rdb
842452594d
Merge branch 'release/1.10.x'
2021-01-17 17:28:19 +01:00
rdb
f20d859fe2
pgraph: Fix bug passing non-tuple sequence to shader input
2021-01-16 14:05:43 +01:00
rdb
e099d9e787
Merge branch 'release/1.10.x'
2021-01-02 02:33:35 +01:00
rdb
e755f87130
pgraph: Add pickling for LoaderFileTypeRegistry
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Useful to test that pickling singletons works
2021-01-01 17:08:55 +01:00
rdb
c788912070
Merge branch 'release/1.10.x'
2020-10-02 12:20:58 +02:00
rdb
5d0044a481
tests: Add unit test for RenderEffects comparison
2020-09-16 23:38:56 +02:00
rdb
e787929c85
Merge branch 'release/1.10.x'
2020-06-29 14:50:59 +02:00
rdb
f7cef5c284
tests: fix typo in TextureAttrib test
2020-06-29 12:49:26 +02:00
rdb
8d99f38aa2
tests: update TextureAttrib unit tests
2020-06-29 11:32:15 +02:00
rdb
4a21329a79
Merge remote-tracking branch 'origin/release/1.10.x'
2020-06-20 19:49:55 +02:00
rdb
913ab6669e
tests: Add more attribute tests to try to make coverage deterministic
2020-06-15 15:20:38 +02:00
rdb
d01c53c2d8
Merge branch 'release/1.10.x'
2020-06-14 13:02:25 +02:00
rdb
55951c3025
pgraph: fix has_tags() after clearing Python tags
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Fixes #936
2020-06-02 20:31:18 +02:00
rdb
ad296492f8
tests: add more TextureAttrib comparison tests
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This will hopefully cover all the lines that are hit non-deterministically by codecov.
2020-04-25 10:36:23 +02:00
rdb
a01711148b
tests: add an assorted variety of unit tests
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I'm mostly trying to make sure we have over-coverage for a couple of places that are being hit intermittently by our current unit tests, generating noisy codecov reports. If we make sure these places are hit always, we hopefully won't have codecov misreport lost/gained coverage for unrelated changes.
2020-04-02 13:45:09 +02:00
rdb
a8a775ad09
Merge branch 'release/1.10.x'
2020-01-04 02:49:28 +01:00
rdb
cef70a4fe5
tests: remove __gt__ asserts from test_shaderinput_vector_compare
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This fails in Python 2, and we don't actually provide this operator or make any guarantees about greater-than ordering, so it was silly to test for it to begin with.
2020-01-04 01:21:54 +01:00
rdb
b60c3e6c7e
tests: add unit tests for ShaderInput comparison ( #827 )
2020-01-03 18:52:55 +01:00
Brian Lach
48ff3aeb08
pgraph: use bit flags instead of incremental enum for ShaderAttrib flags
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The flags in the enum are actual bit flags instead of indices. This allows for setting/clearing a mask of flags in one go, rather than having to set each flag in its own function call. Existing code shouldn't be affected.
Closes #688
2019-12-11 16:49:42 +01:00
rdb
f0ba25e11d
tests: work around Python 2.7 tempfile case bug on Windows
2019-08-20 14:40:15 +02:00
rdb
7d34526c33
tests: fix OS-specific filename issue on Windows with loader tests
2019-08-20 14:00:15 +02:00
rdb
b23561d863
tests: add unit tests for Python loader file types
2019-08-20 13:23:11 +02:00
rdb
bac376541f
pgraph: add NodePath.replace_texture()
2019-07-10 09:53:42 +02:00
rdb
b5b77e5956
pgraph: fix issues with serializing empty NodePaths
2018-12-09 20:16:55 +01:00
rdb
5c9705c21c
pgraph: fix crash accessing python_tags via dict property
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Fixes #326
2018-05-24 22:44:08 +02:00
rdb
ddc45e3529
tests: fix broken test case, add more WeakNodePath comparisons
2018-05-24 22:25:20 +02:00
rdb
941fda6ec3
pgraph: fix comparisons between WeakNodePath and NodePath
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Previously it would only work correctly if the WeakNodePath appeared on the left side of the comparison operator.
2018-05-20 15:57:23 +02:00
rdb
e0569815b5
tests: add test for prc page and one for light color temperature
2018-02-21 15:56:45 +01:00
rdb
d6cf575225
pgraph: fix LightAttrib.compose resulting in wrong on_light values
2018-01-26 14:30:21 +01:00
Mitchell Stokes
9d7896ccc4
tests: Add simple NodePath tests using PyTest
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These tests were converted from the tests branch with some changes:
* Convert from unittest to PyTest
* Update code to use new API (LVector3 instead of Vec3, properties, etc.)
2017-11-03 17:58:53 +01:00