rdb
a704d2c228
display: Fix typos in docstrings
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[skip ci]
2021-02-15 12:46:29 +01:00
rdb
05ed918d63
general: mark deprecated methods with the @deprecated tag
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This makes them easier to find and, if necessary, automatically generate deprecation warnings for.
2019-09-08 09:50:28 +02:00
rdb
254cea63bb
display: fix assertion in threaded pipeline
2018-11-22 23:13:58 +01:00
rdb
d902ea5ce4
display: don't render window if all its DRs are inactive
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This is an optimization, which will skip begin_frame/end_frame for a buffer that isn't going to have anything rendered to it. Affects the RenderPipeline.
2018-11-20 00:39:44 +01:00
rdb
8f73f95e79
display: make PStats clear collectors per-window
2018-11-19 20:02:38 +01:00
rdb
afc994b2fb
display: fix crash when removing DisplayRegion in pipelined render
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Maybe not a perfect solution; we should consider keeping the DisplayRegions around until they have gone through the entire pipeline.
Fixes #427
2018-10-28 11:48:05 +01:00
Sam Edwards
b2bfb31114
general: Remove `using std::*` from headers
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Also remove most `using namespace std;` statements. The only one that remains is in py_panda.h.
Closes #350
Closes #335
2018-06-14 16:04:49 +02:00
Sam Edwards
e2b4353800
general: Replace NULL (and 0 as pointer) with C++11 nullptr
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Exceptions to this replacement are:
- .c files
- Headers included by a .c file
- stb_image.h
- dr_flac.h
- Strings
- Comments
2018-06-03 16:35:13 -06:00
rdb
e0245d2777
First step towards eliminating `using namespace std;` ( #335 )
2018-06-03 20:32:23 +02:00
rdb
3077316782
general: use proper deleted funcs instead of stubs with asserts
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This gives better compile-time diagnostics and saves on code, while also better communicating intent.
2018-05-23 23:35:27 +02:00
rdb
29f50be15e
Fix bug: copy-to-ram depth texture binding gets format set to RGB
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This was a regression introduced by be8f4de337
Fixes : #212
2017-12-16 21:03:08 +01:00
rdb
2e20a0f16e
Implement awaitable thread-safe future for async operations
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This introduces AsyncFuture as a new base class of AsyncTask. It's modelled after asyncio's Future class, except that it is thread-safe and you can use result() to block the current thread waiting for the future to finish (of course this is not necessary for use with coroutines).
AsyncFuture should be used for any operation that finishes in the future, to get the benefit of awaitability within coroutines as well as a standard interface for querying status and results of the operation as well as cancelling it. As such, it's been implemented in various places, including texture.prepare() and win.trigger_copy().
Note that AsyncFuture is intended to be used *once*; it cannot be used more than once. As an example of how this works, tex.prepare() will return the same future as long as the prepare isn't complete, but when it is done, subsequent calls to tex.prepare() will return a new future.
2017-12-04 22:25:28 +01:00
rdb
be8f4de337
display: add_render_texture should set correct texture format
2017-10-05 17:35:31 +02:00
tobspr
0fcfb8e372
New file headers, new comment style
2016-02-17 17:47:48 +01:00
rdb
88e5cdfd86
More efficient clears for FBO
2015-12-21 17:59:48 +01:00
rdb
eaabc1bfa5
Add ConfigVariableColor
2015-02-05 13:34:52 +01:00
rdb
65f786c8ff
Fix #1186845 : get_texture_card() no longer hangs multi-threaded pipeline.
2015-01-08 01:43:14 +01:00
rdb
95d85819b0
Separate out sampler state from texture, support sampler objects, support LOD min/max/bias
2014-12-12 15:58:45 +01:00
rdb
8b7217b4f9
Add an "off" ScissorAttrib, don't apply scissoring to overlay display region so that a full-window clear is truly a full-window clear
2014-09-16 20:44:39 +00:00
rdb
b24adbcad1
Fix issues resizing OpenGL FBOs. Use LVecBase2i for storing buffer size.
