Commit Graph

221 Commits

Author SHA1 Message Date
David Rose 557060cb1d weak pointers, and FadeLODNode fixes for instances/multiple cameras 2004-09-30 21:29:25 +00:00
David Rose 5fa326cbe5 more debug output 2004-09-24 17:56:36 +00:00
David Rose fa5f9a7e15 clean up state pstatting 2004-09-24 17:56:14 +00:00
David Rose 1726a5ea95 fix culling when scene has a transform 2004-08-03 22:32:30 +00:00
David Rose 597d379038 add NodePath::set_color_scale_off() and Camera::set_initial_state() and related methods 2004-08-03 19:59:21 +00:00
David Rose 64aece121a robustify light interface further 2004-08-02 21:34:46 +00:00
David Rose ec83e7f9c6 texture optimizations 2004-07-30 22:35:58 +00:00
David Rose c7c639797e merge multitexture support in from branch 2004-07-30 00:38:35 +00:00
David Rose a60eb87e19 add NodePath::set_light() interfaces 2004-07-29 23:35:06 +00:00
Shalin Shodhan 4ac8cbba22 Cg shader support added 2004-07-27 17:45:17 +00:00
David Rose db74d39f8e force_normals 2004-07-01 17:54:22 +00:00
Asad M. Zaman 4a24b121b0 python toggle switch allows the portal culling to be on/off 2004-05-18 00:50:43 +00:00
Asad M. Zaman b24ea6211d first pass prototype of portal culling system 2004-05-13 22:22:08 +00:00
Asad M. Zaman d90a4405bb chat panel cancel now closes the ime window if any 2004-04-23 23:43:46 +00:00
David Rose 169eee50c0 support cursor_pos for candidate() functions, and trigger background pgEntry on candidate action 2004-04-08 19:34:42 +00:00
David Rose a28b2a8006 add initial support for IME candidate strings in-game 2004-04-02 01:44:28 +00:00
David Rose e6ea294429 NodePaths should be returned as concretes, not references 2004-03-31 23:32:33 +00:00
Asad M. Zaman 0c85764323 cleaned up window-fullscreen mode and multiple windows mode for dx8 and dx9 2004-03-31 22:02:42 +00:00
Asad M. Zaman 0f5c46313c toontown windowed mode supported in Dx8 and Dx9 2004-03-30 19:42:59 +00:00
David Rose 3727394df7 add WindowProperties::set_z_order() 2004-03-30 01:03:13 +00:00
David Rose 5fe909bb4f geomContext has moved to gobj 2004-03-20 03:18:50 +00:00
David Rose 50f7d0bce7 restore GeomContexts and display lists 2004-03-20 02:09:49 +00:00
David Rose 0e084fe310 make multipass work (sort of) on dx8 2004-03-04 15:48:19 +00:00
David Rose be0f50c6fb redefine GraphicsEngine::auto_flip; define more pstats collectors 2004-03-03 20:22:05 +00:00
David Rose d561b66713 expose GraphicsWindow::get_pointer and move_pointer 2004-03-03 19:38:28 +00:00
David Rose cf6a95c0ed fix problem with remove_window() removing too many windows 2004-03-03 14:15:19 +00:00
Joseph Lee 02a1103540 don't call PstatCollector.is_started() if opt 4 2004-03-03 03:14:56 +00:00
David Rose 6a0476ebcb render textures should clamp by default 2004-03-03 01:34:46 +00:00
David Rose 587de59ae8 add GraphicsEngine::open_windows(), GLGraphicsStateGuardian::_edge_clamp 2004-03-03 01:09:38 +00:00
David Rose a39aa8f71c add GraphicsOutput::flip_ready 2004-03-02 20:11:51 +00:00
David Rose abd0db5458 add callback support 2004-03-02 02:46:15 +00:00
David Rose 2bf87f010a add GraphicsOutput::make_texture_buffer() 2004-02-28 00:25:23 +00:00
David Rose 42507f9852 add ParasiteBuffer 2004-02-27 23:17:16 +00:00
David Rose a4f08870fa add share_with to make_gsg() 2004-02-27 22:12:18 +00:00
David Rose 232f9395bf split out PreparedGraphicsObjects from GraphicsStateGuardians 2004-02-25 19:34:30 +00:00
David Rose cb66e630d6 properly support single-buffered framebuffers 2004-02-19 19:41:52 +00:00
David Rose c26166c9cc add GraphicsOutput::sort 2004-02-19 02:53:23 +00:00
David Rose 9a2e560d20 remove pipe from GraphicsEngine::make_window() 2004-02-19 00:08:06 +00:00
David Rose 761c0e78fc add name to GraphicsWindow constructor; add fixed_size to WindowProperties, add show-buffers to Configrc 2004-02-18 22:30:54 +00:00
David Rose 4d416cce51 pbuffers shouldn't flip 2004-02-18 19:23:36 +00:00
David Rose be6354f9ef bracket a few more low-level things with pstats 2004-02-18 18:21:00 +00:00
David Rose 82385a51d0 everything outside of GraphicsEngine::render_frame() is deemed Show Code for pstats 2004-02-18 16:23:08 +00:00
David Rose f1ef8df820 add GraphicsStateGuardian::panic_deactivate() 2004-02-18 15:21:32 +00:00
David Rose 843c0331ae update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
David Rose bd3c75357f protect from recursive entry 2004-02-12 23:53:05 +00:00
David Rose 61fb002677 fix assertion error on window close 2004-02-12 16:36:02 +00:00
David Rose ae685dcf4b split glgsg into glmisc; expand on mesadisplay 2004-02-10 18:02:16 +00:00
David Rose 7b6594acac rename save_screenshot -> save_screenshot_default to prevent confusion 2004-02-10 17:23:54 +00:00
David Rose 99b64bdfc6 reset_if_new should return true or false 2004-02-10 05:57:03 +00:00
David Rose 6859501a67 add GraphicsPipe::OT_texture_buffer 2004-02-09 22:26:47 +00:00