rdb
|
2abe2df1b4
|
Add dummy return values to keep MSVC happy
|
2015-11-25 02:53:56 +01:00 |
rdb
|
f6b66fc5db
|
Fix PhysX compile issues on Mac
|
2015-11-25 02:01:07 +01:00 |
rdb
|
38d02fadf9
|
Fix various interrogate issues with parsing PhysX headers
|
2015-03-23 19:27:29 +01:00 |
rdb
|
9184fe71a9
|
vectors and matrices should be passed by reference. Fixes compile error on 32-bit windows
|
2014-09-15 14:39:11 +00:00 |
rdb
|
607bdac3dc
|
Add missing EXPCL_PANDAPHYSX symbols
|
2014-02-20 22:53:16 +00:00 |
rdb
|
5463752f8e
|
64-bit windows
|
2013-10-07 16:51:46 +00:00 |
enn0x
|
b309198210
|
PhysX: adding controller report callbacks.
|
2012-11-27 23:32:59 +00:00 |
enn0x
|
ae4c5cb5e9
|
Additions to PhysX CCD support.
|
2012-05-01 09:03:11 +00:00 |
enn0x
|
ad54aff016
|
Exposed CCD for PhysX.
|
2012-04-30 22:45:12 +00:00 |
enn0x
|
88ac4f920e
|
Changed imports from 'lpoint' etc. to 'luse'
|
2011-12-17 20:54:38 +00:00 |
David Rose
|
622c047344
|
several USE_PACKAGES oopses
|
2011-12-12 22:53:39 +00:00 |
David Rose
|
dfe16c64f6
|
rename all Panda-built libraries to begin with libp3 or libpanda
|
2011-12-06 02:39:21 +00:00 |
enn0x
|
5430833ef4
|
Fixed bug with raycasts and 128-bit groups masks.
|
2011-08-04 21:54:16 +00:00 |
David Rose
|
87ebb4f32c
|
fix GeomVertexRewriter::set_row() problem with empty data; add GeomVertexReader/Writer::set_row_unsafe(); fix some compiler warnings
|
2011-06-17 18:57:04 +00:00 |
rdb
|
2ae5a103ec
|
Oops, remove debug message I accidentally checked in
|
2010-11-17 17:32:16 +00:00 |
rdb
|
95b8f46895
|
Fix crash on 32/64-bits Linux with the 2.8.3.3 SDK
|
2010-11-17 17:28:14 +00:00 |
rdb
|
0d12ddf3e9
|
OSX support for the PhysX SDK
|
2010-11-17 15:35:40 +00:00 |
rdb
|
f05831d24d
|
Improvements. Too lazy to describe them (pay me enough and I'll write a book about these changes)
|
2010-11-17 12:17:41 +00:00 |
enn0x
|
f13c9097af
|
Removed silly outputs for debugging purposes.
|
2010-11-02 23:39:44 +00:00 |
enn0x
|
bca6077f24
|
Fixed misleading #ifdef in physxEnums.h
|
2010-11-02 06:26:30 +00:00 |
rdb
|
4a74961882
|
fix ppremake compilation error with soft body mesh code
|
2010-10-25 09:45:26 +00:00 |
enn0x
|
e2093b1c2d
|
Moving to PhysX SDK 2.8.4 (win only), and added first experimental SoftBody code.
|
2010-10-17 08:09:48 +00:00 |
rdb
|
754cb8e4bc
|
Changes to build PhysX support on 64-bits Linux
|
2010-10-01 16:23:16 +00:00 |
enn0x
|
39ffe108c3
|
Fixed bug with releasing PhysxController (get_actor got called after unlink).
|
2010-07-27 05:24:17 +00:00 |
enn0x
|
f8601ef179
|
Added move_global_* methods to PhysxActor
|
2010-07-06 17:32:44 +00:00 |
enn0x
|
955b03dff9
|
Refactor debug names, this time using C++ strings
|
2010-06-30 21:44:12 +00:00 |
enn0x
|
2b1f43f5d8
|
Fixing compile error on Linux.
|
2010-06-29 18:20:10 +00:00 |
enn0x
|
082e0781ac
|
Added 'is_deleted_a/b' methods to PhysxContactPair, to check if actors are already deleted and thus invalid
|
2010-06-28 21:24:03 +00:00 |
enn0x
|
76c3f1268b
|
Fixed bug with internal debug names getting lost.
|
2010-06-28 18:22:19 +00:00 |
enn0x
|
8dd0b6ca96
|
Cloth simulation and rendering. No tearing yet.
|
2010-04-07 18:42:06 +00:00 |
enn0x
|
05c8023f55
|
Fixing broken build, and undoing previous quickfix.
|
2010-03-28 21:25:51 +00:00 |
enn0x
|
b7eb84762f
|
Define cloth classes/methods only if PhysX cloth API is defined (Not yet tested).
|
2010-03-28 19:01:03 +00:00 |
enn0x
|
195a8d93ad
|
Cloth meshes (descriptor, mesh, cooking, pool).
|
2010-03-28 14:44:16 +00:00 |
enn0x
|
7b2df70c7b
|
Config-option to activate multithreaded/multicore mode for PhysX engine.
|
2010-03-26 13:13:15 +00:00 |
enn0x
|
c7bdb4ae1b
|
PhysxManager.get_global_ptr now returns NULL is SDK initialization fails.
|
2010-03-25 21:35:41 +00:00 |
enn0x
|
7bd70efba7
|
Convenience classes for vehicles and wheels (no members or methods yet).
|
2010-03-25 21:29:52 +00:00 |
enn0x
|
d5c93ae026
|
Debug renderer: rendering triangles and improved performance, and smaller fixes.
|
2010-02-24 21:09:58 +00:00 |
Chris Brunner
|
569adce11b
|
removing dead header file from Sources.pp
|
2010-02-23 22:22:35 +00:00 |
enn0x
|
c299cba834
|
Fixed loading of binary meshes from virtual file system.
|
2010-01-24 21:56:02 +00:00 |
enn0x
|
eb1a45529c
|
Add material indices for triangle meshes.
|
2010-01-16 09:10:52 +00:00 |
enn0x
|
b59d5a2887
|
Fixed an issue with the platform specific defines.
|
2010-01-10 17:34:32 +00:00 |
enn0x
|
e1665c7abb
|
Moving platform-specific defines from buildfiles to code.
|
2010-01-08 01:13:23 +00:00 |
enn0x
|
dcf28f5205
|
Fixes to building module physx using ppremake
|
2010-01-07 14:02:50 +00:00 |
enn0x
|
319d89d213
|
Removing PT (PointerTo) makro where not required, part 2
|
2010-01-05 12:19:11 +00:00 |
enn0x
|
069cc6aab9
|
Removing PT (PointerTo) makro where not required, part 1
|
2010-01-05 11:28:55 +00:00 |
enn0x
|
f40a807484
|
Removed unnecessary lines.
|
2009-12-31 12:36:23 +00:00 |
enn0x
|
1a7942b40c
|
Merging dev_physx_2009 to HEAD.
|
2009-12-28 11:33:36 +00:00 |
rdb
|
6eee4b9ace
|
Replace remaining instances of Disney license with CMU license
|
2009-10-20 08:16:12 +00:00 |
David Rose
|
58c13de4ca
|
integrate changes from Schell Games (plus some tab character fixes)
|
2009-06-01 21:51:15 +00:00 |