Mitchell Stokes
46dc9444d3
SceneGraphAnalyzer: Use smarter units for byte sizes in write()
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Values above 10 MiB are displayed in MiB and values above 4 GiB are
displayed in GiB.
Closes #881
2020-04-02 13:53:56 +02:00
rdb
b511eabb0f
display: fix fallback of SMO_light_source_i_packed shader input
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This is not actually used by anything, but we might as well ensure that it's set to something sensible
2020-04-02 12:41:14 +02:00
rdb
088a1f3774
display: fix crash with oversized p3d_LightSource array
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This was a regression in 89f1a0e63c
Closes #897
2020-04-02 12:32:20 +02:00
rdb
94571aac93
collide: improve performance of colliding with visible geometry
2020-04-01 20:31:19 +02:00
rdb
b306806512
char: add joint property to JointVertexTransform
2020-04-01 20:31:19 +02:00
rdb
f192a0cdb6
gobj: more efficient pickling support for InternalName
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Rather than going through the TypedWritable/bam route, this encodes InternalNames in a more compact and efficient manner.
2020-04-01 20:31:19 +02:00
rdb
9d8c523dfa
putil: Assorted improvements to BitArray, SparseArray, *BitMask*:
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* Support converting BitMask types to int
* BitArray constructor accepts a Python long of arbitrary size
* DoubleBitMask (and QuadBitMask, by extension) supports Python long in constructor
* Support for pickling (except DoubleBitMask)
* All of them now properly define __bool__()
* More unit tests
Fixes #886
2020-04-01 20:31:16 +02:00
rdb
e4819f2b5c
pipeline: fix compilation error on Windows with simple threading
2020-04-01 18:59:44 +02:00
rdb
30d9f88f8e
Merge branch 'release/1.10.x'
2020-04-01 18:53:00 +02:00
rdb
064da09cf0
putil: add pickling support to Datagram class
2020-04-01 18:25:43 +02:00
rdb
1c6d57f92b
CMake: Write panda3d/dtoolconfig.py like makepanda does
2020-04-01 12:19:03 +02:00
rdb
c4c99ca24a
CMake: fix bad location of panda3d/__init__.py in multiconfig build
2020-04-01 12:19:03 +02:00
rdb
b05ae1f762
tform: fix MouseWatcher ABI incompatibility with NDEBUG builds
2020-03-30 14:06:39 +02:00
rdb
cefc92a775
glgsg: fix wrong shadow buffer host when rendering scene to buffer
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Fixes #890
2020-03-30 14:02:31 +02:00
rdb
c81bfb09b7
shader: default fog exponential density to 0 if fog is disabled
2020-03-30 14:01:50 +02:00
rdb
b286780ae6
pgraph: fix typo in comment
2020-03-30 13:56:55 +02:00
rdb
c185de3018
Merge branch 'release/1.10.x'
2020-03-19 20:20:25 +01:00
rdb
329abe2b3e
x11: fix raw button events for dead keys
2020-03-19 12:33:51 +01:00
rdb
43fa7efaaa
tform: do not stop mouse button capture until all buttons are released
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We may want to consider a more elegant solution for capturing in the future. In the meantime, this fixes #843 .
2020-03-18 18:29:42 +01:00
rdb
eeeea274a4
gobj: make ram image when writing texture with clear color to 6.44 bam
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This makes it possible to write textures with clear colors to .bam files even when the default bam version of 6.44 is selected. The clear color is converted automatically to a filled RAM image.
Third part of the fix for #844
2020-03-18 17:58:51 +01:00
rdb
707b4fb866
gobj: don't strip .bam textures that contain only a clear color
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Second part of the fix for #844
2020-03-18 17:51:39 +01:00
rdb
e138096578
gobj: support writing Texture clear colors to .bam files (bam 6.45)
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This fix requires setting "bam-version 6 45" in Config.prc.
Part of the fix for #844
2020-03-18 17:51:05 +01:00
rdb
f1da4d4666
putil: set max supported bam version independently from default version
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This will allow us to support reading and writing higher-versioned .bam file than we are writing by default. This allows us to make changes bumping the bam version to the release branch, since we currently guarantee that bam files written by Panda3D 1.x.y can be read by Panda3D 1.x.0 (using the default settings).
