Sam Edwards
7790f8429d
general: Fully qualify header references into the std namespace
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Closes #341
2018-06-07 10:35:12 +02:00
rdb
3077316782
general: use proper deleted funcs instead of stubs with asserts
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This gives better compile-time diagnostics and saves on code, while also better communicating intent.
2018-05-23 23:35:27 +02:00
rdb
69b3468b2c
interrogate: more improvements to seq/map wrappers
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Gets rid of properties defined as both MAKE_SEQ_PROPERTY/MAKE_MAP_PROPERTY, which are just a bad idea. Instead, adds a way for map properties to define a separate "keys" interface.
Fixes : #203
2017-11-27 17:29:50 +01:00
rdb
6f8b379bda
Big patch full of performance improvements
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This particularly benefits applications with a lot of nodes.
2017-04-03 01:41:23 +02:00
tobspr
0fcfb8e372
New file headers, new comment style
2016-02-17 17:47:48 +01:00
David Rose
501470169f
stdfloat_double
2011-10-10 05:25:10 +00:00
David Rose
aefe3d35c2
merge dev_bam_2009 to trunk
2009-06-10 17:54:40 +00:00
David Rose
d4c2c9858d
SIMPLE_THREADS_NO_MUTEX -> LightMutex
2008-10-08 23:23:40 +00:00
David Rose
fb9c56432a
we are now using the modified BSD license
2008-05-28 18:37:20 +00:00
Zachary Pavlov
220d33e006
okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
2007-07-20 23:02:51 +00:00
David Rose
68cd3322a9
better thread protection in reference counts, esp. TransformState etc.
2007-07-14 21:32:48 +00:00
David Rose
8e178ae9d6
obviate the need to call Actor.update() most of the time
2006-07-26 21:40:53 +00:00
David Rose
fade04905d
more mutex protection; more current_thread passing
2006-04-28 16:17:55 +00:00
David Rose
8567173ece
more threading issues
2006-01-16 15:42:28 +00:00
David Rose
5e8855ebc8
fix calc_tight_bounds(), add NodePath::show_tight_bounds()
2005-04-29 23:06:27 +00:00
David Rose
61dcffa70c
qpgeom in bam files
2005-04-08 23:27:55 +00:00
David Rose
6912d2d48c
fix flatten in conjunction with billboards
2005-03-23 23:32:07 +00:00
David Rose
f678c0c932
whoops, broke billboards
2005-03-09 18:40:30 +00:00
David Rose
d46a88a76e
CompassEffects and node-relative BillboardEffects now work on cameras
2005-03-05 14:28:58 +00:00
David Rose
dbb24d9cc9
phash_map, etc.
2004-10-02 05:07:16 +00:00
David Rose
cf44a95d84
fix leak due to cyclic RenderState reference counts
2004-09-13 16:29:57 +00:00
David Rose
c7c639797e
merge multitexture support in from branch
2004-07-30 00:38:35 +00:00
Shalin Shodhan
3887f5681a
Polylight API
2004-06-14 18:43:05 +00:00
David Rose
843c0331ae
update license, change remaining local #includes to use quotation marks
2004-02-13 19:27:33 +00:00
David Rose
476fb91e31
add CompassEffect, robustify billboards
2002-07-17 17:01:15 +00:00
David Rose
a23a7572a2
rename out qp's
2002-04-10 18:08:06 +00:00
David Rose
3790f2756c
implement qpNodePath.showBounds()
2002-03-26 00:09:33 +00:00
David Rose
986e2b5cc2
fix pgraph fog
2002-03-21 20:55:58 +00:00
David Rose
9a7e4b319c
separate out RenderEffect from RenderAttrib
2002-03-14 19:24:42 +00:00