Commit Graph

45 Commits

Author SHA1 Message Date
Sam Edwards 7790f8429d general: Fully qualify header references into the std namespace
Closes #341
2018-06-07 10:35:12 +02:00
rdb 9fad3dba60 general: remove macros for compatibility with non-C++11 compilers
Now that we require MSVC 2015, we no longer need all this nonsense, so we can write cleaner code.
2018-05-23 23:33:05 +02:00
rdb d1c34c3360 interrogate: support static properties 2017-08-07 22:04:56 +02:00
tobspr 0fcfb8e372 New file headers, new comment style 2016-02-17 17:47:48 +01:00
rdb 7026854cc2 Fixes to get the C binding generator to work 2015-07-05 16:07:08 +02:00
rdb 0ad0d4ec33 Further optimizations to the cull pipeline.
The only transform still stored in CullableObject is internal transform.

NB: I haven't tested my PipeOcclusionCullTraverser changes.  Please contact me if you encounter problems with it.
2015-01-22 16:22:16 +01:00
rdb af15797a25 Many, many performance optimizations and enhancements 2015-01-07 19:30:01 +01:00
David Rose 83b87652f8 fix prepare_scene() to prepare vertex buffers as well as textures 2011-11-05 17:58:28 +00:00
David Rose 501470169f stdfloat_double 2011-10-10 05:25:10 +00:00
David Rose 007b7d3f9e tracking down memory leaks 2011-09-08 02:28:14 +00:00
David Rose 0c90c36fd7 new callback system 2009-03-14 19:31:37 +00:00
David Rose 384a2570a8 fix bounds when flattening actors 2009-02-12 20:46:10 +00:00
David Rose 58e0537e3c wide interrogate improvements: sequence protocol, MAKE_SEQ, __setitem__, and parameter coercion 2008-11-07 21:12:42 +00:00
David Rose fab502970f more threading improvements 2008-10-02 17:50:16 +00:00
David Rose 8c2e657f15 Add gsg::update_texture() 2008-08-25 22:58:58 +00:00
David Rose fb9c56432a we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
David Rose dd03048f6e add SceneGraphReducer::decompose() 2007-12-20 22:33:44 +00:00
David Rose 775466b4bd egg loader and bam loader set a ColorAttrib on every Geom. 2007-12-20 03:17:38 +00:00
David Rose e11487f81f add preserve-geom-nodes, flatten-geoms 2007-11-30 03:16:06 +00:00
Zachary Pavlov 220d33e006 okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg 2007-07-20 23:02:51 +00:00
David Rose 1abe868c95 preserve geometry order when flattening 2007-07-06 18:19:00 +00:00
David Rose faad1e333d optional BoundingBox 2007-06-02 00:59:32 +00:00
David Rose 33a0c3af8e replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations 2007-05-31 21:17:50 +00:00
David Rose 732bbafaa9 define NodePath::premunge_scene() and supporting implementation 2007-05-21 16:05:22 +00:00
David Rose 936412fae2 merge cow_thread_2007_04_12: make copy-on-write operations thread-safe 2007-04-19 18:23:10 +00:00
Zachary Pavlov be02db659d added a geom tag, setPreserved, which prevents flattening 2007-01-08 22:59:05 +00:00
David Rose 233f3e080d egg-max-vertices, egg-max-indices, max-collect-indices 2006-07-13 16:09:08 +00:00
David Rose 9808294212 factor out more calls to Thread::get_current_thread() 2006-04-27 14:45:39 +00:00
David Rose ddd1046462 factor out Thread::get_current_thread() some more 2006-04-26 07:31:23 +00:00
David Rose 725e82e6f4 show_through() 2006-03-20 20:48:26 +00:00
David Rose 1d2282a879 pipelining getting close; uprev bam version to 6.0 2006-02-14 19:07:47 +00:00
David Rose 79f1462eb1 mo' better pipelining 2006-02-09 23:47:29 +00:00
David Rose c75b55eb98 better pipelining 2006-02-03 18:12:08 +00:00
Jason Yeung 168d499af6 prevent crash when sprite particle renderer is flattened accidentally 2005-10-25 00:01:49 +00:00
David Rose 4eb9de4b8e unify() 2005-04-21 18:55:55 +00:00
David Rose e0dca3b43b nonindexed primitives 2005-04-20 00:28:37 +00:00
David Rose 20e9703887 handle use_qpgeom on more internal things 2005-04-04 22:58:35 +00:00
David Rose c975b7cd49 initial checkin of experimental Geom rewrite--preliminary 2005-03-11 02:28:51 +00:00
David Rose c23be69d2b better GeomTransformer, flatten operations 2004-12-21 00:12:09 +00:00
David Rose 0369f07074 all nodes now have a CollideMask 2004-09-23 19:51:54 +00:00
David Rose c7c639797e merge multitexture support in from branch 2004-07-30 00:38:35 +00:00
David Rose 843c0331ae update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
David Rose a2c3d8143f Jesse's fixes to support building Panda on VC6 2003-07-03 20:50:05 +00:00
David Rose 2fa7929b45 dynamic TextFont; scene graph improvements to support this 2003-01-31 17:45:42 +00:00
David Rose a23a7572a2 rename out qp's 2002-04-10 18:08:06 +00:00