Daniel
1f05d37b20
pgui: Ignore PGEntry tab keypress
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Closes #885
2020-08-17 10:02:06 +02:00
rdb
9c4cb28805
mathutil: error instead of infinite loop if triangulation failed
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Fixes #985
2020-08-11 09:38:41 +02:00
rdb
72b96f1afa
putil: define pbitops in terms of fundamental types
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This ensures there's always an overload matching a particular definition of size_t / uint64_t, etc.
2020-07-25 09:53:15 -04:00
Mitchell Stokes
2893d8cef8
device: Fix erroneous dpad_*-up events when emulating a dpad on Linux
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The first time axis are processed while a dpad axis is engaged will
result in the opposite dpad "button" getting set to a state of S_up from
S_unknown, which results in an '-up' event getting fired. Instead,
assume the emulated dpad buttons start in a state of S_up.
This fix is for the Joystick API and for the evdev API, but only the
evdev changes were tested.
Closes #973
2020-07-25 14:07:33 +02:00
rdb
3fe1d286d0
collide: Add docstring for CollisionTraverser::traverse()
2020-07-25 12:50:09 +02:00
rdb
9d91274739
gobj: Don't use Texture::up_to_power_2 for memory alignment
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That method uses plain int, and will therefore fail for larger allocations.
2020-07-25 10:43:21 +02:00
Donny Lawrence
5d6ff0ecc8
cocoadisplay: Fix handling of shift modifier
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Closes #967
Fixes #959
2020-07-25 10:27:18 +02:00
rdb
40962e1eb5
gsg: Don't error for sampler/light type mismatch for non-casting lights
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Closes #942
2020-06-29 12:17:36 +02:00
rdb
d1ab940e93
pgraph: Fix texture replacement creating unique TextureAttrib
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This needs a more thorough fix (probably on master), but the implicit sort is incrementing every time, and it is being included in the hash/compare, so every time the same texture is replaced on the same TextureAttrib, it will be a unique TextureAttrib, causing garbage to accumulate and the state system to be generally less effective.
2020-06-29 11:30:07 +02:00
rdb
a9b158192f
putil: fix crash in BitArray::has_any_of()
2020-06-14 12:55:52 +02:00
rdb
446c01c796
nativenet: change some error messages to debug messages
2020-06-14 12:52:01 +02:00
Nathan S
ffef5968fe
docs: some grammar fixes for meshDrawer2D
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Fixes #941
2020-06-02 20:36:56 +02:00
rdb
55951c3025
pgraph: fix has_tags() after clearing Python tags
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Fixes #936
2020-06-02 20:31:18 +02:00
rdb
d64944c108
pgraph: minor optimizations to GeomNode::add_for_draw()
2020-05-11 09:38:17 +02:00
rdb
26ba2b15cd
collide: unexpose verify_points overload taking LPoint3 array
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Similar as in #908
2020-05-11 09:09:00 +02:00
rdb
dd9ed1109a
downloader: Fix dead link in API documentation
2020-05-11 09:08:11 +02:00
rdb
ed73394275
collide: fix erroneous collision if sphere is under edge of polygon
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Reproducible by the code in #907 , occurs if the sphere is close to the edge, but its center is off and under the polygon.
2020-05-05 16:33:20 +02:00
rdb
2ed4516cb2
collide: Unexpose CollisionPolygon constructor taking point array
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This could never work in Python, and does indeed cause a crash, so I don't consider this compat-breaking.
Fixes #908
2020-05-05 14:51:31 +02:00
rdb
b5d0e9eafc
task: Fix memory leak when removing a task awaiting non-Panda future
2020-05-05 13:19:26 +02:00
rdb
4b00f9e660
windisplay: Fix M_confined mode confining cursor to incorrect region
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It should be confined to the client rect, not the window rect.
Fixes #929
2020-05-02 10:47:37 +02:00
rdb
c59a039fa8
pgraph: fix RenderState/TransformState count in PStats exploding
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This was a regression in 1.10.6 that caused PStats to misreport the amount of RenderState/TransformStates in the application.
