rdb
dccf8074fd
android: fix compile errors in androiddisplay module
2019-01-01 22:05:26 +01:00
rdb
a02920bb42
device: detect XInput devices on start-up
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This is needed to handle cases where XInput is being emulated, such as when running via Steam with the Steam Controller active. Steam's shim does not send out WM_INPUT_DEVICE_CHANGE events.
2019-01-01 16:27:55 +01:00
rdb
2bde2baed2
device: a couple of fixes with Windows device input
2019-01-01 16:23:16 +01:00
rdb
c61b480a41
Revert "bam2egg: support exposed joints properly"
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This reverts commit dee4cd6201 .
Fixes #237
2018-12-31 17:07:42 +01:00
rdb
6559932c7b
ShaderTerrainMesh: silently reload texture if it has no RAM image
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Fixes #492
2018-12-31 16:28:27 +01:00
rdb
f3ba1d317c
device: support for Steam Controller on Linux
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Adds lgrip and rgrip button handles, which are present on Steam Controller but also on the Oculus Touch
2018-12-31 16:10:56 +01:00
rdb
4699dfcd5b
ShaderGenerator: fix toggling shadows while shader gen is on
2018-12-31 14:07:14 +01:00
rdb
83374de0ff
shader: don't use GENERIC profile to compile Cg shaders
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Instead, make an educated guess of what the GSG we are going to be compiling this shader for wants to use as profile.
2018-12-31 14:01:26 +01:00
rdb
9382e09b7c
display: fix returning reference to temporary in shader input
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This might cause issues when the transform cache is off.
2018-12-31 13:13:45 +01:00
rdb
8119547e90
device: add hacky detection of Trust GXT 24 as gamepad for now
2018-12-31 13:12:40 +01:00
rdb
0cfd86d0f4
glgsg: warn if Cg shader uses float4 vtx_normal
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See #495 ; Cg's glslv profile does not handle a float4 vtx_normal well and causes garbage to be in the w coordinate.
2018-12-31 13:11:33 +01:00
rdb
42405dff2e
pnmimagetypes: fix allocation efficiency in PNG reader
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Rather than making one allocation per row, it instead makes one allocation for all rows.
2018-12-30 20:13:12 +01:00
rdb
73083127bf
x11display: bypass compositor when switching to fullscreen mode
2018-12-30 16:59:32 +01:00
Sam Edwards
952031455c
express: Remove stray reference to DConfig
2018-12-29 02:29:56 -07:00
Sam Edwards
5d74411c37
display: Fix export/import macro for MouseAndKeyboard
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It was moved here from device, so we should not use
EXPCL_PANDA_DEVICE anymore.
2018-12-28 20:59:14 -07:00
Sam Edwards
bc2450441d
device: Fix some includes
2018-12-28 20:59:09 -07:00
rdb
31c532387e
pgraph: remove unused weakKeyHashMap.h import
2018-12-28 21:36:16 +01:00
rdb
30446952cb
putil: remove no-longer-used WeakKeyHashMap for now
2018-12-28 21:26:46 +01:00
rdb
01915a36db
Merge branch 'master' into deploy-ng
2018-12-26 23:41:50 +01:00
rdb
981c44f636
glgsg: fix misleading errors from p3d_LightSource[].shadowMap
2018-12-26 23:31:48 +01:00
rdb
669a655366
Fix ShaderBuffer cleanup assertion with state cache disabled
2018-12-26 22:47:14 +01:00
Donny Lawrence
f29643dd14
cocoa: Prevent a deadlock when using SIMPLE_THREADS on macOS
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Closes #491
Fixes #490
2018-12-26 22:47:14 +01:00
Donny Lawrence
0fa0ad673f
cocoa: use CVDisplayLink on macOS to sync video to display(s)
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Closes #487
Fixes #486
2018-12-24 13:36:13 +01:00
rdb
8cb7f7d9c0
ffmpeg: don't hold AV lock while fetching first packet/frame
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This allows loading multiple videos side-by-side more effectively.
Closes #397
2018-12-23 22:28:12 +01:00
rdb
e2574af82d
collide: create compatibility header collisionTube.h
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This is a separate commit from the previous one in order not to confuse Git's rename tracking.
