Commit Graph

9031 Commits

Author SHA1 Message Date
rdb c3ca2f1a65 Fix regression with Actor loading 2015-01-23 21:24:29 +01:00
rdb 7ba0469148 Shader generation should be done in cull, not in draw 2015-01-23 15:03:50 +01:00
rdb a56f722c09 GeomPrimitive optimizations & tweaks 2015-01-23 13:54:29 +01:00
rdb c2aa6991d6 Fix glObjectLabel error, fix crash on shutdown with pstats-gpu-timing 2015-01-23 13:22:31 +01:00
rdb c5dd6c69dd fix Loader error reporting 2015-01-23 13:20:14 +01:00
rdb 7b18e5aa41 Merge ../panda3d-git 2015-01-22 17:10:28 +01:00
rdb eacb420d3f Merge branch 'master' of github.com:panda3d/panda3d 2015-01-22 17:09:54 +01:00
rdb 77c9e6cf6c Add support for instance arrays via vertex attrib divisors 2015-01-22 17:04:25 +01:00
rdb 0ad0d4ec33 Further optimizations to the cull pipeline.
The only transform still stored in CullableObject is internal transform.

NB: I haven't tested my PipeOcclusionCullTraverser changes.  Please contact me if you encounter problems with it.
2015-01-22 16:22:16 +01:00
rdb 536d6e7810 Fix obscure bug with BitMask64::get_next_higher_different_bit() 2015-01-22 14:02:01 +01:00
rdb 142bd6a021 Remove old MLightVector TexGen mode and FFP-based normal mapping 2015-01-22 12:26:22 +01:00
rdb 3423a09f4f Merge branch 'master' of github.com:panda3d/panda3d 2015-01-21 22:12:53 +01:00
rdb 94e5bbf579 Changes to support a custom GraphicsWindow derivation 2015-01-21 20:32:00 +01:00
rdb a7f7d54f10 Support vertex attributes with matrix type 2015-01-19 00:16:59 +01:00
rdb 095a402853 Fix window-resizing regression on Windows 2015-01-14 20:23:16 +01:00
rdb 17aafeba15 Fix stencil clear: reset stencil mask before glClearStencil 2015-01-13 03:18:05 +01:00
rdb 0b2a3f0c95 Fix assertion trigger in PandaNode 2015-01-12 21:52:09 +01:00
rdb 763727fbb1 attempted crash fix 2015-01-12 21:34:47 +01:00
rdb b9899ba747 Cull improvements: tighter sphere generation 2015-01-08 23:17:06 +01:00
rdb c04cd29246 Cull improvements: don't compute bounds when not necessary 2015-01-08 23:16:38 +01:00
rdb 75c1364373 Disable use of GL_NV_primitive_restart due to driver bugs 2015-01-08 11:43:28 +01:00
rdb 65f786c8ff Fix #1186845: get_texture_card() no longer hangs multi-threaded pipeline. 2015-01-08 01:43:14 +01:00
rdb 3c30c8de56 Expose OpenSSLWrapper to Python (as requested) 2015-01-07 23:05:14 +01:00
rdb 6ce891f748 Finally fix the aspect ratio on the blasted FPS meter 2015-01-07 22:34:43 +01:00
rdb af15797a25 Many, many performance optimizations and enhancements 2015-01-07 19:30:01 +01:00
rdb b19ff5b10e Fix crash that may occur when handle_reshape in called before the window is fully created.
Not sure if this affects any renderer but the tinydisplay renderer.
2015-01-05 22:38:09 +01:00
rdb 8a5f07f9c3 Forgot two HAVE_FMODEX lines 2015-01-05 18:10:45 +01:00
rdb 936fa653b0 Remove unneeded HAVE_ flags from dtool_config.h generation 2015-01-04 20:34:59 +01:00
rdb 3831d44576 Fix issue with resetting ScissorAttrib state
https://www.panda3d.org/forums/viewtopic.php?f=1&t=17505
2015-01-02 22:38:02 +01:00
rdb 5e5a04031f Remove old decal system to simplify cull/draw process a bit more 2015-01-02 15:26:47 +01:00
rdb e8905b840c Use C++11 move semantics to dramatically improve PointerTo performance 2015-01-02 15:25:58 +01:00
rdb 9c3553b3fc Add r8i, rg8i, rgb8i, rgba8i to switches it's missing from 2014-12-30 11:39:40 +01:00
rdb 624b3dad14 Delete DirectX 8 support 2014-12-30 02:00:43 +01:00
rdb 8c0b0990a8 Dramatically improve performance when sorting vectors of PointerTo objects 2014-12-30 00:06:15 +01:00
tzaeru 9c137426e3 Integer texture formats for 8-bit R, RG, RGB and RGBA channels 2014-12-22 21:18:34 +01:00
rdb cd8c6ee37f fix compile error on gcc/clang 2014-12-21 14:26:06 +01:00
rdb 01b669ccd8 Implement texture clear, fix immutable tex support 2014-12-21 14:13:49 +01:00
rdb cb66a51bbc fmin and fmax should be const methods 2014-12-18 16:58:03 -05:00
rdb 270667ece2 Use sampler states in Direct3D 8 2014-12-12 20:39:24 +01:00
rdb 8a5452b0b6 Support sampler states in tinyGL renderer 2014-12-12 20:32:36 +01:00
rdb 89031b4e48 Fix mipmapping with sampler state 2014-12-12 20:27:08 +01:00
rdb fe3f4a6d2a Fix linear mipmapping crash in tinydisplay 2014-12-12 20:18:34 +01:00
rdb 09741ecf33 implement get_next_higher_bit using get_highest_on_bit to benefit from optimisations 2014-12-12 19:16:26 +01:00
rdb a0409c54c1 Direct3D 9 supports LOD bias 2014-12-12 16:21:09 +01:00
rdb 95d85819b0 Separate out sampler state from texture, support sampler objects, support LOD min/max/bias 2014-12-12 15:58:45 +01:00
rdb 7d0c1420c2 Bypass view frustum cull entirely when camera has OmniBV 2014-12-11 16:27:51 +01:00
rdb 5aaaf72851 Fix issue with Eigen when matrix determinant is nearly 0
also fix error message for singular matrix
2014-12-10 16:32:04 +01:00
rdb 40a40b20cf Rename EventStoreValue to ParamValue to make it more generic,
in anticipation of new parameter system
2014-12-10 00:26:26 +01:00
rdb 3fbdc43fbb Fix compile errors with clang 2014-12-06 22:38:40 +01:00
rdb ba25fc540b I shouldn't forget that green is a colour, too 2014-12-06 16:40:50 +01:00