rdb
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2235e313b2
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this should fix OpenGL ES 2 errors
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2011-10-18 08:26:19 +00:00 |
David Rose
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134e9a9e92
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dual names for interrogate
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2011-10-11 00:45:51 +00:00 |
David Rose
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501470169f
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
David Rose
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181663ad66
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fix error handling in NDEBUG case
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2010-03-07 17:44:32 +00:00 |
rdb
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100400f425
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Add support for GLSL shaders
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2009-06-26 13:11:24 +00:00 |
rdb
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cbe036c849
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This commit adds more+better support for OpenGL ES:
* Support for many OES extensions
* Support for OpenGL ES 2.x
* Compile fixes for OpenGL ES 1.x
* Support for FBO's in both versions
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2009-06-15 13:40:42 +00:00 |
David Rose
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f42935b8e9
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prevent GL error; fix indentation issues etc.
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2009-06-03 21:15:23 +00:00 |
David Rose
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58c13de4ca
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integrate changes from Schell Games (plus some tab character fixes)
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2009-06-01 21:51:15 +00:00 |
David Rose
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0f39a32569
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better handling of opengl extension pointers
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2009-05-01 19:43:03 +00:00 |
David Rose
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a08b08f8d3
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initial iphone stuff, w.i.p.
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2009-04-17 18:11:25 +00:00 |
David Rose
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4d0d86c7cb
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gl-show-texture-usage
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2009-02-04 02:53:33 +00:00 |
David Rose
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26754b86ca
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merge dev_slots_2008: slot-based RenderState implementation
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2008-11-19 01:21:44 +00:00 |
David Rose
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8537bd7320
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ScissorAttrib, ScissorEffect
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2008-07-31 01:53:12 +00:00 |
David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
David Rose
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aaa4e12223
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gl-finish
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2008-04-10 20:18:20 +00:00 |
Josh Yelon
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51ef307c21
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Working around vertex array problem
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2007-07-12 00:36:32 +00:00 |
David Rose
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b3a30d821f
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depth offset should affect points and lines too
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2006-10-10 19:10:57 +00:00 |
David Rose
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91b341dafb
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fix multithreading issues with X
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2006-05-23 14:16:38 +00:00 |
Josh Yelon
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0bb2f00f88
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New state handling code
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2005-09-21 18:02:04 +00:00 |
David Rose
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d439425648
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more reliably check for Mesa
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2005-07-20 16:59:30 +00:00 |
David Rose
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bc0d509090
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bam 5.0, new Geom implementation is now official
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2005-06-30 17:42:21 +00:00 |
David Rose
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43f4675d65
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use new munger system for qpgeom sprites/points
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2005-04-07 21:51:00 +00:00 |
David Rose
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8dd9c1419c
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qpgeom particles
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2005-04-06 04:06:28 +00:00 |
David Rose
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c32abac2b1
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fix caching of display lists
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2005-03-22 07:12:39 +00:00 |
David Rose
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8b2854f82a
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better treatment of colors, etc in new geom loader
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2005-03-15 14:42:40 +00:00 |
David Rose
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ffdbf61985
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TextureStage::M_blend_color_scale, TextureStage::rgb_scale, ColorBlendAttrib::O_color_scale, better handling of state changes in GL
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2005-02-25 18:25:00 +00:00 |
David Rose
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517acbaccb
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fix TransparencyAttrib::M_multisample
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2005-01-28 23:01:27 +00:00 |
David Rose
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185fbf613e
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better antialias handling
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2005-01-28 20:46:22 +00:00 |
David Rose
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d9d30855d0
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fix line_width and RenderModeAttrib
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2005-01-27 05:21:34 +00:00 |
David Rose
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1064603147
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force initial antialias state; enable multisample when transparency requires it
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2005-01-27 04:37:43 +00:00 |
David Rose
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f939c61b1a
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api-level antialias control
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2005-01-27 02:38:11 +00:00 |
David Rose
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8bbda67e2a
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glx support for multisample
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2004-12-17 23:08:58 +00:00 |
David Rose
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b1375f32a4
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initial experiments with keystone correction, revisit M_multisample transparency, robustify MultitexReducer
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2004-12-15 05:53:23 +00:00 |
David Rose
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5a74bb7f3a
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remove unneeded call_gl* methods, reset viewport between frames
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2004-09-24 17:57:34 +00:00 |
David Rose
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c7c639797e
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merge multitexture support in from branch
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2004-07-30 00:38:35 +00:00 |
David Rose
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ad9a03da5c
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support dynamic geoms properly with display lists
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2004-03-30 22:02:29 +00:00 |
David Rose
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587de59ae8
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add GraphicsEngine::open_windows(), GLGraphicsStateGuardian::_edge_clamp
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2004-03-03 01:09:38 +00:00 |
David Rose
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8066efb16e
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don't protect glReadBuffer and glDrawBuffer; they might get reset internally by slightly buggy drivers
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2004-02-21 01:48:16 +00:00 |
David Rose
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f1ef8df820
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add GraphicsStateGuardian::panic_deactivate()
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2004-02-18 15:21:32 +00:00 |
David Rose
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843c0331ae
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
David Rose
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ae685dcf4b
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split glgsg into glmisc; expand on mesadisplay
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2004-02-10 18:02:16 +00:00 |