Commit Graph

23752 Commits

Author SHA1 Message Date
Sam Edwards d4df1b3762 Merge branch 'master' into cmake 2019-01-02 06:09:15 -07:00
Sam Edwards 18d5c983de CMake: Make Python static library names use '.'
This is to be consistent with makepanda as of cedd4172c4.
2019-01-02 06:08:15 -07:00
Sam Edwards aa9a195665 CMake: Stop CMake from adding -rdynamic by default 2019-01-02 06:02:31 -07:00
Sam Edwards 6e951773a6 pipeline: (Light)ReMutexDirect should include thread.h
Thread methods are used in the respective .I files, so
an incomplete forward declaration won't suffice here.
2019-01-02 01:41:25 -07:00
rdb c365beaf11 device: hide Steam Controller on Linux while Steam is running
When Steam runs, it mutes all input from the Steam Controller and instead registers a virtual gamepad that obeys the Big Picture controller remapping.  We want to make sure to pick that one, since the "real" Steam Controller doesn't report any events while the virtual device is active.  So we carefully consider the "real" Steam Controller "inactive" if the presence of the virtual device is detected, until the virtual device is disconnected (ie. when Steam is closed) or if it turns out that it is generating events after all, in which case it gets automatically reactivated.

This is a bit of a hack, maybe there is a cleaner way of doing this.
2019-01-02 00:56:40 +01:00
rdb dccf8074fd android: fix compile errors in androiddisplay module 2019-01-01 22:05:26 +01:00
rdb ac8be1a2e6 py_panda: fix int-to-enum conversion in Python 2
Fixes #498
2019-01-01 16:32:04 +01:00
rdb 4bf10925b3 samples: prevent duplicate connect assertion in device_tester.py 2019-01-01 16:31:11 +01:00
rdb a02920bb42 device: detect XInput devices on start-up
This is needed to handle cases where XInput is being emulated, such as when running via Steam with the Steam Controller active.  Steam's shim does not send out WM_INPUT_DEVICE_CHANGE events.
2019-01-01 16:27:55 +01:00
rdb 2bde2baed2 device: a couple of fixes with Windows device input 2019-01-01 16:23:16 +01:00
rdb c61b480a41 Revert "bam2egg: support exposed joints properly"
This reverts commit dee4cd6201.

Fixes #237
2018-12-31 17:07:42 +01:00
rdb 6559932c7b ShaderTerrainMesh: silently reload texture if it has no RAM image
Fixes #492
2018-12-31 16:28:27 +01:00
rdb f3ba1d317c device: support for Steam Controller on Linux
Adds lgrip and rgrip button handles, which are present on Steam Controller but also on the Oculus Touch
2018-12-31 16:10:56 +01:00
rdb 4699dfcd5b ShaderGenerator: fix toggling shadows while shader gen is on 2018-12-31 14:07:14 +01:00
rdb 83374de0ff shader: don't use GENERIC profile to compile Cg shaders
Instead, make an educated guess of what the GSG we are going to be compiling this shader for wants to use as profile.
2018-12-31 14:01:26 +01:00
rdb 9382e09b7c display: fix returning reference to temporary in shader input
This might cause issues when the transform cache is off.
2018-12-31 13:13:45 +01:00
rdb 8119547e90 device: add hacky detection of Trust GXT 24 as gamepad for now 2018-12-31 13:12:40 +01:00
rdb 0cfd86d0f4 glgsg: warn if Cg shader uses float4 vtx_normal
See #495; Cg's glslv profile does not handle a float4 vtx_normal well and causes garbage to be in the w coordinate.
2018-12-31 13:11:33 +01:00
rdb 4a7266d420 samples: float4→float3 for vtx_normal in cartoon & fireflies samples
It seems that Cg's glslv profile causes the w coordinate of the normal column to be random.

Fixes #494
Fixes #495
2018-12-31 13:09:39 +01:00
rdb 42405dff2e pnmimagetypes: fix allocation efficiency in PNG reader
Rather than making one allocation per row, it instead makes one allocation for all rows.
2018-12-30 20:13:12 +01:00
rdb 62781c154b makepanda: fix instructions to find Opus thirdparty pkg on Windows 2018-12-30 20:09:57 +01:00
rdb 73083127bf x11display: bypass compositor when switching to fullscreen mode 2018-12-30 16:59:32 +01:00
rdb cedd4172c4 makepanda: build Python libraries statically with --static
Fixes #477
2018-12-30 16:45:27 +01:00
rdb 0a43008313 py_panda: avoid duplicate symbol issues with LINK_ALL_STATIC
Fixes #478
2018-12-30 16:42:50 +01:00
Sam Edwards 818fdbd232 interrogate: Tidy up hash_string function
The main motivation behind this change is to get rid of a
signed integer overflow that sometimes happens in the prime
multiplication step, which is (per the C++ spec) undefined
behavior. However, it's probably for the best to use only
unsigned int when the function is clearly trying to avoid
negative values.

