Commit Graph

18 Commits

Author SHA1 Message Date
David Rose c3b5e1ec6b fix bug with movie textures in egg files 2011-08-08 23:29:32 +00:00
David Rose 6872488839 stereo/multiview textures 2011-08-08 18:55:26 +00:00
David Rose c4cdae59e0 fix problem with cached movie textures and textures-power-2 2011-06-30 00:02:08 +00:00
David Rose 285d70c29e support caching movie files in the model-cache-dir and in a txo file 2011-06-29 20:33:34 +00:00
rdb 2d14a28244 This commit is to support even newer versions of ffmpeg. 2009-07-03 12:02:00 +00:00
rdb c9aee0fa5b This commit:
* Enables us to build against the latest version of FFMPEG.
* Fixes the ffmpeg code not to use deprecated stuff anymore.
* Adds support for libswscale. Undef HAVE_SWSCALE in Config.pp if you compiled ffmpeg without.
* Uses sws_scale instead of the now-removed img_convert.
* Fixes a couple of deadlocks in FFMpegTexture.
2009-07-03 08:15:54 +00:00
rdb 6954933382 Fixed a segfault and removed überconfusing OpenCV comments 2009-01-12 21:06:11 +00:00
rdb acb0722ff5 Fix for newer ffmpeg versions, they dropped support for C++ 2008-10-16 10:17:31 +00:00
David Rose a283ea6013 compilation errors 2008-09-19 21:45:40 +00:00
David Rose efad95a5ea bring ffmpeg, opencv into new interface 2008-09-11 23:16:15 +00:00
David Rose fb9c56432a we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
Zachary Pavlov 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
David Rose e1bee7aff7 fix video textures 2007-02-16 21:17:21 +00:00
David Rose 3c249e55f6 straighten out some issues with audio, seeking; fix formatting issues 2006-07-14 23:24:38 +00:00
David Rose bcb66a94d7 fix some issues with video textures 2006-06-19 13:29:18 +00:00
David Rose 89f6b97a07 fix build break 2006-06-15 01:54:11 +00:00
David Rose 6a007533fd fix tabs, prevent crash on startup 2006-05-17 18:47:45 +00:00
Zachary Pavlov b8a0f48bae All right, here's the basic code necessary to run ffmpeg textures 2006-05-14 18:42:04 +00:00