Commit Graph

29 Commits

Author SHA1 Message Date
Sam Edwards 7790f8429d general: Fully qualify header references into the std namespace
Closes #341
2018-06-07 10:35:12 +02:00
rdb 3077316782 general: use proper deleted funcs instead of stubs with asserts
This gives better compile-time diagnostics and saves on code, while also better communicating intent.
2018-05-23 23:35:27 +02:00
rdb 69b3468b2c interrogate: more improvements to seq/map wrappers
Gets rid of properties defined as both MAKE_SEQ_PROPERTY/MAKE_MAP_PROPERTY, which are just a bad idea. Instead, adds a way for map properties to define a separate "keys" interface.

Fixes: #203
2017-11-27 17:29:50 +01:00
rdb 6f8b379bda Big patch full of performance improvements
This particularly benefits applications with a lot of nodes.
2017-04-03 01:41:23 +02:00
tobspr 0fcfb8e372 New file headers, new comment style 2016-02-17 17:47:48 +01:00
David Rose 501470169f stdfloat_double 2011-10-10 05:25:10 +00:00
David Rose aefe3d35c2 merge dev_bam_2009 to trunk 2009-06-10 17:54:40 +00:00
David Rose d4c2c9858d SIMPLE_THREADS_NO_MUTEX -> LightMutex 2008-10-08 23:23:40 +00:00
David Rose fb9c56432a we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
Zachary Pavlov 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
David Rose 68cd3322a9 better thread protection in reference counts, esp. TransformState etc. 2007-07-14 21:32:48 +00:00
David Rose 8e178ae9d6 obviate the need to call Actor.update() most of the time 2006-07-26 21:40:53 +00:00
David Rose fade04905d more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
David Rose 8567173ece more threading issues 2006-01-16 15:42:28 +00:00
David Rose 5e8855ebc8 fix calc_tight_bounds(), add NodePath::show_tight_bounds() 2005-04-29 23:06:27 +00:00
David Rose 61dcffa70c qpgeom in bam files 2005-04-08 23:27:55 +00:00
David Rose 6912d2d48c fix flatten in conjunction with billboards 2005-03-23 23:32:07 +00:00
David Rose f678c0c932 whoops, broke billboards 2005-03-09 18:40:30 +00:00
David Rose d46a88a76e CompassEffects and node-relative BillboardEffects now work on cameras 2005-03-05 14:28:58 +00:00
David Rose dbb24d9cc9 phash_map, etc. 2004-10-02 05:07:16 +00:00
David Rose cf44a95d84 fix leak due to cyclic RenderState reference counts 2004-09-13 16:29:57 +00:00
David Rose c7c639797e merge multitexture support in from branch 2004-07-30 00:38:35 +00:00
Shalin Shodhan 3887f5681a Polylight API 2004-06-14 18:43:05 +00:00
David Rose 843c0331ae update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
David Rose 476fb91e31 add CompassEffect, robustify billboards 2002-07-17 17:01:15 +00:00
David Rose a23a7572a2 rename out qp's 2002-04-10 18:08:06 +00:00
David Rose 3790f2756c implement qpNodePath.showBounds() 2002-03-26 00:09:33 +00:00
David Rose 986e2b5cc2 fix pgraph fog 2002-03-21 20:55:58 +00:00
David Rose 9a7e4b319c separate out RenderEffect from RenderAttrib 2002-03-14 19:24:42 +00:00