Commit Graph

15 Commits

Author SHA1 Message Date
rdb f79fbf25c3 ShaderGenerator: big overhaul, don't generate more shaders than needed 2017-07-10 21:55:27 +02:00
tobspr 0fcfb8e372 New file headers, new comment style 2016-02-17 17:47:48 +01:00
rdb f33e450823 A lot of performance changes, particularly wrt dcasts and state management 2015-07-27 16:32:57 +02:00
rdb af15797a25 Many, many performance optimizations and enhancements 2015-01-07 19:30:01 +01:00
David Rose 2a3ad0d4e5 Add RenderState::get_auto_shader_state() 2011-11-07 00:08:04 +00:00
David Rose 229cf67ae5 Finishing migration of RenderState and RenderAttrib to SimpleHashMap and garbage_collect() models, working towards threaded pipelining 2011-09-04 15:47:45 +00:00
David Rose 9d62ca9f98 one override per TextureStage, instead of a global override per TextureAttrib 2010-05-04 22:39:40 +00:00
David Rose e41d03482f fix TransformState leak 2009-03-11 00:21:01 +00:00
David Rose 26754b86ca merge dev_slots_2008: slot-based RenderState implementation 2008-11-19 01:21:44 +00:00
David Rose fb9c56432a we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
David Rose cf44a95d84 fix leak due to cyclic RenderState reference counts 2004-09-13 16:29:57 +00:00
David Rose 4cbaf55032 add RenderAttrib::always_reissue() 2004-07-20 01:03:48 +00:00
David Rose 843c0331ae update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
David Rose 6a8b0b3913 integrate more new-scene-graph stuff 2002-02-26 00:07:26 +00:00
David Rose a41e2cac34 premature checkin 2002-02-23 00:27:36 +00:00