2020-04-25 23:39:03 +02:00
Ashwini
80ab6a28c4
pnmimage: Added offset to add_sub_image and mult_sub_image
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Closes #903
2020-04-25 22:56:40 +02:00
Joel Stienlet
f2e67169bc
corrects bug: wrong case entered in MultiplexStreamBuf::Output::write_string() in panda/src/downloader/multiplexStreamBuf.cxx
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Closes #902
2020-04-25 22:19:34 +02:00
rdb
064da09cf0
putil: add pickling support to Datagram class
2020-04-01 18:25:43 +02:00
rdb
b05ae1f762
tform: fix MouseWatcher ABI incompatibility with NDEBUG builds
2020-03-30 14:06:39 +02:00
rdb
cefc92a775
glgsg: fix wrong shadow buffer host when rendering scene to buffer
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Fixes #890
2020-03-30 14:02:31 +02:00
rdb
c81bfb09b7
shader: default fog exponential density to 0 if fog is disabled
2020-03-30 14:01:50 +02:00
rdb
b286780ae6
pgraph: fix typo in comment
2020-03-30 13:56:55 +02:00
rdb
329abe2b3e
x11: fix raw button events for dead keys
2020-03-19 12:33:51 +01:00
rdb
43fa7efaaa
tform: do not stop mouse button capture until all buttons are released
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We may want to consider a more elegant solution for capturing in the future. In the meantime, this fixes #843 .
2020-03-18 18:29:42 +01:00
rdb
eeeea274a4
gobj: make ram image when writing texture with clear color to 6.44 bam
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This makes it possible to write textures with clear colors to .bam files even when the default bam version of 6.44 is selected. The clear color is converted automatically to a filled RAM image.
Third part of the fix for #844
2020-03-18 17:58:51 +01:00
rdb
707b4fb866
gobj: don't strip .bam textures that contain only a clear color
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Second part of the fix for #844
2020-03-18 17:51:39 +01:00
rdb
e138096578
gobj: support writing Texture clear colors to .bam files (bam 6.45)
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This fix requires setting "bam-version 6 45" in Config.prc.
Part of the fix for #844
2020-03-18 17:51:05 +01:00
rdb
f1da4d4666
putil: set max supported bam version independently from default version
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This will allow us to support reading and writing higher-versioned .bam file than we are writing by default. This allows us to make changes bumping the bam version to the release branch, since we currently guarantee that bam files written by Panda3D 1.x.y can be read by Panda3D 1.x.0 (using the default settings).
2020-03-18 17:47:04 +01:00
rdb
b549133b3e
collide: protect info print with is_info() check
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This prevents an unnecessary sqrt
2020-03-16 14:55:42 +01:00
rdb
880e956429
grutil: fix ShaderTerrainMesh not working with compressed-textures
2020-03-16 14:55:13 +01:00
rdb
1b67931f16
express: invert return value of unref_if_one()
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This is more consistent with how the return value of unref() works. Someone might otherwise trip over this.
2020-03-14 14:59:20 +01:00
rdb
9966ddaa33
bam2egg: support multitexturing, multiple UV sets
2020-03-14 14:53:07 +01:00
rdb
ebd538a7f8
bam2egg: fix skinning bug for joints with DefaultPose
2020-03-14 14:48:31 +01:00
rdb
c5c1d4557b
pgraph: fix double free if weak ptr to state is locked while being gc'ed
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Fixes #499
2020-03-10 12:10:23 +01:00
rdb
17776b0666
glgsg: fix shader not being applied if same across multiple buffers
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See https://discourse.panda3d.org/t/multi-pass-rendering-setinitialstate-wont-apply-shader/25712
2020-03-08 10:31:03 +01:00
rdb
e8d8f20acb
collide: fix pusher convex angle detection for visible geometry
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Previously it was only working for CollisionPolygon.
Fixes #879
2020-03-08 10:30:04 +01:00
rdb
9431d5013f
ShaderGenerator: fix texture transforms applied to normal map
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Fixes #808
2020-02-29 16:21:59 +01:00
rdb
1c357f32ca
putil: fix asserts when model-cache-dir cannot be created
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Fixes #790
2020-02-29 15:08:05 +01:00
rdb
f98c14c290
tform: prevent MouseWatcherRegion leave event being fired twice
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Fixes #858
2020-02-29 12:10:20 +01:00
rdb
3963c5de04
x11: fix raw key down being sent repeatedly when holding key
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Fixes #874
2020-02-29 11:43:33 +01:00
rdb
4383fceba2
x11: fall back to @im=none if XOpenIM failed
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This helps if the user has configured an invalid input method in their XMODIFIERS variable.
2020-02-28 15:53:21 +01:00
rdb
b225a3260b
x11: fix support for dead keys
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It seems to be required to pass a window to XCreateIC for receiving dead keys.
2020-02-28 15:50:48 +01:00
rdb
18bb8a5559
pgraph: fix for additional columns in munge_points_to_quads()
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Fixes #870
2020-02-23 14:48:57 +01:00
rdb
54cf7b9a5d
x11: add labels to various buttons returned from get_keyboard_map()
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This allows identifying, eg. the é button on French keyboard (which is at the location where 2 is on QWERTY)
This is not intended to be complete. One must still choose what to display depending on the label and the mapped button handle (if any).
2020-02-23 14:04:42 +01:00