Commit Graph

4782 Commits

Author SHA1 Message Date
Josh Yelon c7853c8c71 Added the start of support for NPOT textures 2006-02-18 05:25:53 +00:00
Josh Yelon 4535cdfbba More progress, but still not working 2006-02-18 05:25:06 +00:00
Dave Schuyler f7a3d5803a doing better with the coordinate system of local forces 2006-02-18 02:13:34 +00:00
Dave Schuyler 7492d74426 added conjugate, changed var name, added 4-d rotation 2006-02-18 02:12:08 +00:00
David Rose 995ce8b11a 16-bit-per-sample tiff files 2006-02-17 23:33:17 +00:00
David Rose 544e8dbc90 fix stereo mode 2006-02-17 22:10:24 +00:00
David Rose 82c0011f87 support red-blue stereo in dx8/9 2006-02-17 21:15:01 +00:00
David Rose 808cca4c3f whoops, typo 2006-02-17 19:35:32 +00:00
David Rose 84c88164ce add individual control over framebuffer-mode elements 2006-02-17 19:35:14 +00:00
David Rose 47c2e41c75 support stereo DisplayRegions 2006-02-17 19:17:06 +00:00
David Rose 90902c5cca move red-blue-stereo support lower; cache cull results between left and right stereo channels 2006-02-17 17:36:04 +00:00
aignacio_sf 748a50fe9e Make alpha textures the default texture format for Render to Texture have a fallback to non-alpha texture in case it is not supported. 2006-02-17 02:48:12 +00:00
aignacio_sf 4d63a51e9e Improve mapping from Panda vertex elements to vertex shader inputs.
Fix vertex element name issue.
Make alpha textures the default texture format for Render to Texture have a fallback to non-alpha texture in case it is not supported.
2006-02-17 01:21:51 +00:00
David Rose 8fbc824aab make PGui more thread-safe 2006-02-16 23:45:05 +00:00
David Rose 0e55bc8b2c pipeline animated blends, etc. better 2006-02-16 21:14:55 +00:00
Roger Hughston f0e9f34908 Some hack to get OSX gl to build 2006-02-16 20:38:23 +00:00
David Rose 8f087a2d56 whoops 2006-02-16 18:44:21 +00:00
David Rose bf965cae20 restore automatic pipeline expansion 2006-02-16 18:12:47 +00:00
David Rose 37b172d3d3 default-stereo-camera 2006-02-16 06:36:23 +00:00
David Rose 264fc31115 automatic stereo cameras for stereo windows 2006-02-16 06:17:51 +00:00
David Rose ffb92db022 stereo rendering 2006-02-16 02:28:20 +00:00
Roger Hughston 5daca17ee6 Move Some Functions Under #ifdef .... PVIEW 2006-02-16 02:28:19 +00:00
Roger Hughston 52a78687c0 Moved output into #ifdef 2006-02-16 01:48:38 +00:00
David Rose 799f0fcf19 slightly better viewport handling 2006-02-16 01:34:18 +00:00
Roger Hughston 986bf172c5 Cleaning Up Some Warnings OSX 2006-02-16 01:21:02 +00:00
Roger Hughston 2b32bad34f Cleaning Up Some Warnings 2006-02-16 01:20:07 +00:00
David Rose 0f7e9e7ffa proper ifdefs 2006-02-16 00:52:14 +00:00
David Rose 855a365c7f close windows properly 2006-02-16 00:37:18 +00:00
David Rose 882f71a3d9 proper #include 2006-02-15 22:12:50 +00:00
David Rose 0290873962 remove flatten from default 2006-02-15 21:57:37 +00:00
David Rose 7ed0bfe83a request PFD_STEREO on demand 2006-02-15 21:54:46 +00:00
David Rose 7b1b8bb4af report different types of cyclers in pstats 2006-02-15 21:44:52 +00:00
David Rose 11337e4c20 better pipelined animation (still needs work) 2006-02-15 21:44:08 +00:00
David Rose c251c7c484 include thread.h 2006-02-15 20:00:53 +00:00
David Rose 069fb87e7b control effect, etc., needs to be cycled 2006-02-15 19:20:55 +00:00
David Rose e122b6b78c fix bounds calculation agani 2006-02-15 18:14:06 +00:00
David Rose 2bb5462a4c fix cache in threaded pipeline 2006-02-15 15:37:45 +00:00
David Rose 4e4302b308 squelch windows warning 2006-02-15 15:37:22 +00:00
David Rose 303e2c77b1 indents 2006-02-15 15:36:34 +00:00
David Rose 1d2282a879 pipelining getting close; uprev bam version to 6.0 2006-02-14 19:07:47 +00:00
David Rose 7023429790 fix problem reading audiofiles compressed from vfs 2006-02-13 05:34:52 +00:00
David Rose 430a4b21e0 fix pview -i 2006-02-12 20:16:26 +00:00
David Rose c5844965e4 wrong case 2006-02-11 15:11:16 +00:00
David Rose 0a0377607d track number of cyclers in PStats 2006-02-11 03:31:11 +00:00
David Rose 863cac3baf logic error 2006-02-10 23:35:12 +00:00
aignacio_sf b58a54df1d Add a state to for valid/invalid shaders. Added some shader debug code. 2006-02-10 21:10:43 +00:00
aignacio_sf 2da70352f4 Keep from setting invalid shaders (missing shader files, shaders that did not compile, ...) 2006-02-10 21:09:44 +00:00
aignacio_sf 78b83fa797 use const strings for vshader, fshader. added partial parsing of vertex shader parameters for HLSL 2006-02-10 20:42:17 +00:00
aignacio_sf ffbde58774 Added get_load_error function. Needed to know if the file was properly loaded or not before using a shader. 2006-02-10 20:35:59 +00:00
David Rose bcb1ff0418 dconfig:c, etc 2006-02-10 20:20:33 +00:00