rdb
ef9908c277
More robust Cg support on non-NVIDIA card + automatically enable hardware skinning in Shader Generator
2015-07-07 02:51:48 +02:00
rdb
214d799d82
Add optional "other" NodePath argument for get_tight_bounds()
2015-07-06 14:52:08 +02:00
rdb
7026854cc2
Fixes to get the C binding generator to work
2015-07-05 16:07:08 +02:00
rdb
419eadb859
Support hardware skinning in GLSL
2015-06-21 20:28:31 +02:00
rdb
82e098e578
Move auto-rescale-normal handling out of GSG, support normalizing normals in shader generator
2015-06-13 18:20:18 +02:00
rdb
11ed8a4d8d
Use dynamic type lookup for interrogate to eliminate inter-module dependencies
...
It is now no longer necessary to link to core.pyd
Also includes a slight coercion optimization for trivial types
2015-06-06 19:36:40 +02:00
rdb
75978222a1
Merge branch 'release/1.9.x'
2015-06-02 00:31:24 +02:00
rdb
cc62e731b7
Fix compilation with ppremake
2015-06-01 00:21:32 +02:00
rdb
e2dfc935a1
Various refactoring, esp. of GLSL input system
2015-05-21 14:16:45 +02:00
rdb
16e7831566
Remove executable permissions from files that don't need them
2015-04-05 15:41:49 +02:00
rdb
b4bfe7010c
A few convenience methods that allow for cleaner code in GSGs
2015-03-31 13:57:02 +02:00
Sam Edwards
64120cd7d8
general: Add missing includes and forward-declarations.
2015-03-28 19:27:48 +01:00
rdb
e608fa69c7
Merge branch 'master' into interrogate-overhaul
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Conflicts:
dtool/src/cppparser/cppBison.yxx
dtool/src/interrogate/interfaceMakerPythonNative.cxx
2015-03-14 16:47:31 +01:00
rdb
d345246a93
Fix compilation with STDFLOAT_DOUBLE
2015-03-08 15:55:43 +01:00
rdb
223620e27e
Fix draw mask propagation for initially hidden nodes when when frustum culling is off
2015-02-28 13:03:45 +01:00
rdb
238cbad2a1
Merge branch 'master' into interrogate-overhaul
2015-02-27 12:48:33 +01:00
rdb
db87bc7914
PointerToArray fixes, Windows build fixes, more move constructors
2015-02-27 12:45:11 +01:00
rdb
69dc29d6f0
Merge pull request #7 from kestred/cfs-fixes
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Miscellaneous compilation fixes
2015-02-25 02:25:19 +01:00
rdb
7a6aa7bfae
Implement ParamNodePath; fix circular include issue in shaderInput.h
2015-02-25 01:25:19 +01:00
Sam Edwards
903966371c
general: Fix missing includes.
2015-02-24 16:06:47 -08:00
rdb
8dbe681143
Fix bug with Collide flag "polyset" and nested <Transform> elements
2015-02-24 23:51:00 +01:00
rdb
d43068b09a
Merge branch 'master' into interrogate-overhaul
2015-02-11 21:59:54 +01:00
rdb
8d17e86d2e
Merge /cygdrive/g/panda3d
2015-02-11 21:13:25 +01:00
rdb
b9c1765ab4
Fix eggcacher, dramatically improve Windows installer
2015-02-11 21:12:54 +01:00
rdb
4dc4c9eb3d
Merge branch 'master' into interrogate-overhaul
...
Conflicts:
dtool/src/interrogate/functionRemap.cxx
dtool/src/interrogate/interfaceMakerPythonNative.cxx
panda/src/event/pythonTask.cxx
panda/src/express/multifile.h
panda/src/express/pointerToArray.I
panda/src/mathutil/config_mathutil.N
panda/src/putil/config_util.N
panda/src/putil/doubleBitMask.h
2015-02-11 14:41:58 +01:00
rdb
a6eb3fa442
Make NodePathCollection and TextureCollection constructors extensions
2015-02-11 14:14:03 +01:00
rdb
cbd70ad8af
Move all Python bindings out of core DLLs into the .pyd files.
2015-02-10 14:30:51 +01:00
rdb
e9a64736a3
Fix 32-bit Windows compilation issues with Eigen
2015-02-09 16:51:59 +01:00
rdb
b2f73d0877
Merge branch 'master' into interrogate-overhaul
2015-02-08 12:11:19 +01:00
rdb
dad8f79e96
Support using setShaderInput with a light to bind to GLSL struct
2015-02-08 01:42:11 +01:00
rdb
028c09add5
Implicit cast string to InternalName in c++, also optimize for string literals
2015-02-07 16:43:25 +01:00
rdb
78f8f65ef9
Add M_filled_wireframe render mode
2015-02-06 12:15:25 +01:00
rdb
eaabc1bfa5
Add ConfigVariableColor
2015-02-05 13:34:52 +01:00
rdb
7c14d1872a
Fix race condition when manipulating node transform in thread (LP #1417715 )
2015-02-04 00:06:14 +01:00
rdb
13fb8079ec
Better shader caching, GLSL "#pragma include" support, better error reporting
2015-02-01 17:52:52 +01:00
rdb
a6cf0960fa
Remove EventStorePandaNode, it is no longer necessary
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(since PandaNode now directly inherits from TypedWritableReferenceCount)
2015-01-24 19:50:14 +01:00
rdb
0a64bdb33b
Fix MouseRecorder & let PandaNode inherit from TypedWritableReferenceCount
2015-01-24 16:12:04 +01:00
rdb
c3ca2f1a65
Fix regression with Actor loading
2015-01-23 21:24:29 +01:00
rdb
7ba0469148
Shader generation should be done in cull, not in draw
2015-01-23 15:03:50 +01:00
rdb
a56f722c09
GeomPrimitive optimizations & tweaks
2015-01-23 13:54:29 +01:00
rdb
c5dd6c69dd
fix Loader error reporting
2015-01-23 13:20:14 +01:00
rdb
0ad0d4ec33
Further optimizations to the cull pipeline.
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The only transform still stored in CullableObject is internal transform.
NB: I haven't tested my PipeOcclusionCullTraverser changes. Please contact me if you encounter problems with it.
2015-01-22 16:22:16 +01:00
rdb
142bd6a021
Remove old MLightVector TexGen mode and FFP-based normal mapping
2015-01-22 12:26:22 +01:00
rdb
0b2a3f0c95
Fix assertion trigger in PandaNode
2015-01-12 21:52:09 +01:00
rdb
763727fbb1
attempted crash fix
2015-01-12 21:34:47 +01:00
rdb
c04cd29246
Cull improvements: don't compute bounds when not necessary
2015-01-08 23:16:38 +01:00
rdb
b5a49efc2e
Merge branch 'master' into interrogate-overhaul
2015-01-07 19:34:15 +01:00
rdb
af15797a25
Many, many performance optimizations and enhancements
2015-01-07 19:30:01 +01:00
rdb
34761a0b9b
Merge branch 'master' into interrogate-overhaul
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Conflicts:
dtool/src/cppparser/cppBison.yxx
2015-01-03 16:52:44 +01:00
rdb
5e5a04031f
Remove old decal system to simplify cull/draw process a bit more
2015-01-02 15:26:47 +01:00