon collision normals 2002-08-01 21:27:36 +00:00
David Rose 24c69cc00a ray-polygon collision normals? 2002-08-01 21:24:15 +00:00
David Rose b39fa23b8e support velocity for collisions 2002-06-11 23:47:25 +00:00
David Rose ae0eaf823b minor tweaks 2002-06-06 21:19:05 +00:00
David Rose a23a7572a2 rename out qp's 2002-04-10 18:08:06 +00:00
David Rose 63f4a07801 fix translated GeomNode problem 2002-04-09 22:28:40 +00:00
David Rose a38e063667 remove old scene graph code 2002-04-09 18:33:48 +00:00
Mark Mine eac3e705e4 Change to allow collision with geometry 2002-04-04 22:00:44 +00:00
David Rose b5a50285bd consolidate lights into display, pgraph 2002-03-29 00:35:02 +00:00
David Rose 83400f5f7f fix circular cleanup in TransformState and RenderState 2002-03-28 19:34:09 +00:00
David Rose 783ba052d7 pgraph lighting, optional offset decal implementation 2002-03-28 01:51:13 +00:00
David Rose 2b729db8e8 better bamification 2002-03-21 23:34:55 +00:00
David Rose 9e3a93beba improved pgraph collisions 2002-03-21 19:57:01 +00:00
David Rose 45e3b15f68 build fart 2002-03-21 18:14:47 +00:00
David Rose c1fe4c1938 pgraph viz collision solids 2002-03-21 04:34:47 +00:00
David Rose fe30a13f72 fix pgraph collisions 2002-03-20 15:34:16 +00:00
David Rose 29e70407b5 more pgraph refinements 2002-03-20 01:27:29 +00:00
David Rose e46050a69e pgraph collisions, textures 2002-03-18 16:15:53 +00:00
David Rose 7b03687dff oopsy, infinite recursion 2002-03-16 21:17:15 +00:00
David Rose 4c5a5d591c several new pgraph classes 2002-03-16 19:30:20 +00:00
David Rose 9145e25ad4 new pgraph bam rules, cdata copy constructors 2002-03-11 17:32:10 +00:00
David Rose 5306f05c77 pgraph bam 2002-03-04 19:09:33 +00:00
David Rose da79251b45 pipeline BoundedObject 2002-03-01 19:14:34 +00:00
David Rose b6d41dd8c8 rewrite cameras to use new lens interface 2001-12-06 02:07:37 +00:00
cxgeorge 126dc1eebd const dbl->flt 2001-12-05 00:12:01 +00:00
cxgeorge 012486c12e rename dangerous PTA contructor to empty_array 2001-11-16 02:38:09 +00:00
David Rose ce302d87d7 bug reassigning a new handler to an old CollisionNode 2001-10-20 20:21:05 +00:00
David Rose ac7279f393 creating a zero-length ray or segment should trigger an assertion failure 2001-09-07 23:46:50 +00:00
David Rose 136f4c9398 minor typos 2001-09-07 23:33:15 +00:00
David Rose 06cb23cd73 invalid collision handler shouldn't be fatal 2001-08-07 01:52:03 +00:00
David Rose d191e37948 fix for compiler fault 2001-08-06 05:47:07 +00:00
David Rose b13172afd6 step one of eliminated NodeAttributes for scene graph performance 2001-08-03 07:20:27 +00:00
David Rose bdf804a6ac add ArcChain to app_traverse(), etc. 2001-07-30 20:54:55 +00:00
David Rose feebd57503 fix more flatten bugs 2001-06-15 16:33:14 +00:00
David Rose 133c8ebf6b fix bounding volume bug when flattening collisionSolids 2001-06-15 00:31:08 +00:00
David Rose 2b115621e3 combine sibling CollisionNodes 2001-06-14 17:00:35 +00:00
cxgeorge cdcf5913f1 back out changes, they is broken 2001-06-11 23:04:59 +00:00
David Rose c86002f6f7 fix test_collide 2001-06-11 15:50:55 +00:00
cxgeorge 98f6c845b9 more small opts 2001-06-11 08:05:07 +00:00
cxgeorge 563355a48b optimize sph intersect 2001-06-10 05:34:50 +00:00
cxgeorge b050bd8459 small optimization 2001-06-10 03:52:44 +00:00
cxgeorge b8479388a7 remove pch 2001-06-08 23:56:30 +00:00
David Rose 0bf2b83727 fix bugs in flatten 2001-06-08 18:22:55 +00:00
cxgeorge db3cb82691 plist => p_list 2001-06-06 01:58:11 +00:00
David Rose 28fffee547 pvector, pmap, etc. 2001-06-06 00:55:53 +00:00
David Rose 796020870c dos2unix 2001-06-05 21:46:51 +00:00
cxgeorge 8f3f084a99 oops 2001-06-05 21:45:48 +00:00
cxgeorge 9eca3a75cd rename combined srcs 2001-06-05 20:00:55 +00:00
cxgeorge dbfcd15d85 *** empty log message *** 2001-06-05 19:58:01 +00:00