Commit Graph

8299 Commits

Author SHA1 Message Date
rdb 69fcb76b1a experimental libRocket support 2012-01-07 19:02:41 +00:00
rdb 2d78a0503b more easily extendable DisplayRegion 2012-01-07 18:52:20 +00:00
rdb c06eafece4 fix from teedee 2012-01-07 08:40:06 +00:00
David Rose 2d0fb30fd6 support transparency in material's diffa 2012-01-06 21:58:36 +00:00
enn0x e68cb77e4a Added wrapper for btMultiSphereShape. 2012-01-05 13:07:38 +00:00
David Rose faf7af4b67 tag long-running function with BLOCKING 2012-01-05 02:43:45 +00:00
Zhao Huang cbf9c83e23 Fix for gles returning driver info causing incomplete builds on certain linux distros 2012-01-04 06:24:59 +00:00
David Rose f110a269c8 GraphicsEngine::get_render_lock() 2012-01-03 03:05:54 +00:00
David Rose cfcde491a8 set BLOCKING on long-running functions 2012-01-03 02:29:53 +00:00
David Rose 8f68dd373b return status from recompute_if_stale() 2012-01-03 01:47:02 +00:00
David Rose bbdd1341d8 print_xml 2012-01-01 02:39:36 +00:00
Zhao Huang ebc948b3f8 Fixed FBO Float Buffers; Multisample FBOS were left untouched and needs more work. 2011-12-31 21:43:18 +00:00
David Rose b405b6bfac add set_auto_recompute() 2011-12-30 19:24:47 +00:00
Zhao Huang a56760cbcf Exposes Opengl Vendor, Driver, Shader Model information to python 2011-12-30 09:00:37 +00:00
David Rose 1c9395b311 a few checks against bad data 2011-12-29 22:23:14 +00:00
rdb 49326183a9 it'd be so incredibly useful if GraphicsEngine just outputted what kind of buffer it created as an info message 2011-12-29 12:45:50 +00:00
rdb c80f1572d8 fix compilation issue 2011-12-23 12:07:21 +00:00
David Rose a06fd5521f found a reason to use dlmalloc if 16-byte alignment is required 2011-12-22 22:44:31 +00:00
Zhao Huang 3138076bc4 Add a small change to make the header more friendly to the Intel Compiler 2011-12-22 08:30:07 +00:00
David Rose f647872b2b lower egg-recursion-limit to 1000 2011-12-21 23:12:10 +00:00
Zhao Huang f2d1a429f2 Added include <time.h>, necessary to define localtime when compiling using --optimize=4 2011-12-21 18:12:43 +00:00
David Rose d39739b37f wrong assert, get_num_components() != size(). 2011-12-21 15:09:51 +00:00
David Rose e9b967435e more win32 build issues 2011-12-20 20:26:08 +00:00
David Rose 0053d01843 ssize_t isn't defined on windows, but we don't need it here 2011-12-20 20:13:29 +00:00
David Rose 17f51995e3 a few more win32 build issues reported by forum users 2011-12-20 15:05:37 +00:00
David Rose ba249508c4 win32 alignment issues 2011-12-20 00:17:08 +00:00
David Rose 8b3ec4b1ba pass by reference 2011-12-20 00:10:11 +00:00
David Rose 95db6ebaca GeomVertexFormat::maybe_align_columns_for_animation() 2011-12-19 23:52:06 +00:00
David Rose cb3b1423c0 align tangent and binormal too 2011-12-19 23:02:53 +00:00
David Rose 1a4f42706b remove a few epvectors 2011-12-19 18:16:30 +00:00
rdb bc8e5de9bf Support reading TGA files with alpha channel 2011-12-19 15:53:59 +00:00
David Rose 05be3e1b5e add egg-recursion-limit 2011-12-19 14:44:38 +00:00
David Rose f9240e0258 a couple more fixes to self-memory-alignment 2011-12-19 14:26:57 +00:00
David Rose 42e8f806f1 leave lvecbase2/3 and lmatrix3 unaligned; it's so much cleaner 2011-12-19 14:17:26 +00:00
David Rose 66a52cb6a3 fix MemoryHook internal memory alignment issues 2011-12-18 19:20:18 +00:00
David Rose c5c21a566a UnalignedLVecBase etc, remove lerp etc, moving towards Eigen on win32 2011-12-18 16:30:31 +00:00
David Rose fd75c89949 whoops, overloaded LINMATH_ALIGN by mistake 2011-12-18 02:03:58 +00:00
David Rose 787742c93e LINMATH_VECTORIZE -> LINMATH_ALIGN 2011-12-18 02:00:31 +00:00
David Rose a4728957da whoops, fix bam reading 2011-12-18 01:26:17 +00:00
David Rose 0fa828b5e3 very minor tweaks 2011-12-17 23:56:14 +00:00
David Rose 6824cb6928 better implementation of vertex-column-alignment 2011-12-17 23:08:03 +00:00
enn0x 88ac4f920e Changed imports from 'lpoint' etc. to 'luse' 2011-12-17 20:54:38 +00:00
David Rose 571282694d should include only luse.h instead of individual linmath headers 2011-12-17 18:24:39 +00:00
David Rose 7de805989f add vertex-column-alignment 2011-12-17 01:55:52 +00:00
Zhao Huang 73e89c8254 Allows no-vsync when a multisample buffer is requested 2011-12-16 16:31:43 +00:00
David Rose 33b9a1e1cf integrate Eigen 2011-12-16 14:17:48 +00:00
Zhao Huang a34cb75f82 Added to characterJoint
INLINE const LMatrix4 &get_transform() const;
  CPT(TransformState) get_transform_state() const;

This is to reduce the code bloat for freezing a joint using actor.
Previously, freezing a joint (using its current transform required two temporary
initailizations, a Mat4() and a TransformState in python.

tmat = tmat4(); joint.getTransform( tmat); tstate = TransformState( tmat);
freeze(..., transform = tstate )

now this can be collapsed down to
freeze( ..., transform = joint.getTransformState() )
2011-12-15 01:51:59 +00:00
David Rose 7e8737dd3d some animation optimizations 2011-12-15 00:33:03 +00:00
David Rose 5e5d8f7e17 whoops, missing trivial constructor 2011-12-13 22:39:00 +00:00
David Rose de346aa4d1 add egg-vertex-membership-quantize 2011-12-13 19:32:59 +00:00