Commit Graph

16 Commits

Author SHA1 Message Date
rdb 028c09add5 Implicit cast string to InternalName in c++, also optimize for string literals 2015-02-07 16:43:25 +01:00
rdb 77c9e6cf6c Add support for instance arrays via vertex attrib divisors 2015-01-22 17:04:25 +01:00
rdb cc3bae7e76 Big interrogate cleanup, new extension system, add __iter__ support, add buffer protocol support 2013-09-17 10:11:43 +00:00
David Rose 95db6ebaca GeomVertexFormat::maybe_align_columns_for_animation() 2011-12-19 23:52:06 +00:00
David Rose 6824cb6928 better implementation of vertex-column-alignment 2011-12-17 23:08:03 +00:00
David Rose 7de805989f add vertex-column-alignment 2011-12-17 01:55:52 +00:00
David Rose aefe3d35c2 merge dev_bam_2009 to trunk 2009-06-10 17:54:40 +00:00
David Rose d8d0a6b29c add get_columns 2009-04-22 18:19:04 +00:00
David Rose d4c2c9858d SIMPLE_THREADS_NO_MUTEX -> LightMutex 2008-10-08 23:23:40 +00:00
David Rose fb9c56432a we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
Zachary Pavlov 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
David Rose 68cd3322a9 better thread protection in reference counts, esp. TransformState etc. 2007-07-14 21:32:48 +00:00
David Rose 0b703e2f14 SceneGraphReducer::remove_column() 2007-06-15 14:50:44 +00:00
David Rose 732bbafaa9 define NodePath::premunge_scene() and supporting implementation 2007-05-21 16:05:22 +00:00
David Rose cf01ef9cd6 add NodePath::find_material(), find_all_texcoords(), etc. Make Material be directly modifiable. 2006-01-15 06:34:33 +00:00
David Rose bc0d509090 bam 5.0, new Geom implementation is now official 2005-06-30 17:42:21 +00:00