rdb
ccb80d7837
error message should really be debug message
2012-12-20 16:18:24 +00:00
rdb
c7976e945d
Fix various GLSL bugs: attributes, p3d_Color range, and missing MatrixInverseTranspose stuff
2012-12-20 16:01:41 +00:00
David Rose
3af8da3bcd
loader.saveModel(), EggToObjConverter, etc.
2012-12-20 00:09:14 +00:00
rdb
a02e494ae3
Patch by Josh Enes to fix LP bug 1089245
2012-12-12 08:24:03 +00:00
enn0x
ea1a39d123
Bullet: better performance for rigid body scene graph sync
2012-12-10 21:34:30 +00:00
David Rose
0d43ab3c75
read broken dds files with NumLevels 0
2012-12-08 00:49:07 +00:00
rdb
8c83ab08f4
Add get_tag_keys / get_python_tag_keys (based on patch by Josh Enes)
2012-12-02 12:21:17 +00:00
enn0x
b309198210
PhysX: adding controller report callbacks.
2012-11-27 23:32:59 +00:00
enn0x
70cea909c5
Bullet: added tick callback, and filter callback now uses CallbackObject.
2012-11-26 22:49:36 +00:00
enn0x
8d66921d79
Bullet: contact added callback
2012-11-24 22:29:00 +00:00
enn0x
a762ee42f4
Exposed additional member of btManifoldPoint
2012-11-20 22:53:50 +00:00
David Rose
3b8025c54c
whups, typo
2012-11-20 21:41:32 +00:00
David Rose
6f248198e7
clip to bounds in make_displacement()
2012-11-20 19:36:08 +00:00
David Rose
b16e829044
mult_sub_image()
2012-11-20 19:33:56 +00:00
David Rose
779fceafdd
make_callback_gsg()
2012-11-20 12:11:14 +00:00
David Rose
1733b1abd9
ae-undershift-factor
2012-11-20 00:32:43 +00:00
David Rose
85014ba179
fix some off-by-one errors
2012-11-19 23:06:41 +00:00
Zhao Huang
3d05d84d87
Added support for shorthand shaderinput lexicons like mspos_camshadow and
...
trans_model_to_clip_of_camshadow to GLSL.
2012-11-13 02:45:44 +00:00
rdb
4166327919
Fix some special keys, specifically backspace (it was mismapped to delete)
2012-11-08 13:35:48 +00:00
David Rose
267e02c3d3
PfmFile::store_mask()
2012-11-07 19:08:32 +00:00
rdb
4017e1897d
Backport to work on Leopard as well
2012-11-04 13:56:09 +00:00
David Rose
5c644b7543
compile with STDFLOAT_DOUBLE
2012-11-03 19:42:28 +00:00
rdb
68863d5c14
fix GLSL
2012-11-03 13:50:32 +00:00
rdb
6a98f97c9b
support pre-10.6 OSX
2012-11-03 13:39:53 +00:00
David Rose
7299a150c3
raise precision of 16-bit image processing
2012-11-02 01:14:51 +00:00
David Rose
94bf21b65c
make_displacement()
2012-11-01 20:23:15 +00:00
rdb
21c922c7cd
Some fixes for ppremake+bullet
2012-10-25 22:03:04 +00:00
rdb
c7c5671911
0 -> NULL
2012-10-25 08:56:22 +00:00
rdb
de2d36f073
Change ClockObject to a regular pointer, to avoid static init issues
2012-10-25 08:54:49 +00:00
rdb
793665d2a6
Fix Cg include
2012-10-25 08:53:59 +00:00
rdb
b2dcde40c7
Apply patch by Josh Enes
2012-10-22 10:11:40 +00:00
rdb
3f4195616a
Apply patch to fix bug 1013419
2012-10-22 08:21:48 +00:00
rdb
19cb1e5230
Commit Camera::set_lod_scale patch by Josh Enes
2012-10-19 15:25:48 +00:00
enn0x
7fef72afee
Undo Bullet double define, see https://www.panda3d.org/forums/viewtopic.php?p=88420#88420
2012-10-14 11:39:30 +00:00
rdb
6b0bf98d0e
fix some minor bugs, and remove unsupported double-precision glUniform functions
2012-10-12 17:12:32 +00:00
rdb
879540aec4
Fix incorrect centering formula
2012-10-10 07:41:07 +00:00
enn0x
5d6d2d850c
bullet with double precision
2012-10-05 20:57:20 +00:00
rdb
b53de998c9
Fix compile error introduced by zhaohuang's commit
2012-10-03 20:08:15 +00:00
David Rose
a098df8670
fix win32 link issue
2012-10-01 17:59:36 +00:00
Zhao Huang
bc900d2555
In Rev 1.130 of GraphicsOut.cxx by drwr, the query for render-to-texture support is no longer made to the gsg directly at line 368, but is instead routed through an internal GraphicsOut.get_supports_render_texture() which defaults to false. In the wgl path, the derived wglGraphicsBuffer supplies its own get_supports_render_texture() that queries the gsg. The DirectX equivalent classes do not supply an overriding get_supports_render_texture() and so fails everytime when trying to render_to_texture.
...
Hence, why distortion the sample is failing under Dx9.
This set of fixes patches in the requisite get_supports_render_texture() for wdxGraphicsBuffer9 and fixes a few typos between depth and color texture usages. It also fixes a depth buffer bug with render-to-textures where the depth check appeared to be missing.
Thanks to Jonah (11thpenguin) for these fixes.
2012-10-01 04:33:54 +00:00
Zhao Huang
a6993457cc
In Rev 1.130 of GraphicsOut.cxx by drwr, the query for render-to-texture support is no longer made to the gsg directly at line 368, but is instead routed through an internal GraphicsOut.get_supports_render_texture() which defaults to false. In the wgl path, the derived wglGraphicsBuffer supplies its own get_supports_render_texture() and querys the gsg. The DirectX equivalent classes do not supply a new get_supports_render_texture() and so fails everytime when trying to render_to_texture.
...
This patches in the requisite get_supports_render_texture() for wdxGraphicsBuffer8 and fixes a few typos between depth and color texture usages.
Thanks to Jonah (11thpenguin) for pointing these mistakes out.
2012-10-01 03:21:23 +00:00
David Rose
8e3e89b5b3
fix build circularity issue
2012-10-01 00:40:56 +00:00
enn0x
62ffe69dbc
Providing a single method for attaching/removing objects from a world.
2012-09-28 20:47:15 +00:00
enn0x
526159f961
A few asserts for better error localisation.
2012-09-28 20:20:05 +00:00
David Rose
0fa4376f8a
pnmImage::flip()
2012-09-26 21:55:43 +00:00
David Rose
306bb1ff42
add set_vis_blend()
2012-09-26 17:44:45 +00:00
David Rose
7c830b277f
forward_distort, reverse_distort
2012-09-22 00:48:31 +00:00
David Rose
f0c6f3fb45
fix PfmFile::extrude()
2012-09-21 21:36:35 +00:00
David Rose
3df5abf110
fix stdfloat_double goof
2012-09-20 19:04:25 +00:00
David Rose
22534c9a07
wip: extrude()
2012-09-20 00:43:33 +00:00