tobspr
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0fcfb8e372
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
David Rose
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0c90c36fd7
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new callback system
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2009-03-14 19:31:37 +00:00 |
David Rose
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fb9c56432a
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we are now using the modified BSD license
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2008-05-28 18:37:20 +00:00 |
David Rose
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4c2659988f
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minor threading fixes
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2007-11-27 01:18:35 +00:00 |
Zachary Pavlov
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220d33e006
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okay, this is going to be a big commit. The basic idea here is to add transparent defines to allow for directory based dlls later. This will let us build tau again. ugggg
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2007-07-20 23:02:51 +00:00 |
David Rose
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68c9ef5207
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don't prune nonresident geometry in cull--wait until draw
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2007-06-07 21:45:33 +00:00 |
David Rose
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ffc92f23c8
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more factoring of Thread::get_current_thread
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2006-04-25 16:55:19 +00:00 |
David Rose
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43f4675d65
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use new munger system for qpgeom sprites/points
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2005-04-07 21:51:00 +00:00 |
David Rose
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5856cda6de
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better support for render-to-texture: keep buffers around until texture is gone too
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2005-03-11 19:33:53 +00:00 |
David Rose
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843c0331ae
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
David Rose
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366bcf8520
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pgraph decals
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2002-03-05 02:02:41 +00:00 |
David Rose
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f79661eb9a
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pgraph cull binning
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2002-03-01 01:07:07 +00:00 |
David Rose
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063c2cafff
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new scene graph, transforms and cameras
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2002-02-26 23:23:39 +00:00 |
David Rose
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6a8b0b3913
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integrate more new-scene-graph stuff
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2002-02-26 00:07:26 +00:00 |
David Rose
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1ac667d4c6
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more refinements
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2002-02-23 18:28:02 +00:00 |