Commit Graph

41 Commits

Author SHA1 Message Date
David Rose e41d03482f fix TransformState leak 2009-03-11 00:21:01 +00:00
David Rose 26754b86ca merge dev_slots_2008: slot-based RenderState implementation 2008-11-19 01:21:44 +00:00
David Rose d4c2c9858d SIMPLE_THREADS_NO_MUTEX -> LightMutex 2008-10-08 23:23:40 +00:00
David Rose 4d59f04134 scissor MouseWatcherRegions too 2008-08-01 22:48:42 +00:00
David Rose fb9c56432a we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
Josh Yelon 1d44682463 Much progress implementing shader generator 2008-01-25 03:35:12 +00:00
David Rose e75c8695dd resolve dependency issue 2007-12-17 21:23:38 +00:00
Josh Yelon 5d0c234484 Added ShaderGenerator 2007-12-16 05:45:35 +00:00
Josh Yelon d8e6dc13a3 Modifications to eliminate class ShaderExpansion 2007-12-13 20:56:29 +00:00
David Rose 68cd3322a9 better thread protection in reference counts, esp. TransformState etc. 2007-07-14 21:32:48 +00:00
Darren Ranalli 2a6b1cb479 added audioVolumeAttrib 2006-12-21 23:40:22 +00:00
David Rose fade04905d more mutex protection; more current_thread passing 2006-04-28 16:17:55 +00:00
David Rose 9e986fce40 make PStats more thread-friendly 2006-04-09 20:17:26 +00:00
David Rose 8a78fffd8f multithreading optimizations, tau profiler, related changes 2006-04-05 19:36:05 +00:00
Josh Yelon 2095d8c44f New shader system 2005-09-25 04:06:31 +00:00
David Rose a7b1f14e80 integrate AviTexture better with Panda, rename to OpenCVTexture 2005-09-21 23:53:07 +00:00
Josh Yelon 83b88c1ac3 Shader vertex arrays implemented 2005-09-14 03:45:32 +00:00
David Rose 1e81e656ab PGItemNotify interface, PGScrollFrame, and more general PGSliderBar 2005-08-27 00:15:54 +00:00
David Rose 166e7414a6 first pass at primitive bumpmapping support 2005-07-02 00:56:30 +00:00
David Rose 977f692331 NodeCachedReferenceCount 2005-05-09 13:59:15 +00:00
David Rose 23e43fc04e hardware-point-sprites, GR_point_sprite_tex_matrix 2005-04-22 18:48:26 +00:00
David Rose 2434300804 move rotate and decompose operations into cull 2005-04-15 01:41:07 +00:00
David Rose 43f4675d65 use new munger system for qpgeom sprites/points 2005-04-07 21:51:00 +00:00
David Rose 92a93e8af0 clean up caching a bit, multitex in gl 2005-03-21 01:39:24 +00:00
David Rose d72e2da5c5 support flat-shading properly in new geom 2005-03-17 01:16:28 +00:00
David Rose 63a777ed78 fix list_cycles() 2004-09-13 17:26:16 +00:00
David Rose cf44a95d84 fix leak due to cyclic RenderState reference counts 2004-09-13 16:29:57 +00:00
David Rose 843c0331ae update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
David Rose b4751ec36b expose get_draw_order, etc. 2003-04-30 18:37:34 +00:00
David Rose 2fc1dfb8a3 implement M_dual 2002-05-14 21:35:56 +00:00
David Rose 83400f5f7f fix circular cleanup in TransformState and RenderState 2002-03-28 19:34:09 +00:00
David Rose e01cb59d06 move sprites into pgraph land 2002-03-22 18:16:13 +00:00
David Rose 986e2b5cc2 fix pgraph fog 2002-03-21 20:55:58 +00:00
David Rose 29e70407b5 more pgraph refinements 2002-03-20 01:27:29 +00:00
David Rose 9a7e4b319c separate out RenderEffect from RenderAttrib 2002-03-14 19:24:42 +00:00
David Rose 366bcf8520 pgraph decals 2002-03-05 02:02:41 +00:00
David Rose 5306f05c77 pgraph bam 2002-03-04 19:09:33 +00:00
David Rose 05fea3893d pgraph named bins 2002-03-01 17:32:44 +00:00
David Rose f79661eb9a pgraph cull binning 2002-03-01 01:07:07 +00:00
David Rose 4fac7d8fbf pgraph billboards 2002-02-27 18:02:32 +00:00
David Rose a41e2cac34 premature checkin 2002-02-23 00:27:36 +00:00