2020-03-18 17:47:04 +01:00
rdb
b549133b3e
collide: protect info print with is_info() check
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This prevents an unnecessary sqrt
2020-03-16 14:55:42 +01:00
rdb
880e956429
grutil: fix ShaderTerrainMesh not working with compressed-textures
2020-03-16 14:55:13 +01:00
rdb
244c880f38
bam2egg: change overloaded method (for ABI reasons) to default arg
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This is a follow-up to ebd538a7f8
2020-03-14 15:03:55 +01:00
rdb
f524f00e8e
Merge branch 'release/1.10.x'
2020-03-14 15:01:38 +01:00
rdb
1b67931f16
express: invert return value of unref_if_one()
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This is more consistent with how the return value of unref() works. Someone might otherwise trip over this.
2020-03-14 14:59:20 +01:00
rdb
9966ddaa33
bam2egg: support multitexturing, multiple UV sets
2020-03-14 14:53:07 +01:00
rdb
ebd538a7f8
bam2egg: fix skinning bug for joints with DefaultPose
2020-03-14 14:48:31 +01:00
rdb
c5c1d4557b
pgraph: fix double free if weak ptr to state is locked while being gc'ed
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Fixes #499
2020-03-10 12:10:23 +01:00
rdb
515ce931b9
Merge branch 'release/1.10.x'
2020-03-08 10:37:05 +01:00
rdb
17776b0666
glgsg: fix shader not being applied if same across multiple buffers
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See https://discourse.panda3d.org/t/multi-pass-rendering-setinitialstate-wont-apply-shader/25712
2020-03-08 10:31:03 +01:00
rdb
e8d8f20acb
collide: fix pusher convex angle detection for visible geometry
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Previously it was only working for CollisionPolygon.
Fixes #879
2020-03-08 10:30:04 +01:00
rdb
7b40a6a0e4
x11: restore locale after opening input method
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Fixes #728
2020-02-29 17:00:28 +01:00
rdb
9fb60b18e7
Merge branch 'release/1.10.x'
2020-02-29 16:58:45 +01:00
rdb
9431d5013f
ShaderGenerator: fix texture transforms applied to normal map
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Fixes #808
2020-02-29 16:21:59 +01:00
rdb
1c357f32ca
putil: fix asserts when model-cache-dir cannot be created
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Fixes #790
2020-02-29 15:08:05 +01:00
rdb
f98c14c290
tform: prevent MouseWatcherRegion leave event being fired twice
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Fixes #858
2020-02-29 12:10:20 +01:00
rdb
3963c5de04
x11: fix raw key down being sent repeatedly when holding key
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Fixes #874
2020-02-29 11:43:33 +01:00
rdb
918d268b80
Merge branch 'release/1.10.x'
2020-02-28 15:57:06 +01:00
rdb
4383fceba2
x11: fall back to @im=none if XOpenIM failed
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This helps if the user has configured an invalid input method in their XMODIFIERS variable.
2020-02-28 15:53:21 +01:00
rdb
b225a3260b
x11: fix support for dead keys
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It seems to be required to pass a window to XCreateIC for receiving dead keys.
2020-02-28 15:50:48 +01:00
rdb
8bf6385627
char: fix deadlock regression in 3ac504e
2020-02-27 00:01:34 +01:00
kamgha
0df97a2c6b
CMake: Fix Windows library names for case-sensitive filesystems
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Closes #865
2020-02-23 16:28:40 +01:00
Thaumaturge
50d27166d8
particles: expose birth_litter() to support burst emission
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Closes #524
Closes #340
2020-02-23 15:17:57 +01:00
rdb
c59b91f503
Merge branch 'release/1.10.x'
2020-02-23 14:53:16 +01:00
rdb
18bb8a5559
pgraph: fix for additional columns in munge_points_to_quads()
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Fixes #870
2020-02-23 14:48:57 +01:00
rdb
54cf7b9a5d
x11: add labels to various buttons returned from get_keyboard_map()
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This allows identifying, eg. the é button on French keyboard (which is at the location where 2 is on QWERTY)
This is not intended to be complete. One must still choose what to display depending on the label and the mapped button handle (if any).
2020-02-23 14:04:42 +01:00
rdb
e2d6c4cb30
x11: don't include numpad keys in get_keyboard_map()
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This is a hack until we introduce separate ButtonHandles for numpad keys
2020-02-23 14:02:59 +01:00