David Rose
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abf29fa3fe
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fix static text in y-up (or other non-default) coordinate system
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2013-04-10 21:33:01 +00:00 |
David Rose
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501470169f
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stdfloat_double
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2011-10-10 05:25:10 +00:00 |
David Rose
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6a7580ca45
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TextFont::make_copy()
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2010-05-03 03:51:15 +00:00 |
David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
Zachary Pavlov
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220d33e006
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
David Rose
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bc0d509090
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bam 5.0, new Geom implementation is now official
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2005-06-30 17:42:21 +00:00 |
David Rose
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2aad0846b9
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use_qpgeom for TextNode, CollisionSolid
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2005-04-01 01:47:36 +00:00 |
David Rose
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c7c639797e
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merge multitexture support in from branch
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2004-07-30 00:38:35 +00:00 |
David Rose
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843c0331ae
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
David Rose
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5b7526d3a0
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generate cheesy accents if font doesn't have them
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2003-02-02 20:39:49 +00:00 |
David Rose
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a23a7572a2
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rename out qp's
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2002-04-10 18:08:06 +00:00 |
David Rose
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a38e063667
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remove old scene graph code
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2002-04-09 18:33:48 +00:00 |
David Rose
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e45ab93f89
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pgraph text
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2002-03-13 23:14:28 +00:00 |
David Rose
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d0b7f1b24c
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further refinements, proper caching for dynamic text
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2002-02-11 19:21:44 +00:00 |
David Rose
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9292457ce5
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initial pass at dynamic text
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2002-02-09 21:56:24 +00:00 |
David Rose
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00e38798ef
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split TextFont into TextFont and StaticTextFont, preparing for DynamicTextFont
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2002-02-08 23:35:09 +00:00 |