Commit Graph

4394 Commits

Author SHA1 Message Date
David Rose bc355b45bc darn those texture coordinate calculations 2005-09-30 00:30:14 +00:00
David Rose 6a788dd958 fix crash when using DrawMaskAttrib to hide an object with decals 2005-09-29 22:25:55 +00:00
David Rose be0edea190 fix crash with multiple GSG's 2005-09-29 21:28:39 +00:00
David Rose 3bbf12072f add <Tag> syntax 2005-09-29 15:35:03 +00:00
David Rose 37f874c746 add DrawMaskAttrib 2005-09-29 01:27:03 +00:00
Josh Wilson e660f53c6d Added anim source info update on setTexture(). Added check for successful texture addition before updating the most recently added textures info. 2005-09-28 22:15:37 +00:00
David Rose 6ffd095fdf pass true bools to ColorMask 2005-09-28 15:38:25 +00:00
David Rose fd71491bc6 individual control of channels in ColorWriteAttrib 2005-09-28 14:09:35 +00:00
David Rose d02ebe4d88 bug fixes in framebuffer_copy_to_ram 2005-09-27 23:33:16 +00:00
David Rose 2c09d3b95a fix crash 2005-09-27 22:43:57 +00:00
Josh Yelon 9729541f63 Added macrocomposites 2005-09-27 22:05:52 +00:00
David Rose e7605b2893 support border_color 2005-09-27 20:53:32 +00:00
David Rose dc7c34db33 fix texture state cleanup between scenes 2005-09-27 20:19:30 +00:00
David Rose 5465571963 SequenceNode inherits from AnimInterface 2005-09-27 17:52:39 +00:00
David Rose 2d5ecf1cab fix bug with losing the color in certain normal/color combinations 2005-09-26 19:02:49 +00:00
David Rose d9360ffc26 squelch warnings on gcc 2005-09-26 17:41:51 +00:00
David Rose e51b471570 remove _current_texture, etc. 2005-09-25 18:02:11 +00:00
David Rose deb254eba7 add missing files 2005-09-25 16:11:32 +00:00
David Rose 242e0f8c88 add missing files 2005-09-25 16:02:28 +00:00
David Rose 8e1d1a92dd TextureStage stores non-const InternalNames 2005-09-25 15:50:04 +00:00
David Rose 3813de7e91 store non-const InternalNames 2005-09-25 15:21:08 +00:00
David Rose 89ba79e0ba remove references to shaderMode.* 2005-09-25 14:42:06 +00:00
David Rose 264f6cde14 remove references to shader.* 2005-09-25 14:41:50 +00:00
Josh Yelon 2095d8c44f New shader system 2005-09-25 04:06:31 +00:00
David Rose 5b17fbd0d9 cube maps and avi textures in bam files 2005-09-23 21:31:31 +00:00
David Rose 60d2c8e349 integrate HashFilename with Filename via Filename::set_pattern() 2005-09-23 17:23:30 +00:00
Dave Schuyler c0bc0d4d32 changed include to double quotes 2005-09-23 02:01:10 +00:00
David Rose e4a979ac29 prebuild-bison 2005-09-22 22:49:58 +00:00
David Rose f06be51eea oops, debug statements 2005-09-22 22:40:50 +00:00
David Rose 2189ba3258 bug with reissued textures 2005-09-22 22:32:38 +00:00
David Rose 5fde282d94 load cube maps etc. from egg files 2005-09-22 20:47:56 +00:00
David Rose b5d0ee8a7a prevent crashes on bad data 2005-09-22 18:57:55 +00:00
David Rose 942f595c7f better texture filename extension error reporting 2005-09-22 14:12:27 +00:00
David Rose 967e080376 fix bug with 16-bit png files 2005-09-22 04:32:08 +00:00
David Rose a7b1f14e80 integrate AviTexture better with Panda, rename to OpenCVTexture 2005-09-21 23:53:07 +00:00
David Rose a4680750b6 New state handling code 2005-09-21 18:22:46 +00:00
Josh Yelon 0bb2f00f88 New state handling code 2005-09-21 18:02:04 +00:00
Asad M. Zaman 8c5c7a6a82 revised portals to accommodate space changes 2005-09-20 01:27:38 +00:00
David Rose aa7f3fb4c3 remove no-longer-true note 2005-09-19 10:43:49 +00:00
David Rose 66e917877d follow Panda coding styles 2005-09-15 22:46:49 +00:00
David Rose b9f5dfd75d minor adjustments 2005-09-15 22:09:15 +00:00
David Rose 632bc8adef remove incorrect INLINE 2005-09-15 22:08:43 +00:00
David Rose 3a3156af58 protect against HAVE_CV 2005-09-15 22:08:34 +00:00
David Rose 49a86f7eec clean up some TypeHandle initialization problems 2005-09-15 16:14:07 +00:00
David Rose 8960c61c91 fix version 2.0.0 detection 2005-09-15 15:30:08 +00:00
David Rose d90ca2b6f7 prevent bleeding at font texture edge 2005-09-15 15:19:00 +00:00
Josh Yelon db8b125723 Fixed a ref to use_sender 2005-09-14 05:23:01 +00:00
Josh Yelon 83b88c1ac3 Shader vertex arrays implemented 2005-09-14 03:45:32 +00:00
David Rose 09878b64b0 use python_repr() to make linmath pickleable 2005-09-14 00:09:18 +00:00
David Rose f5f865b1a6 more debugging help 2005-09-13 21:23:31 +00:00