Not that I suspect it matters much, but I have also heavily
tested that the behavior of the function is unchanged (at
least on PC hardware - signed integer overflow doesn't
behave portably) although it may now be slightly faster due
to the fact that I have removed the floating-point math.
2018-12-30 04:21:34 -07:00
Sam Edwards 3122bf3506 CMake: Fix p3device build on macOS 2018-12-29 04:52:26 -07:00
Sam Edwards 211ac763d1 CMake: Update the list of pure-Python packages under direct 2018-12-29 02:55:01 -07:00
Sam Edwards 788efb9f6d CMake: Fix build when HAVE_EGG=OFF 2018-12-29 02:51:53 -07:00
Sam Edwards 952031455c express: Remove stray reference to DConfig 2018-12-29 02:29:56 -07:00
Sam Edwards 6c5bf73141 CMake: Don't build pview/downloadertools when BUILD_PANDATOOL=OFF 2018-12-29 02:02:52 -07:00
Sam Edwards e512ee5fa5 CMake: Update for upstream changes
The main change here is that input-overhaul landed, so this
commit adds all of those files to the CMake side.

This also reverses the dependency relationship between
p3device and p3display: the latter now requires the former.
2018-12-28 22:19:17 -07:00
Sam Edwards 3b194c75e4 Merge branch 'master' into cmake 2018-12-28 22:15:44 -07:00
Sam Edwards 66d145e2d2 CMake: Oops, fix some macOS linkage mistakes 2018-12-28 22:14:05 -07:00
Sam Edwards 4504530fd5 CMake: Also export FFmpeg/VRPN/DX9/VRPN
I forgot to add these exports before.
See bddd7c1b4b
2018-12-28 22:14:00 -07:00
Sam Edwards 5d74411c37 display: Fix export/import macro for MouseAndKeyboard
It was moved here from device, so we should not use
EXPCL_PANDA_DEVICE anymore.
2018-12-28 20:59:14 -07:00
Sam Edwards bc2450441d device: Fix some includes 2018-12-28 20:59:09 -07:00
rdb f8f0180ee7 doc: add release notes for Panda 1.10.0
[skip ci]
2018-12-28 23:31:13 +01:00
rdb 31c532387e pgraph: remove unused weakKeyHashMap.h import 2018-12-28 21:36:16 +01:00
rdb 30446952cb putil: remove no-longer-used WeakKeyHashMap for now 2018-12-28 21:26:46 +01:00
rdb 7bdbbc78a3 tests: fix syntax error in setup.py, use default platforms 2018-12-28 15:36:02 +01:00
Sam Edwards bddd7c1b4b CMake: Generate/install exported target sets 2018-12-27 17:39:22 -07:00
Sam Edwards b20c6e801c CMake: Add an export_packages() function to export PKG::*
This is needed to support install(EXPORT)
2018-12-27 17:20:25 -07:00
rdb ee6531abee makepackage: copy over panda3d.dist-info dir on macOS 2018-12-26 23:45:00 +01:00
rdb ae74e2d18e makepackage: avoid packaging deploy-stub with installers 2018-12-26 23:42:39 +01:00
rdb 01915a36db Merge branch 'master' into deploy-ng 2018-12-26 23:41:50 +01:00
rdb 981c44f636 glgsg: fix misleading errors from p3d_LightSource[].shadowMap 2018-12-26 23:31:48 +01:00
rdb b7e7986198 deploy-ng: rewrite relative dependencies in macOS dylibs 2018-12-26 23:18:17 +01:00
rdb 3a2a29a1aa deploy-ng: catch more egg2bam errors with Python 2.7 2018-12-26 22:54:19 +01:00
rdb 6b27dae24d deploy-ng: add hidden imports for numpy on macOS 2018-12-26 22:54:01 +01:00
rdb 669a655366 Fix ShaderBuffer cleanup assertion with state cache disabled 2018-12-26 22:47:14 +01:00