Commit Graph

1047 Commits

Author SHA1 Message Date
rdb ef9908c277 More robust Cg support on non-NVIDIA card + automatically enable hardware skinning in Shader Generator 2015-07-07 02:51:48 +02:00
rdb 214d799d82 Add optional "other" NodePath argument for get_tight_bounds() 2015-07-06 14:52:08 +02:00
rdb 7026854cc2 Fixes to get the C binding generator to work 2015-07-05 16:07:08 +02:00
rdb 419eadb859 Support hardware skinning in GLSL 2015-06-21 20:28:31 +02:00
rdb 82e098e578 Move auto-rescale-normal handling out of GSG, support normalizing normals in shader generator 2015-06-13 18:20:18 +02:00
rdb 11ed8a4d8d Use dynamic type lookup for interrogate to eliminate inter-module dependencies
It is now no longer necessary to link to core.pyd
Also includes a slight coercion optimization for trivial types
2015-06-06 19:36:40 +02:00
rdb 75978222a1 Merge branch 'release/1.9.x' 2015-06-02 00:31:24 +02:00
rdb cc62e731b7 Fix compilation with ppremake 2015-06-01 00:21:32 +02:00
rdb e2dfc935a1 Various refactoring, esp. of GLSL input system 2015-05-21 14:16:45 +02:00
rdb 16e7831566 Remove executable permissions from files that don't need them 2015-04-05 15:41:49 +02:00
rdb b4bfe7010c A few convenience methods that allow for cleaner code in GSGs 2015-03-31 13:57:02 +02:00
Sam Edwards 64120cd7d8 general: Add missing includes and forward-declarations. 2015-03-28 19:27:48 +01:00
rdb e608fa69c7 Merge branch 'master' into interrogate-overhaul
Conflicts:
	dtool/src/cppparser/cppBison.yxx
	dtool/src/interrogate/interfaceMakerPythonNative.cxx
2015-03-14 16:47:31 +01:00
rdb d345246a93 Fix compilation with STDFLOAT_DOUBLE 2015-03-08 15:55:43 +01:00
rdb 223620e27e Fix draw mask propagation for initially hidden nodes when when frustum culling is off 2015-02-28 13:03:45 +01:00
rdb 238cbad2a1 Merge branch 'master' into interrogate-overhaul 2015-02-27 12:48:33 +01:00
rdb db87bc7914 PointerToArray fixes, Windows build fixes, more move constructors 2015-02-27 12:45:11 +01:00
rdb 69dc29d6f0 Merge pull request #7 from kestred/cfs-fixes
Miscellaneous compilation fixes
2015-02-25 02:25:19 +01:00
rdb 7a6aa7bfae Implement ParamNodePath; fix circular include issue in shaderInput.h 2015-02-25 01:25:19 +01:00
Sam Edwards 903966371c general: Fix missing includes. 2015-02-24 16:06:47 -08:00
rdb 8dbe681143 Fix bug with Collide flag "polyset" and nested <Transform> elements 2015-02-24 23:51:00 +01:00
rdb d43068b09a Merge branch 'master' into interrogate-overhaul 2015-02-11 21:59:54 +01:00
rdb 8d17e86d2e Merge /cygdrive/g/panda3d 2015-02-11 21:13:25 +01:00
rdb b9c1765ab4 Fix eggcacher, dramatically improve Windows installer 2015-02-11 21:12:54 +01:00
rdb 4dc4c9eb3d Merge branch 'master' into interrogate-overhaul
Conflicts:
	dtool/src/interrogate/functionRemap.cxx
	dtool/src/interrogate/interfaceMakerPythonNative.cxx
	panda/src/event/pythonTask.cxx
	panda/src/express/multifile.h
	panda/src/express/pointerToArray.I
	panda/src/mathutil/config_mathutil.N
	panda/src/putil/config_util.N
	panda/src/putil/doubleBitMask.h
2015-02-11 14:41:58 +01:00
rdb a6eb3fa442 Make NodePathCollection and TextureCollection constructors extensions 2015-02-11 14:14:03 +01:00
rdb cbd70ad8af Move all Python bindings out of core DLLs into the .pyd files. 2015-02-10 14:30:51 +01:00
rdb e9a64736a3 Fix 32-bit Windows compilation issues with Eigen 2015-02-09 16:51:59 +01:00
rdb b2f73d0877 Merge branch 'master' into interrogate-overhaul 2015-02-08 12:11:19 +01:00
rdb dad8f79e96 Support using setShaderInput with a light to bind to GLSL struct 2015-02-08 01:42:11 +01:00
rdb 028c09add5 Implicit cast string to InternalName in c++, also optimize for string literals 2015-02-07 16:43:25 +01:00
rdb 78f8f65ef9 Add M_filled_wireframe render mode 2015-02-06 12:15:25 +01:00
rdb eaabc1bfa5 Add ConfigVariableColor 2015-02-05 13:34:52 +01:00
rdb 7c14d1872a Fix race condition when manipulating node transform in thread (LP #1417715) 2015-02-04 00:06:14 +01:00
rdb 13fb8079ec Better shader caching, GLSL "#pragma include" support, better error reporting 2015-02-01 17:52:52 +01:00
rdb a6cf0960fa Remove EventStorePandaNode, it is no longer necessary
(since PandaNode now directly inherits from TypedWritableReferenceCount)
2015-01-24 19:50:14 +01:00
rdb 0a64bdb33b Fix MouseRecorder & let PandaNode inherit from TypedWritableReferenceCount 2015-01-24 16:12:04 +01:00
rdb c3ca2f1a65 Fix regression with Actor loading 2015-01-23 21:24:29 +01:00
rdb 7ba0469148 Shader generation should be done in cull, not in draw 2015-01-23 15:03:50 +01:00
rdb a56f722c09 GeomPrimitive optimizations & tweaks 2015-01-23 13:54:29 +01:00
rdb c5dd6c69dd fix Loader error reporting 2015-01-23 13:20:14 +01:00
rdb 0ad0d4ec33 Further optimizations to the cull pipeline.
The only transform still stored in CullableObject is internal transform.

NB: I haven't tested my PipeOcclusionCullTraverser changes.  Please contact me if you encounter problems with it.
2015-01-22 16:22:16 +01:00
rdb 142bd6a021 Remove old MLightVector TexGen mode and FFP-based normal mapping 2015-01-22 12:26:22 +01:00
rdb 0b2a3f0c95 Fix assertion trigger in PandaNode 2015-01-12 21:52:09 +01:00
rdb 763727fbb1 attempted crash fix 2015-01-12 21:34:47 +01:00
rdb c04cd29246 Cull improvements: don't compute bounds when not necessary 2015-01-08 23:16:38 +01:00
rdb b5a49efc2e Merge branch 'master' into interrogate-overhaul 2015-01-07 19:34:15 +01:00
rdb af15797a25 Many, many performance optimizations and enhancements 2015-01-07 19:30:01 +01:00
rdb 34761a0b9b Merge branch 'master' into interrogate-overhaul
Conflicts:
	dtool/src/cppparser/cppBison.yxx
2015-01-03 16:52:44 +01:00
rdb 5e5a04031f Remove old decal system to simplify cull/draw process a bit more 2015-01-02 15:26:47 +01:00