2014-09-16 14:51:13 +00:00
rdb
d792c93026
Overhaul stereo FBOs in Panda making it more reliable, fix MRT bugs, disable auto-GLSL profile choosing on AMD, add max_color_targets (not yet implemented)
2014-04-04 08:45:49 +00:00
David Rose
f615e0beeb
fix some stereo-fbo and cube map issues, introducing DisplayRegion::set_target_tex_page()
2013-12-06 23:45:40 +00:00
rdb
eaab45dc9a
Support for stereo FBOs
2013-08-25 19:52:31 +00:00
rdb
e3301b8896
make_texture_buffer should request color and alpha bits by default (alpha bits for backward compatibility)
2013-08-14 23:13:29 +00:00
rdb
2274f2e651
FBO overhaul: support layered framebuffers (RTM_bind_layered), support render-to-2d-array, better respect FrameBufferProperties, more simple handling of RTP_depth_stencil
2013-08-13 12:44:27 +00:00
David Rose
93bd44e85e
fix confusion with depth range of Lens::project()
2013-01-11 02:26:36 +00:00
David Rose
841bfb0743
fix Tut-Fireflies demo (problem with initially zero-sized buffers)
2012-02-12 21:40:16 +00:00
David Rose
bb8867fb77
move GSG::get_supports_render_texture() into GraphicsOutput to support render-to-texture on non-Windows platform. Also, further fixes to FBO render-to-texture.
2012-02-11 21:09:35 +00:00
David Rose
fffc982206
fixes to depth buffer for cube maps
2012-02-11 02:21:05 +00:00
David Rose
6d630e2cf1
auto-clear depth between eyes by default for stereo
2012-02-08 20:34:26 +00:00
David Rose
b7a51b133e
GraphicsOutput::set_swap_eyes(), PfmFile::set_flat_texcoord_name()
2012-02-07 19:16:27 +00:00
David Rose
6f5fd1525d
GraphicsWindow::_unexposed_draw
2012-01-15 20:13:16 +00:00
David Rose
38a73900f1
protect against zero-sized windows
2012-01-15 17:56:49 +00:00
David Rose
fdca621619
slightly more robust handling of CallbackGraphicsWindow
2012-01-14 16:21:53 +00:00
rdb
2d78a0503b
more easily extendable DisplayRegion
2012-01-07 18:52:20 +00:00
Zhao Huang
ebc948b3f8
Fixed FBO Float Buffers; Multisample FBOS were left untouched and needs more work.
2011-12-31 21:43:18 +00:00
David Rose
501470169f
stdfloat_double
2011-10-10 05:25:10 +00:00
David Rose
3e89b7a4e8
fix parasite buffer clear problem
2011-10-06 21:39:19 +00:00
David Rose
e91fb0d53e
better implementation of set_one_shot()
2011-10-04 18:05:08 +00:00
David Rose
bee4cb326a
pipeline GraphicsOutput::set_active() to better support offscreen rendering in threaded mode
2011-10-03 20:23:17 +00:00
David Rose
6872488839
stereo/multiview textures
2011-08-08 18:55:26 +00:00
David Rose
0cf03bc158
untabify
2011-06-29 22:09:10 +00:00
rdb
009c00d9f1
commit super awesome patch from 11thPenguin
2011-02-13 06:51:18 +00:00
Bei Yang
cec641bea1
Added support AuxFloat in add_render_texture
2010-08-26 19:21:00 +00:00
David Rose
9124513b82
side-by-side stereo
2010-07-19 18:43:24 +00:00
Bei Yang
626cb5966a
Added a windows OpenGL implementation of finish frame and begin finish. This allows for frame flip syncronization across multiple machines. This is a change made by WDI to aid cave rendering
2010-06-11 16:43:53 +00:00
rdb
ad0d9f1f78
Revert big mistake
2010-05-25 07:53:48 +00:00
rdb
66b5af633b
Oops, minor correction
2010-05-21 16:42:56 +00:00
rdb
e28653275d
Don't add render texture if it is NULL
2010-05-21 09:17:05 +00:00
David Rose
58c13de4ca
integrate changes from Schell Games (plus some tab character fixes)
2009-06-01 21:51:15 +00:00