David Rose
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557060cb1d
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weak pointers, and FadeLODNode fixes for instances/multiple cameras
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2004-09-30 21:29:25 +00:00 |
David Rose
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5fa326cbe5
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more debug output
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2004-09-24 17:56:36 +00:00 |
David Rose
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fa5f9a7e15
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clean up state pstatting
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2004-09-24 17:56:14 +00:00 |
David Rose
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1726a5ea95
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fix culling when scene has a transform
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2004-08-03 22:32:30 +00:00 |
David Rose
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597d379038
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add NodePath::set_color_scale_off() and Camera::set_initial_state() and related methods
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2004-08-03 19:59:21 +00:00 |
David Rose
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64aece121a
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robustify light interface further
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2004-08-02 21:34:46 +00:00 |
David Rose
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ec83e7f9c6
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texture optimizations
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2004-07-30 22:35:58 +00:00 |
David Rose
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c7c639797e
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merge multitexture support in from branch
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2004-07-30 00:38:35 +00:00 |
David Rose
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a60eb87e19
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add NodePath::set_light() interfaces
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2004-07-29 23:35:06 +00:00 |
Shalin Shodhan
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4ac8cbba22
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Cg shader support added
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2004-07-27 17:45:17 +00:00 |
David Rose
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db74d39f8e
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force_normals
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2004-07-01 17:54:22 +00:00 |
Asad M. Zaman
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4a24b121b0
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python toggle switch allows the portal culling to be on/off
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2004-05-18 00:50:43 +00:00 |
Asad M. Zaman
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b24ea6211d
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first pass prototype of portal culling system
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2004-05-13 22:22:08 +00:00 |
Asad M. Zaman
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d90a4405bb
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chat panel cancel now closes the ime window if any
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2004-04-23 23:43:46 +00:00 |
David Rose
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169eee50c0
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support cursor_pos for candidate() functions, and trigger background pgEntry on candidate action
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2004-04-08 19:34:42 +00:00 |
David Rose
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a28b2a8006
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add initial support for IME candidate strings in-game
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2004-04-02 01:44:28 +00:00 |
David Rose
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e6ea294429
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NodePaths should be returned as concretes, not references
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2004-03-31 23:32:33 +00:00 |
Asad M. Zaman
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0c85764323
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cleaned up window-fullscreen mode and multiple windows mode for dx8 and dx9
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2004-03-31 22:02:42 +00:00 |
Asad M. Zaman
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0f5c46313c
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toontown windowed mode supported in Dx8 and Dx9
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2004-03-30 19:42:59 +00:00 |
David Rose
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3727394df7
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add WindowProperties::set_z_order()
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2004-03-30 01:03:13 +00:00 |
David Rose
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5fe909bb4f
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geomContext has moved to gobj
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2004-03-20 03:18:50 +00:00 |
David Rose
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50f7d0bce7
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restore GeomContexts and display lists
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2004-03-20 02:09:49 +00:00 |
David Rose
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0e084fe310
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make multipass work (sort of) on dx8
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2004-03-04 15:48:19 +00:00 |
David Rose
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be0f50c6fb
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redefine GraphicsEngine::auto_flip; define more pstats collectors
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2004-03-03 20:22:05 +00:00 |
David Rose
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d561b66713
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expose GraphicsWindow::get_pointer and move_pointer
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2004-03-03 19:38:28 +00:00 |
David Rose
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cf6a95c0ed
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fix problem with remove_window() removing too many windows
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2004-03-03 14:15:19 +00:00 |
Joseph Lee
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02a1103540
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don't call PstatCollector.is_started() if opt 4
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2004-03-03 03:14:56 +00:00 |
David Rose
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6a0476ebcb
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render textures should clamp by default
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2004-03-03 01:34:46 +00:00 |
David Rose
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587de59ae8
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add GraphicsEngine::open_windows(), GLGraphicsStateGuardian::_edge_clamp
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2004-03-03 01:09:38 +00:00 |
David Rose
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a39aa8f71c
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add GraphicsOutput::flip_ready
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2004-03-02 20:11:51 +00:00 |
David Rose
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abd0db5458
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add callback support
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2004-03-02 02:46:15 +00:00 |
David Rose
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2bf87f010a
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add GraphicsOutput::make_texture_buffer()
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2004-02-28 00:25:23 +00:00 |
David Rose
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42507f9852
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add ParasiteBuffer
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2004-02-27 23:17:16 +00:00 |
David Rose
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a4f08870fa
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add share_with to make_gsg()
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2004-02-27 22:12:18 +00:00 |
David Rose
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232f9395bf
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split out PreparedGraphicsObjects from GraphicsStateGuardians
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2004-02-25 19:34:30 +00:00 |
David Rose
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cb66e630d6
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properly support single-buffered framebuffers
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2004-02-19 19:41:52 +00:00 |
David Rose
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c26166c9cc
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add GraphicsOutput::sort
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2004-02-19 02:53:23 +00:00 |
David Rose
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9a2e560d20
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remove pipe from GraphicsEngine::make_window()
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2004-02-19 00:08:06 +00:00 |
David Rose
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761c0e78fc
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add name to GraphicsWindow constructor; add fixed_size to WindowProperties, add show-buffers to Configrc
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2004-02-18 22:30:54 +00:00 |
David Rose
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4d416cce51
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pbuffers shouldn't flip
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2004-02-18 19:23:36 +00:00 |
David Rose
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be6354f9ef
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bracket a few more low-level things with pstats
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2004-02-18 18:21:00 +00:00 |
David Rose
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82385a51d0
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everything outside of GraphicsEngine::render_frame() is deemed Show Code for pstats
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2004-02-18 16:23:08 +00:00 |
David Rose
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f1ef8df820
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add GraphicsStateGuardian::panic_deactivate()
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2004-02-18 15:21:32 +00:00 |
David Rose
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843c0331ae
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update license, change remaining local #includes to use quotation marks
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2004-02-13 19:27:33 +00:00 |
David Rose
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bd3c75357f
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protect from recursive entry
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2004-02-12 23:53:05 +00:00 |
David Rose
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61fb002677
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fix assertion error on window close
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2004-02-12 16:36:02 +00:00 |
David Rose
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ae685dcf4b
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split glgsg into glmisc; expand on mesadisplay
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2004-02-10 18:02:16 +00:00 |
David Rose
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7b6594acac
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rename save_screenshot -> save_screenshot_default to prevent confusion
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2004-02-10 17:23:54 +00:00 |
David Rose
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99b64bdfc6
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reset_if_new should return true or false
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2004-02-10 05:57:03 +00:00 |
David Rose
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6859501a67
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add GraphicsPipe::OT_texture_buffer
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2004-02-09 22:26:47 +00:00 |