Josh Wilson
15c717ad3f
added get_AABB functionality
2007-02-11 07:57:32 +00:00
Josh Wilson
a80d9f95ba
formatting and added LVecBase3f functionality
2007-02-11 07:38:27 +00:00
Josh Wilson
5c26e4cf4d
formatting
2007-02-11 07:37:46 +00:00
Josh Wilson
2844614e24
no longer pass-by-reference to get LVecBase3f values, also add parallel LVecBase3f functionality
2007-02-11 07:18:48 +00:00
Josh Wilson
6bbea6261c
added joint parameter functions for the joints that support them
2007-02-11 06:50:46 +00:00
Josh Wilson
1dddb03b95
cleaned up joint function calls to remove redundancy in names
2007-02-11 04:38:56 +00:00
Josh Wilson
cb535809f5
OdeGeom is now friend class
2007-02-11 01:15:53 +00:00
Josh Wilson
976760f105
added more robust method triMeshData memory management, ability to downcast joints, geoms, and spaces
2007-02-11 01:13:12 +00:00
Josh Wilson
42ef8bb6a1
joint collection class similar in use to NodePathCollection
2007-02-11 01:11:35 +00:00
aignacio_sf
08d204b964
Fix multi-texture problem:
...
If multi-texture was on before drawing with a shader, then the multi-texture would be in a bad state after drawing with the shader.
So, turn off multi-texture before shader usage.
2007-02-10 01:28:50 +00:00
Josh Yelon
e8a0cd972d
Added typed skel
2007-02-09 21:46:03 +00:00
David Rose
a0bc7707a6
define BUILDING_PANDASKEL
2007-02-09 18:35:18 +00:00
Josh Yelon
4c5c11c0c8
Skeleton classes
2007-02-09 18:08:53 +00:00
David Rose
a1e6867d15
prevent leaks from loading characters
2007-02-09 17:56:52 +00:00
Josh Wilson
2df88fd9de
syntax and documentation
2007-02-09 17:49:00 +00:00
David Rose
79772845e3
more published interfaces
2007-02-09 17:41:10 +00:00
Josh Wilson
4be7630974
interface additions to be more panda-like
2007-02-09 08:30:34 +00:00
aignacio_sf
fb223004ec
If getting the display info succeeds then don't do anymore.
2007-02-09 03:29:06 +00:00
David Rose
0db570a622
build nativenet on Linux
2007-02-09 00:10:28 +00:00
David Rose
f05b41cc96
dos2unix
2007-02-08 23:44:25 +00:00
David Rose
0869d551ae
shaders are always constant, it appears
2007-02-08 21:52:57 +00:00
aignacio_sf
fb6de5abb1
Add DXT1 and DXT3 texture compression.
2007-02-08 21:22:29 +00:00
David Rose
c1091e7b4a
build on MSC 2005
2007-02-08 20:14:52 +00:00
David Rose
63edecf517
faster sprite particles
2007-02-08 19:56:33 +00:00
David Rose
b72ac70e1e
fix build errors
2007-02-08 18:28:33 +00:00
Josh Yelon
1c6caa4e55
Replaced HAVE_DX with HAVE_DX8 and HAVE_DX9
2007-02-07 22:09:07 +00:00
Josh Yelon
fca7f06786
Replaced HAVE_DX with HAVE_DX9
2007-02-07 22:07:35 +00:00
Josh Yelon
4534f2397a
Replaced HAVE_DX with HAVE_DX8
2007-02-07 22:07:23 +00:00
Josh Yelon
a9c791a034
Renamed PointerToArrayElement to ReferenceCountedArray
2007-02-07 22:06:57 +00:00
Josh Yelon
759767f9ce
Removed DX7 references
2007-02-07 22:06:13 +00:00
Asad M. Zaman
49307714d1
added pstat calipers to sprite particles
2007-02-06 00:34:29 +00:00
David Rose
7732928c0e
PNMPainter, PNMBrush
2007-02-02 19:49:14 +00:00
Josh Wilson
46fbc1d64d
init lists
2007-02-01 01:13:35 +00:00
Josh Wilson
e17e870997
assert that mass spread is < base mass
2007-02-01 01:13:13 +00:00
Josh Wilson
2209f50993
assert that mass is > 0
2007-02-01 01:12:40 +00:00
David Rose
132c2c4746
move EncryptStream to dtool; add encrypted and globally untrusted prc support
2007-01-30 23:54:37 +00:00
Josh Wilson
566d0aea13
typo
2007-01-30 22:59:16 +00:00
Josh Wilson
de15a48d44
added 'ode_includes.h' to resolve #define collisions
2007-01-30 21:27:15 +00:00
Josh Wilson
1882da9ca3
this is used to resolve #define collisions like 'int8' and 'uint32'
2007-01-30 21:26:08 +00:00
aignacio_sf
4390cb4db4
Use the shader model from DisplayInformation if it is better than the Cg shader model detection.
2007-01-30 20:47:32 +00:00
David Rose
6f6eadcd8a
compiler warning
2007-01-30 17:45:55 +00:00
David Rose
02b5193dd2
compiler warning
2007-01-30 17:03:58 +00:00
David Rose
6154ac04bf
one more try
2007-01-30 13:26:55 +00:00
David Rose
3e1d2a3a39
take 3?
2007-01-30 12:48:45 +00:00
David Rose
d0da993afc
more include fixes
2007-01-30 12:05:04 +00:00
David Rose
9de371843b
better include order
2007-01-30 12:00:47 +00:00
David Rose
91f22c514a
more geometric font support
2007-01-30 11:50:38 +00:00
Josh Wilson
fd6808e765
first pass at integrating ODE v0.7
2007-01-29 21:30:34 +00:00
Josh Wilson
a5dd3a94ba
can't use DynamicTextFont if we don't have FreeType installed
2007-01-27 20:47:06 +00:00
David Rose
a09cfb3a9b
link with python
2007-01-26 17:59:35 +00:00