Commit Graph

11416 Commits

Author SHA1 Message Date
rdb c8a35641c1 pgraphnodes: Remove unused variable 2020-12-10 17:37:05 +01:00
rdb ed397b3ab8 Merge branch 'release/1.10.x' 2020-12-09 17:59:37 +01:00
rdb bf59e880c6 bullet: Fix compilation error with Bullet 2.90+ 2020-12-09 16:25:29 +01:00
rdb 8e2c0dff4a pgraph: Hack fix for copying model with LightAttrib on root
When a LightAttrib is set on the root of a model and the light is contained within that model, creating a copy (like the one Loader makes automatically) causes the LightAttrib to still point to the original light, not to the newly copied light.

This works around it only for the case when the LightAttrib is set on the root, and only for the case of NodePath::copy_to() (it turns out there are edge cases when doing it in PandaNode::copy_subgraph() that would be hard to explain).

See Moguri/blend2bam#44
2020-12-09 15:51:36 +01:00
rdb 9525ddbfef pgraph: LightAttrib::get_on_light(n) should call check_sorted() 2020-12-09 15:48:10 +01:00
rdb 615502aef6 pgraphnodes: Support hardware instancing for LODNode
LODNode will now correctly calculate LOD for individual instances.

It turns out implementing it for FadeLODNode is hard (wrt. tracking state for individual instances) so I have not bothered with supporting it - FadeLODNode instead calculates a single switch level for all instances based on the centroid of the visible instances.
2020-11-26 16:47:35 +01:00
rdb e13756f43e pgraph: Support hardware instancing in BillboardEffect and CompassEffect 2020-11-26 16:47:11 +01:00
Daniel 54cb519dc9 panda: Remove PyEval_InitThreads calls when compiling against Python 3.9+
Closes #1053
2020-11-23 10:56:09 +01:00
rdb 01b2f1f759 gobj: Fix typo in docstring
[skip ci]
2020-11-23 10:54:03 +01:00
rdb 92e2c24958 Experimental InstancedNode class for hardware instancing 2020-11-22 22:01:13 +01:00
Daniel ac6a1a7874 collide: Expose CollisionPolygon's setup_points and verify_points to Python
Closes #1035
2020-11-22 22:01:07 +01:00
rdb 3d5f0b7fe1 gobj: Add methods for adding/removing GeomVertexData arrays 2020-11-22 15:37:38 +01:00
rdb 51a3a2b4a1 express: Fix VirtualFileMountZip not having init_type() called 2020-11-22 15:22:47 +01:00
rdb 8486d286b7 Merge branch 'release/1.10.x' 2020-11-22 15:19:51 +01:00
rdb 61a089ad59 ShaderGenerator: don't output unused attr_ambient input variable 2020-11-22 14:23:46 +01:00
rdb b12fcec099 glgsg: Fix handling of sized rgba formats in OpenGL ES 2020-11-22 14:21:34 +01:00
rdb d1e8554fde glgsg: Fix error message if vtx_normal is declred as float4 in Cg 2020-11-21 14:19:52 +01:00
rdb d62146a317 Merge branch 'release/1.10.x' 2020-11-17 23:56:00 +01:00
rdb 93900a203e putil: Backport part of 9d8c523dfa
Fixes #886
2020-11-17 23:36:06 +01:00
rdb 3abd157315 gobj: Fix a bad assertion comparison 2020-11-17 21:05:08 +01:00
rdb 3a2048e44a glgsg: Fix skinning shader being unable to render unskinned models
Panda was adding a column with weights (0, 0, 0, 0), but these weights don't add up to 1 so no useful identity matrix can be produced.  Instead it's better to fall back to the OpenGL default, (0, 0, 0, 1).

I'm also defaulting the transform_index values to (0, 1, 2, 3) to support non-indexed skinning (although that's pretty esoteric, given that that only supports 4 transforms...)
2020-11-17 21:01:56 +01:00
rdb c53f461f3f gobj: Fix typo in MatrixLens API documentation
Fixes #1042
2020-11-17 11:59:36 +01:00
rdb 8c3fd5b406 collide: Release GIL while during CollisionTraverser traversal
This is necessary to prevent deadlocking on the GIL if some Python code is trying to write some geometry while the CollisionTraverser is trying to read it.

