David Rose
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cff2eb6052
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Py_DECREF
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2010-06-14 17:33:43 +00:00 |
David Rose
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94eeacbbe2
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display cubes for a cube map or 3-d texture
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2010-06-12 21:09:22 +00:00 |
David Rose
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02a740c143
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fix cube maps in conjunection with 'preload-textures 0' and model-cache-dir
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2010-06-12 21:08:13 +00:00 |
Bei Yang
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626cb5966a
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Added a windows OpenGL implementation of finish frame and begin finish. This allows for frame flip syncronization across multiple machines. This is a change made by WDI to aid cave rendering
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2010-06-11 16:43:53 +00:00 |
David Rose
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60b3920388
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fix interrogate issue
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2010-06-09 00:45:42 +00:00 |
David Rose
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9d14c7867b
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allow far plane to go further out
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2010-06-08 22:49:44 +00:00 |
rdb
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80dba4efd6
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Preventive fixes for some unlikely memory issues
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2010-06-04 08:05:49 +00:00 |
Chris Brunner
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cd33f54950
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win64 support
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2010-06-02 19:13:31 +00:00 |
David Rose
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bc0529fce2
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fix bug with set_subdata
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2010-05-31 18:51:42 +00:00 |
rdb
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1eb6bf3d42
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Add missing include (to fix compile error on FreeBSD)
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2010-05-30 15:59:57 +00:00 |
David Rose
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23208e494c
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protect against undefined symbol
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2010-05-29 18:49:48 +00:00 |
David Rose
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edd9d59c0e
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protect against undefined symbol
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2010-05-29 18:47:45 +00:00 |
David Rose
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cde8a0bf38
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PTHREAD_MUTEX_NORMAL -> PTHREAD_MUTEX_DEFAULT
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2010-05-29 16:50:58 +00:00 |
Chris Brunner
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c87f384a40
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fixes for 32 and 64-bit builds both being able to build
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2010-05-28 23:22:43 +00:00 |
Chris Brunner
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547a72053c
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support for #ifdef WIN64_VC instead of just #ifdev WIN32_VC alone
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2010-05-28 21:09:22 +00:00 |
David Rose
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6f6b803297
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capture movement operations
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2010-05-28 17:32:23 +00:00 |
Chris Brunner
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74f0849d7e
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workaround for a compiler bug with Win64
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2010-05-27 23:50:59 +00:00 |
Chris Brunner
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60e2152767
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use a value for BAD_SOCKET that's compatible with 64-bit unsigned long ints
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2010-05-25 23:02:10 +00:00 |
David Rose
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8d69803105
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clear_colliders() should clear handlers too
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2010-05-25 22:41:23 +00:00 |
David Rose
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bb96117de2
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interrogate fix for ode::get_id()
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2010-05-25 21:12:44 +00:00 |
David Rose
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6138518de9
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need to install tinyxml.h
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2010-05-25 20:53:36 +00:00 |
rdb
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ad0d9f1f78
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Revert big mistake
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2010-05-25 07:53:48 +00:00 |
rdb
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5b0c06d5f9
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Combine tinyxml into dxml directory
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2010-05-25 07:24:31 +00:00 |
rdb
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4173057c26
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Move tinyxml into the source tree, rather than using it as external library
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2010-05-24 18:55:08 +00:00 |
David Rose
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326da19431
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limit cost of test_vref_integrity()
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2010-05-23 00:21:07 +00:00 |
rdb
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66b5af633b
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Oops, minor correction
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2010-05-21 16:42:56 +00:00 |
rdb
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e28653275d
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Don't add render texture if it is NULL
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2010-05-21 09:17:05 +00:00 |
Bei Yang
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e4620b577e
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no message
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2010-05-20 17:42:08 +00:00 |
Bei Yang
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802dc492cc
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First commit of graphics window proc
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2010-05-19 23:20:44 +00:00 |
Bei Yang
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2f60d17345
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Fixed white space problem
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2010-05-19 22:15:53 +00:00 |
Bei Yang
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48fe578648
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Fixed some CVS shinanigins
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2010-05-19 21:03:36 +00:00 |
Bei Yang
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6a514be7d7
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no message
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2010-05-19 20:58:28 +00:00 |
David Rose
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4eae7e6635
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remove unused declaration
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2010-05-19 13:01:42 +00:00 |
rdb
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a617a5cb97
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Add get_average_xel, get_average_xel_a, get_average_gray
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2010-05-17 13:11:43 +00:00 |
rdb
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76f2f2b0ba
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Add unary complement operator to PNMImage (ability to do ~image)
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2010-05-16 09:46:19 +00:00 |
rdb
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1a7653d146
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Ability to add, subtract, multiply PNMImages with each other or with a constant
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2010-05-15 08:44:18 +00:00 |
David Rose
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8f1999f63d
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fix some edge conditions with non-blocking download_to_file
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2010-05-12 21:58:01 +00:00 |
rdb
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fb70cee298
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I think this should fix a compilation error with OpenGL ES
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2010-05-12 18:21:58 +00:00 |
rdb
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609a328946
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Add PNMImage::perlin_noise_fill
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2010-05-08 14:49:41 +00:00 |
rdb
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d92008a76d
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Protect against crash
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2010-05-07 14:36:18 +00:00 |
Abhishek Nath
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da0908002c
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Stop the hard crash at the python level when maximum buffer size is exceeded
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2010-05-07 05:56:29 +00:00 |
David Rose
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91e6231a3c
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apply per-attrib override to TexMatrixAttrib also
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2010-05-06 01:12:34 +00:00 |
rdb
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045f7acb41
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Fix compilation error when compiling without support for Cg
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2010-05-05 15:19:41 +00:00 |
Mike Christel
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01b720ceb9
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Added get_supports_cg_profile
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2010-05-05 14:13:24 +00:00 |
David Rose
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9d62ca9f98
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one override per TextureStage, instead of a global override per TextureAttrib
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2010-05-04 22:39:40 +00:00 |
David Rose
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2475878a70
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temp_context
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2010-05-04 19:34:32 +00:00 |
David Rose
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24c91f85f3
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x_error_count, etc
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2010-05-04 19:33:27 +00:00 |
David Rose
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42a456b2db
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protect against gcc compiler bugs in general
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2010-05-04 17:07:15 +00:00 |
Mike Christel
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ad30e4c71f
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Overload improved (not optimal, but better than list of string arguments) to set_shader_auto to allow any of normal, glow, gloss, ramp, shadow to be turned on or off via bitmask
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2010-05-03 16:41:16 +00:00 |
David Rose
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6a7580ca45
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TextFont::make_copy()
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2010-05-03 03:51:15 +00:00 |