Josh Yelon
c7853c8c71
Added the start of support for NPOT textures
2006-02-18 05:25:53 +00:00
Josh Yelon
4535cdfbba
More progress, but still not working
2006-02-18 05:25:06 +00:00
Dave Schuyler
f7a3d5803a
doing better with the coordinate system of local forces
2006-02-18 02:13:34 +00:00
Dave Schuyler
7492d74426
added conjugate, changed var name, added 4-d rotation
2006-02-18 02:12:08 +00:00
David Rose
995ce8b11a
16-bit-per-sample tiff files
2006-02-17 23:33:17 +00:00
David Rose
544e8dbc90
fix stereo mode
2006-02-17 22:10:24 +00:00
David Rose
82c0011f87
support red-blue stereo in dx8/9
2006-02-17 21:15:01 +00:00
David Rose
808cca4c3f
whoops, typo
2006-02-17 19:35:32 +00:00
David Rose
84c88164ce
add individual control over framebuffer-mode elements
2006-02-17 19:35:14 +00:00
David Rose
47c2e41c75
support stereo DisplayRegions
2006-02-17 19:17:06 +00:00
David Rose
90902c5cca
move red-blue-stereo support lower; cache cull results between left and right stereo channels
2006-02-17 17:36:04 +00:00
aignacio_sf
748a50fe9e
Make alpha textures the default texture format for Render to Texture have a fallback to non-alpha texture in case it is not supported.
2006-02-17 02:48:12 +00:00
aignacio_sf
4d63a51e9e
Improve mapping from Panda vertex elements to vertex shader inputs.
...
Fix vertex element name issue.
Make alpha textures the default texture format for Render to Texture have a fallback to non-alpha texture in case it is not supported.
2006-02-17 01:21:51 +00:00
David Rose
8fbc824aab
make PGui more thread-safe
2006-02-16 23:45:05 +00:00
David Rose
0e55bc8b2c
pipeline animated blends, etc. better
2006-02-16 21:14:55 +00:00
Roger Hughston
f0e9f34908
Some hack to get OSX gl to build
2006-02-16 20:38:23 +00:00
David Rose
8f087a2d56
whoops
2006-02-16 18:44:21 +00:00
David Rose
bf965cae20
restore automatic pipeline expansion
2006-02-16 18:12:47 +00:00
David Rose
37b172d3d3
default-stereo-camera
2006-02-16 06:36:23 +00:00
David Rose
264fc31115
automatic stereo cameras for stereo windows
2006-02-16 06:17:51 +00:00
David Rose
ffb92db022
stereo rendering
2006-02-16 02:28:20 +00:00
Roger Hughston
5daca17ee6
Move Some Functions Under #ifdef .... PVIEW
2006-02-16 02:28:19 +00:00
Roger Hughston
52a78687c0
Moved output into #ifdef
2006-02-16 01:48:38 +00:00
David Rose
799f0fcf19
slightly better viewport handling
2006-02-16 01:34:18 +00:00
Roger Hughston
986bf172c5
Cleaning Up Some Warnings OSX
2006-02-16 01:21:02 +00:00
Roger Hughston
2b32bad34f
Cleaning Up Some Warnings
2006-02-16 01:20:07 +00:00
David Rose
0f7e9e7ffa
proper ifdefs
2006-02-16 00:52:14 +00:00
David Rose
855a365c7f
close windows properly
2006-02-16 00:37:18 +00:00
David Rose
882f71a3d9
proper #include
2006-02-15 22:12:50 +00:00
David Rose
0290873962
remove flatten from default
2006-02-15 21:57:37 +00:00
David Rose
7ed0bfe83a
request PFD_STEREO on demand
2006-02-15 21:54:46 +00:00
David Rose
7b1b8bb4af
report different types of cyclers in pstats
2006-02-15 21:44:52 +00:00
David Rose
11337e4c20
better pipelined animation (still needs work)
2006-02-15 21:44:08 +00:00
David Rose
c251c7c484
include thread.h
2006-02-15 20:00:53 +00:00
David Rose
069fb87e7b
control effect, etc., needs to be cycled
2006-02-15 19:20:55 +00:00
David Rose
e122b6b78c
fix bounds calculation agani
2006-02-15 18:14:06 +00:00
David Rose
2bb5462a4c
fix cache in threaded pipeline
2006-02-15 15:37:45 +00:00
David Rose
4e4302b308
squelch windows warning
2006-02-15 15:37:22 +00:00
David Rose
303e2c77b1
indents
2006-02-15 15:36:34 +00:00
David Rose
1d2282a879
pipelining getting close; uprev bam version to 6.0
2006-02-14 19:07:47 +00:00
David Rose
7023429790
fix problem reading audiofiles compressed from vfs
2006-02-13 05:34:52 +00:00
David Rose
430a4b21e0
fix pview -i
2006-02-12 20:16:26 +00:00
David Rose
c5844965e4
wrong case
2006-02-11 15:11:16 +00:00
David Rose
0a0377607d
track number of cyclers in PStats
2006-02-11 03:31:11 +00:00
David Rose
863cac3baf
logic error
2006-02-10 23:35:12 +00:00
aignacio_sf
b58a54df1d
Add a state to for valid/invalid shaders. Added some shader debug code.
2006-02-10 21:10:43 +00:00
aignacio_sf
2da70352f4
Keep from setting invalid shaders (missing shader files, shaders that did not compile, ...)
2006-02-10 21:09:44 +00:00
aignacio_sf
78b83fa797
use const strings for vshader, fshader. added partial parsing of vertex shader parameters for HLSL
2006-02-10 20:42:17 +00:00
aignacio_sf
ffbde58774
Added get_load_error function. Needed to know if the file was properly loaded or not before using a shader.
2006-02-10 20:35:59 +00:00
David Rose
bcb1ff0418
dconfig:c, etc
2006-02-10 20:20:33 +00:00