2018-12-23 22:28:12 +01:00
rdb
bd6ef2b0ea
Rename CollisionTube to CollisionCapsule (bam 6.44)
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Adds ability to register "obsolete" names for certain types under older .bam versions, so that we are still able to write out old .bam files.
Fixes #347
2018-12-23 22:28:06 +01:00
rdb
b40ecd6c51
general: fix some old-style docstring comment blocks
2018-12-23 16:27:08 +01:00
rdb
729a2364bc
windisplay: remove unused WHQL stuff
2018-12-23 16:25:29 +01:00
rdb
9035b4a610
pgraph: don't bother calling xform() on empty BoundingVolume
2018-12-19 20:56:42 +01:00
rdb
837d3d6b6d
tform: add properties to MouseWatcherRegion
2018-12-19 20:54:48 +01:00
rdb
cbda6166a8
tform: fix MouseWatcherRegion area calculation
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Fixes #233
2018-12-19 20:54:34 +01:00
rdb
daa3100bf1
pgraph: mark TransformState as invalid in destructor
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This, in combination with ebef9f3de8 , makes it easier to catch issues in code that is accidentally letting get temporary TransformState objects get destroyed. It does not affect release builds.
2018-12-19 20:47:57 +01:00
rdb
ebef9f3de8
pgraph: add assertions to prevent invalid TransformState
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If this commit is causing crashes in your code, it is probably exposing a bug in some other system that is assigning bad TransformState objects.
2018-12-19 20:45:57 +01:00
rdb
5cafe8552b
gobj: add F_rg, F_rg16, F_rg32, F_rgb32 to TexturePeeker
2018-12-19 20:26:51 +01:00
rdb
840f28ef18
glgsg: fix framebuffer_copy_to_ram format for float framebuffers
2018-12-19 12:43:39 +01:00
Mitchell Stokes
88470106b6
Merge branch 'master' into deploy-ng
2018-12-18 20:44:16 -08:00
Mitchell Stokes
587237577f
deploy-ng: Move distribution related files from direct.showtutil to direct.dist
2018-12-18 20:33:12 -08:00
Mitchell Stokes
8dcb735f2b
x11display: Release M_relative mouse when window loses focus
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Fixes #480
2018-12-18 19:43:37 -08:00
rdb
11526852ed
glgsg: add ability to get red/rg-only floating-point renderbuffers
2018-12-18 20:00:59 +01:00
Derzsi Dániel
b7d638e53d
pgraph: fix BillboardEffect regression with older models
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In older BAM files (version <= 6.42), _fixed_depth will have an uncertain value after loading, leading to incorrect transform calculations, which cause rendering issues (see issue #474 )
2018-12-18 16:49:00 +02:00
rdb
4c0fa1e75d
Merge branch 'master' into deploy-ng
2018-12-16 22:36:45 +01:00
rdb
6b8814f9c9
mathutil: add some properties for bounding volumes
2018-12-16 21:03:43 +01:00
rdb
65a86d1b3f
shader: warn if GLSL shader does not contain #version line
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Shaders without #version line (which are supposed to indicate GLSL 1.10) will be interpreted differently by different drivers, so this is almost certainly a mistake. In the future, we can forbid this altogether or insert #version 110 automatically.
2018-12-16 21:01:38 +01:00
rdb
73452957ee
gobj: better handle NaNs in vertex data when calculating bounds
2018-12-16 20:43:30 +01:00
rdb
a7752da4f1
Merge branch 'master' into deploy-ng
2018-12-09 20:22:23 +01:00
rdb
a17ac6516c
pgraph: fix regression in 89236ac136
2018-12-09 20:19:40 +01:00
rdb
b5b77e5956
pgraph: fix issues with serializing empty NodePaths
2018-12-09 20:16:55 +01:00
loblao
68b7986557
NodePath: Implement replace_material
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Closes #472
2018-12-09 19:05:25 +01:00
rdb
4213e0a50a
Remove awesomium (see #440 )
2018-12-09 15:53:23 +01:00
Mitchell Stokes
a5ad186a66
x11display: Do not grab the mouse in confined mode when the window does not have focus
2018-12-08 17:21:59 -08:00