Commit Graph

5457 Commits

Author SHA1 Message Date
Josh Wilson 15c717ad3f added get_AABB functionality 2007-02-11 07:57:32 +00:00
Josh Wilson a80d9f95ba formatting and added LVecBase3f functionality 2007-02-11 07:38:27 +00:00
Josh Wilson 5c26e4cf4d formatting 2007-02-11 07:37:46 +00:00
Josh Wilson 2844614e24 no longer pass-by-reference to get LVecBase3f values, also add parallel LVecBase3f functionality 2007-02-11 07:18:48 +00:00
Josh Wilson 6bbea6261c added joint parameter functions for the joints that support them 2007-02-11 06:50:46 +00:00
Josh Wilson 1dddb03b95 cleaned up joint function calls to remove redundancy in names 2007-02-11 04:38:56 +00:00
Josh Wilson cb535809f5 OdeGeom is now friend class 2007-02-11 01:15:53 +00:00
Josh Wilson 976760f105 added more robust method triMeshData memory management, ability to downcast joints, geoms, and spaces 2007-02-11 01:13:12 +00:00
Josh Wilson 42ef8bb6a1 joint collection class similar in use to NodePathCollection 2007-02-11 01:11:35 +00:00
aignacio_sf 08d204b964 Fix multi-texture problem:
If multi-texture was on before drawing with a shader, then the multi-texture would be in a bad state after drawing with the shader.
So, turn off multi-texture before shader usage.
2007-02-10 01:28:50 +00:00
Josh Yelon e8a0cd972d Added typed skel 2007-02-09 21:46:03 +00:00
David Rose a0bc7707a6 define BUILDING_PANDASKEL 2007-02-09 18:35:18 +00:00
Josh Yelon 4c5c11c0c8 Skeleton classes 2007-02-09 18:08:53 +00:00
David Rose a1e6867d15 prevent leaks from loading characters 2007-02-09 17:56:52 +00:00
Josh Wilson 2df88fd9de syntax and documentation 2007-02-09 17:49:00 +00:00
David Rose 79772845e3 more published interfaces 2007-02-09 17:41:10 +00:00
Josh Wilson 4be7630974 interface additions to be more panda-like 2007-02-09 08:30:34 +00:00
aignacio_sf fb223004ec If getting the display info succeeds then don't do anymore. 2007-02-09 03:29:06 +00:00
David Rose 0db570a622 build nativenet on Linux 2007-02-09 00:10:28 +00:00
David Rose f05b41cc96 dos2unix 2007-02-08 23:44:25 +00:00
David Rose 0869d551ae shaders are always constant, it appears 2007-02-08 21:52:57 +00:00
aignacio_sf fb6de5abb1 Add DXT1 and DXT3 texture compression. 2007-02-08 21:22:29 +00:00
David Rose c1091e7b4a build on MSC 2005 2007-02-08 20:14:52 +00:00
David Rose 63edecf517 faster sprite particles 2007-02-08 19:56:33 +00:00
David Rose b72ac70e1e fix build errors 2007-02-08 18:28:33 +00:00
Josh Yelon 1c6caa4e55 Replaced HAVE_DX with HAVE_DX8 and HAVE_DX9 2007-02-07 22:09:07 +00:00
Josh Yelon fca7f06786 Replaced HAVE_DX with HAVE_DX9 2007-02-07 22:07:35 +00:00
Josh Yelon 4534f2397a Replaced HAVE_DX with HAVE_DX8 2007-02-07 22:07:23 +00:00
Josh Yelon a9c791a034 Renamed PointerToArrayElement to ReferenceCountedArray 2007-02-07 22:06:57 +00:00
Josh Yelon 759767f9ce Removed DX7 references 2007-02-07 22:06:13 +00:00
Asad M. Zaman 49307714d1 added pstat calipers to sprite particles 2007-02-06 00:34:29 +00:00
David Rose 7732928c0e PNMPainter, PNMBrush 2007-02-02 19:49:14 +00:00
Josh Wilson 46fbc1d64d init lists 2007-02-01 01:13:35 +00:00
Josh Wilson e17e870997 assert that mass spread is < base mass 2007-02-01 01:13:13 +00:00
Josh Wilson 2209f50993 assert that mass is > 0 2007-02-01 01:12:40 +00:00
David Rose 132c2c4746 move EncryptStream to dtool; add encrypted and globally untrusted prc support 2007-01-30 23:54:37 +00:00
Josh Wilson 566d0aea13 typo 2007-01-30 22:59:16 +00:00
Josh Wilson de15a48d44 added 'ode_includes.h' to resolve #define collisions 2007-01-30 21:27:15 +00:00
Josh Wilson 1882da9ca3 this is used to resolve #define collisions like 'int8' and 'uint32' 2007-01-30 21:26:08 +00:00
aignacio_sf 4390cb4db4 Use the shader model from DisplayInformation if it is better than the Cg shader model detection. 2007-01-30 20:47:32 +00:00
David Rose 6f6eadcd8a compiler warning 2007-01-30 17:45:55 +00:00
David Rose 02b5193dd2 compiler warning 2007-01-30 17:03:58 +00:00
David Rose 6154ac04bf one more try 2007-01-30 13:26:55 +00:00
David Rose 3e1d2a3a39 take 3? 2007-01-30 12:48:45 +00:00
David Rose d0da993afc more include fixes 2007-01-30 12:05:04 +00:00
David Rose 9de371843b better include order 2007-01-30 12:00:47 +00:00
David Rose 91f22c514a more geometric font support 2007-01-30 11:50:38 +00:00
Josh Wilson fd6808e765 first pass at integrating ODE v0.7 2007-01-29 21:30:34 +00:00
Josh Wilson a5dd3a94ba can't use DynamicTextFont if we don't have FreeType installed 2007-01-27 20:47:06 +00:00
David Rose a09cfb3a9b link with python 2007-01-26 17:59:35 +00:00