Commit Graph

9327 Commits

Author SHA1 Message Date
Younguk Kim 0406a49edc Fix include guard typo. 2017-03-10 15:51:11 +01:00
rdb 63be56cd0e Backport part of b21e8fdf32 that fixes an issue with geometry generation when multithreaded pipeline is enabled
Fixes bullet soft body issue as well as LP 1671639
2017-03-10 15:46:44 +01:00
rdb 20085d182a Backport 4a8819b0bd (MeshDrawer fixes and improvements)
* Fix random number generator on Windows (LP 1663895)
* Assert instead of crash when passing in non-Camera to begin() (LP 1663900)
* Prevent repeated calls to generator()/set_budget() from leaking GeomNodes (LP 1663903)
* Make the generator more efficient
2017-03-10 15:44:47 +01:00
rdb 94641c83a0 linmath: use correct 32-byte alignment when compiling Eigen with AVX 2016-12-28 19:18:21 +01:00
rdb 4393455eba Fix get_keyboard_map on Czech (and other) layouts
Now reports proper Unicode name, and doesn't omit keys that don't have a recognised mapping by Panda
https://bugs.launchpad.net/panda3d/+bug/1652145
2016-12-25 16:12:54 +01:00
rdb 59c3aa3ef6 cocoa: don't crash if display server doesn't give us display modes 2016-12-25 09:59:29 -05:00
rdb 2ac1734566 Fix crash when trying to write 16-bit TIFF file (LP bug 1222922)
Note: does not actually add support for writing 16-bit tifs; Panda just doesn't crash but automatically downsamples to 8-bit.
2016-12-23 00:36:59 +01:00
rdb 056ea94765 Fix PythonThread crash (LP bug 1245818) 2016-12-22 21:28:19 +01:00
rdb 62d0d8292e More texture load/store performance optimisations 2016-12-21 18:04:08 +01:00
rdb 92302942fe Changes to build on ancient Linux distributions (CentOS 5 / manylinux) 2016-12-21 17:40:49 +01:00
rdb 5aa8618572 Don't error if passing an oversized matrix array to a mat4[1] shader parameter 2016-12-20 23:18:05 +01:00
rdb a1338b9ac6 Backport to 1.9: fix for distance sorting with gl-coordinate-system changed 2016-12-07 23:00:06 +01:00
rdb 83d54bcdaf Try to preserve refresh rate when switching display mode on Windows 2016-12-07 22:57:53 +01:00
rdb 2b6e192e5a Protect against overallocation when reading corrupt texture from bam 2016-12-03 01:04:35 +01:00
rdb cf389276da Backport b02e352 to 1.9:
rdb: Fix wrong GL texture being bound to image slot after being recreated
2016-11-27 13:04:54 +01:00
rdb 8c1f64e086 Fix for 1.9: fix errors when Cg-style matrix inputs are mat3 2016-11-14 19:41:54 +01:00
rdb 4526de8f7a Fix exception when trying to pickle NodePathCollection objects 2016-10-31 22:07:01 +01:00
rdb ea82d9d664 Preserve "intangible" and "level" collide flags in bam2egg 2016-10-20 11:02:19 +02:00
rdb e2fe951322 Fix compilation errors in Bullet 2.84/2.85 2016-10-16 00:14:05 +02:00
rdb 7c45e891f5 X11: fix .ico cursor bug. Support PNG-compressed .ico files. 2016-10-13 00:16:40 +02:00
rdb 3f53994372 Fix mipmap filtering issues in tinydisplay renderer 2016-09-28 00:00:22 +02:00
rdb 2e9394eba7 Fix tinydisplay texture errors on shutdown 2016-09-27 22:38:03 +02:00
rdb 3ee033eeeb Write texture types when pview failed to recognise extension 2016-09-27 21:33:11 +02:00
rdb 2c651dc96b Fix is_playing() when playing an animation backwards 2016-09-14 20:55:57 +02:00
rdb 9904980ce4 Fix async flatten of node without parents 2016-09-14 17:29:53 +02:00
rdb 632ad5e3ef Acquire mutex in cache_unref() - fixes race cond in async flatten 2016-09-12 00:36:36 +02:00
rdb a0b2a98178 Fix crash that happens when using OdeTriMeshData incorrectly 2016-09-11 12:23:28 +02:00
rdb 558f84a95f Backport normalized() method to 1.9 branch 2016-09-08 22:53:36 +02:00
rdb 4d8a9aa3a1 Fix automerge failure 2016-09-08 22:27:25 +02:00
rdb 206d361f49 Support for CollisionBox, InvSphere and Tube in bam2egg 2016-09-08 22:14:44 +02:00
deflected abb6ee0542 gobj: Fixed wrong texture pool key for 2D texture arrays
- 2D texture arrays are added to internal storage with
        specific unique name, so keep it as texture pool key
        instead of filename.