Fixes #1033
2020-11-02 12:18:22 +01:00
rdb e83657f70f pstatclient: Prevent crash when using uninitialized PStatCollector 2020-11-02 11:02:49 +01:00
Brian Lach 57c9fbd86e glgsg: fix identical states never short-circuiting set_state_and_transform
Closes #1012
2020-11-02 11:02:49 +01:00
Brian Lach eb367430f7
openal: Fix paused sounds not resuming from where they were paused (#1031) 2020-10-08 17:17:36 +02:00
rdb c788912070 Merge branch 'release/1.10.x' 2020-10-02 12:20:58 +02:00
rdb f77813836d express: Fix compile error on Windows 2020-10-02 00:23:08 +02:00
Brian Lach 62225e441d x11display: Remove incorrect INLINE marker on these methods
Closes #1026
2020-10-02 00:07:22 +02:00
rdb 442e855a61 express: Fix a compilation issue in certain configurations 2020-10-02 00:06:52 +02:00
rdb 6d228dfd2e express: Add ZipArchive class, support mounting zips to VFS 2020-10-01 23:58:27 +02:00
rdb 4b7e32e9b0 egldisplay: Fix bad use of X11 None symbol instead of nullptr 2020-09-16 23:39:13 +02:00
rdb 921cbc6bae Merge commit 'e0d34131822a8852ff72dc9c5597f4dc6900719a' 2020-09-13 16:17:06 +02:00
rdb c7f75fc906 egg2pg: Add egg-force-srgb-textures environment variable
This will cause all textures in .egg files to be loaded with an sRGB format setting (except with an envtype that generally assumes a linear texture).

Fixes #1006
2020-09-13 15:17:02 +02:00
rdb 66ac3be604 Merge branch 'release/1.10.x' into master 2020-09-12 23:23:58 +02:00
rdb a968caf1d2 windisplay: Fix parented window receiving WS_POPUP style
Fixes #915
2020-09-12 15:38:50 +02:00
rdb d997be50ff glgsg: fix state tracking bug passing view parameters to shader
These parameters are already taken care of by set_state_and_transform().

Also comment out a few lines of code that would prevent the latter from being called for transform changes, but which never triggered anyway.
2020-09-09 18:06:42 +02:00
rdb 3daf1ae1b1 general: Assorted API reference fixes 2020-09-09 18:03:49 +02:00
rdb ad0e634292 egg: Add (discouraged) way to specify sRGB texture format (#924)
This should NOT be used by exporters, but is provided only for the sake of round-trippability of .bam files.
2020-09-06 14:44:44 +02:00
rdb 005d187ac4 egldisplay: Support creating a window with sRGB framebuffer 2020-09-06 10:14:28 +02:00
rdb 24fb2a2c88 egldisplay: Fix invalid software/hardware detection on Mesa 2020-09-06 09:21:21 +02:00
rdb 40842ef217 gles2gsg: fix sRGB texture support 2020-09-06 09:20:34 +02:00
rdb cca84131df gles2gsg: squelch warning about missing #version line in shader 2020-09-06 09:19:51 +02:00
LD 28f49ffd0b cocoadisplay: Use [event charactersIgnoringModifiers] when UCKeyTranslate() can not translate the input key 2020-09-01 20:29:53 +02:00
rdb 707ea089cb Merge remote-tracking branch 'origin/release/1.10.x' 2020-09-01 11:09:29 +02:00
rdb 1cc82f47b6 fmod: Fallback to opening file via callbacks if direct doesn't work
Fixes #1002
2020-09-01 10:41:34 +02:00
Mitchell Stokes d547225a55 Move speedtree code to contrib
SpeedTree support in Panda is unmaintained, so move it to contrib to better
reflect it's current status.

Closes #990
2020-09-01 08:57:57 +02:00
Derzsi Dániel 7f426ea64e
putil: Turn UniqueIdAllocator's free into an atomic operation (#999) 2020-08-29 15:17:20 +02:00
Daniel 085795db83 putil: Make UniqueIdAllocator safe for multithreaded usage
Closes #995
2020-08-27 14:35:47 +02:00
Daniel 95d1ac2f8b tests: Add proper tests for UniqueIdAllocator 2020-08-27 14:35:25 +02:00