David Rose
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d2dccc99d3
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fix ghost collision solids when loading bam files
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2003-12-04 18:12:53 +00:00 |
David Rose
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f6fe58c262
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keep reference count during statsh
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2003-10-27 20:54:14 +00:00 |
David Rose
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0b8b4f9cef
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change logic for uniqueness of NodePaths w.r.t. instances
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2003-10-25 19:10:09 +00:00 |
David Rose
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460ee8b19f
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move set_velocity() etc. from CollisionNode to PandaNode
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2003-08-06 17:03:40 +00:00 |
David Rose
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e51dfb192f
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shift-W in pview opens new window on same gsg
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2003-07-17 18:17:24 +00:00 |
David Rose
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0c7e048d28
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save self pointer during stash
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2003-07-03 00:32:32 +00:00 |
David Rose
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08ae030917
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oops
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2003-07-02 21:43:42 +00:00 |
David Rose
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05e6e05c4d
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forced-roll flavor of decompose_matrix now has no default cs
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2003-07-02 21:42:51 +00:00 |
David Rose
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c03d886691
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add PandaNode::set_tag() and related functions
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2003-06-12 22:18:41 +00:00 |
David Rose
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0b1a13f06b
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publish set_velocity etc.
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2003-06-06 15:53:50 +00:00 |
David Rose
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44d544aeb2
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collision traverser doesn't visit switch nodes
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2003-02-07 23:11:18 +00:00 |
David Rose
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2fa7929b45
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dynamic TextFont; scene graph improvements to support this
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2003-01-31 17:45:42 +00:00 |
David Rose
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5900ee0934
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don't sort down list from bam file
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2002-12-13 23:42:53 +00:00 |
David Rose
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673c162389
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don't automatically recompute explicit bounding volumes
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2002-12-06 20:17:00 +00:00 |
David Rose
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78fc774942
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DCS-flagged nodes shouldn't get their transforms modified by flatten
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2002-06-27 18:32:10 +00:00 |
David Rose
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b39fa23b8e
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support velocity for collisions
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2002-06-11 23:47:25 +00:00 |
David Rose
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a23a7572a2
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rename out qp's
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2002-04-10 18:08:06 +00:00 |
David Rose
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220601848e
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transform optimization
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2002-04-10 00:48:04 +00:00 |
David Rose
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a38e063667
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remove old scene graph code
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2002-04-09 18:33:48 +00:00 |
David Rose
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783ba052d7
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pgraph lighting, optional offset decal implementation
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2002-03-28 01:51:13 +00:00 |
David Rose
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03ae7a34a7
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fix nodepath collapsing problems
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2002-03-23 18:21:07 +00:00 |
David Rose
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c9cbb60c2a
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better assertions
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2002-03-22 19:33:40 +00:00 |
David Rose
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2b729db8e8
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better bamification
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2002-03-21 23:34:55 +00:00 |
David Rose
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9e3a93beba
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improved pgraph collisions
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2002-03-21 19:57:01 +00:00 |
David Rose
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c7fc395bcb
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update comment
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2002-03-21 04:34:33 +00:00 |
David Rose
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3559ab5380
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more pgraph refinements
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2002-03-21 00:45:03 +00:00 |
David Rose
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d210511b8b
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several pgraph refinements
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2002-03-20 23:18:28 +00:00 |
David Rose
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29e70407b5
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more pgraph refinements
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2002-03-20 01:27:29 +00:00 |
David Rose
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3a1f1399bc
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disambiguate for()
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2002-03-18 18:51:32 +00:00 |
David Rose
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9c3a3c9c22
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pgraph flatten
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2002-03-16 00:24:10 +00:00 |
David Rose
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9a7e4b319c
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separate out RenderEffect from RenderAttrib
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2002-03-14 19:24:42 +00:00 |
David Rose
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ac8ab3b258
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pgraph pgui
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2002-03-14 16:49:13 +00:00 |
David Rose
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e45ab93f89
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pgraph text
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2002-03-13 23:14:28 +00:00 |
David Rose
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0e6b7053e0
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pgraph copy subgraph
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2002-03-13 19:50:39 +00:00 |
David Rose
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adfa89b233
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pgraph find
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2002-03-13 18:45:51 +00:00 |
David Rose
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fc26653ada
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pgraph stash and hide
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2002-03-13 17:19:36 +00:00 |
David Rose
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a7132f9cf4
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pgraph tweaks, chancfg, modelpool
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2002-03-13 02:11:00 +00:00 |
David Rose
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d3e2ffbda2
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pgraph data graph
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2002-03-12 18:42:55 +00:00 |
David Rose
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54f300f612
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fix refcount bug when reading bams
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2002-03-11 19:27:38 +00:00 |
David Rose
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d27eb921dc
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workaround for vc++ bug
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2002-03-11 17:53:54 +00:00 |
David Rose
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9145e25ad4
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new pgraph bam rules, cdata copy constructors
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2002-03-11 17:32:10 +00:00 |
David Rose
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33c59b176b
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pgraph nodepath fixes, pstats, invalid transforms
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2002-03-07 19:39:04 +00:00 |
David Rose
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c7d0e2d117
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pgraph NodePath
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2002-03-07 02:45:21 +00:00 |
David Rose
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8b743a58fe
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pgraph lod, sequence nodes
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2002-03-06 18:06:00 +00:00 |
David Rose
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5306f05c77
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pgraph bam
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2002-03-04 19:09:33 +00:00 |
David Rose
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168c647d05
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pgraph bounding volumes
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2002-03-01 22:15:00 +00:00 |
David Rose
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520ace5e68
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add virtual functions
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2002-03-01 18:47:20 +00:00 |
David Rose
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e274be72af
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new scene graph: better egg loading
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2002-02-27 16:10:02 +00:00 |
David Rose
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2268aa2adc
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new egg2pg
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2002-02-27 03:13:06 +00:00 |
David Rose
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bb53364155
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const_iterator
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2002-02-26 23:25:54 +00:00 |