2016-09-08 20:36:02 +02:00
rdb 339eb58007 Fix compile error on some Mac versions 2016-07-20 11:45:14 +02:00
rdb 7b7bf93118 Fix frame chug when loading big model asynchronously (LP #1019599) 2016-07-12 11:27:52 +02:00
rdb e098da9030 Support uint8 indices in DX9 renderer 2016-07-10 15:48:17 +02:00
rdb c34758ea5c Cg fixes for DX9 2016-07-10 14:31:58 +02:00
rdb fa7730819f Fix assertion when using aux render targets in DX9 2016-07-10 14:05:29 +02:00
rdb f7fde882b8 Fix uninitialised variable 2016-07-10 12:25:35 +02:00
rdb 44d59edc30 Fix cube map render and rendering the same camera with two GSGs
The problem was that the cull result was being reused across different lens indices and GSGs
2016-07-09 14:42:25 +02:00
rdb 11861cb73d Backport shadow-depth-bits config var to 1.9 2016-07-09 14:27:33 +02:00
rdb 47d1b4e220 PythonTask: don't crash if repr(owner) errors, deal better with bad owners 2016-07-09 10:02:55 +02:00
rdb fd8dd360b2 Fix compile error statically linking build with DX9 2016-07-09 09:59:51 +02:00
rdb 7dfd907e17 Try to report red/green/blue bits for Cocoa windows 2016-06-27 00:38:14 +02:00
rdb bf26cecb32 Fix some compile warnings 2016-06-22 13:44:16 +02:00
rdb 1974b3e692 Fix deadlock waiting for Python task to end at end of program 2016-06-12 12:04:03 +02:00
rdb 12873c0d7e Fix wxPython and tkinter issues on Mac OS X 2016-06-10 02:02:36 +02:00
rdb 0a731d0545 Improve performance of texture load/store 2016-06-09 21:49:26 +02:00
rdb a1749b2f07 Don't align transform_blend vertex column to 4 byte boundary
Somewhat improves performance of CPU vertex animation
2016-06-09 21:48:57 +02:00
rdb b303962e96 Disable cycle detection in tasks for now, it is way too unstable 2016-06-09 16:48:31 +02:00
rdb e9c76328fb Fix a crash in PythonTask destructor 2016-06-08 13:18:31 +02:00
rdb d53b2ca80e Backport various bugfixes from master, among which:
- Fix Windows pbuffer crash on Intel cards
 - Fix crash when using pnmimage.write with unsupported format
 - Fix GLSL diagnostics on Mesa GLES2 compiler
 - Reduce warning severity when resizing immutable storage texture
 - Print more debug info when FrameBufferProperties are insufficient
 - Fix "Bam file contains objects of unknown type: MovingPart<LMatrix4f>"
 - Fix memory leak in BulletTriangleMesh
 - Fix pmerge in Python 3
2016-06-07 14:40:27 +02:00