rdb
8f73f95e79
display: make PStats clear collectors per-window
2018-11-19 20:02:38 +01:00
Sam Edwards
7790f8429d
general: Fully qualify header references into the std namespace
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Closes #341
2018-06-07 10:35:12 +02:00
Sam Edwards
e2b4353800
general: Replace NULL (and 0 as pointer) with C++11 nullptr
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Exceptions to this replacement are:
- .c files
- Headers included by a .c file
- stb_image.h
- dr_flac.h
- Strings
- Comments
2018-06-03 16:35:13 -06:00
rdb
2e20a0f16e
Implement awaitable thread-safe future for async operations
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This introduces AsyncFuture as a new base class of AsyncTask. It's modelled after asyncio's Future class, except that it is thread-safe and you can use result() to block the current thread waiting for the future to finish (of course this is not necessary for use with coroutines).
AsyncFuture should be used for any operation that finishes in the future, to get the benefit of awaitability within coroutines as well as a standard interface for querying status and results of the operation as well as cancelling it. As such, it's been implemented in various places, including texture.prepare() and win.trigger_copy().
Note that AsyncFuture is intended to be used *once*; it cannot be used more than once. As an example of how this works, tex.prepare() will return the same future as long as the prepare isn't complete, but when it is done, subsequent calls to tex.prepare() will return a new future.
2017-12-04 22:25:28 +01:00
tobspr
0fcfb8e372
New file headers, new comment style
2016-02-17 17:47:48 +01:00
rdb
f1ea25bfb1
Unexpose BoundingVolume::around, add GraphicsOutput::get_fb_size
2015-04-25 17:13:35 +02:00
rdb
b24adbcad1
Fix issues resizing OpenGL FBOs. Use LVecBase2i for storing buffer size.
2014-09-16 14:51:13 +00:00
rdb
d792c93026
Overhaul stereo FBOs in Panda making it more reliable, fix MRT bugs, disable auto-GLSL profile choosing on AMD, add max_color_targets (not yet implemented)
2014-04-04 08:45:49 +00:00
David Rose
f615e0beeb
fix some stereo-fbo and cube map issues, introducing DisplayRegion::set_target_tex_page()
2013-12-06 23:45:40 +00:00
David Rose
b7a51b133e
GraphicsOutput::set_swap_eyes(), PfmFile::set_flat_texcoord_name()
2012-02-07 19:16:27 +00:00
David Rose
6f5fd1525d
GraphicsWindow::_unexposed_draw
2012-01-15 20:13:16 +00:00
David Rose
38a73900f1
protect against zero-sized windows
2012-01-15 17:56:49 +00:00
David Rose
501470169f
stdfloat_double
2011-10-10 05:25:10 +00:00
David Rose
3e89b7a4e8
fix parasite buffer clear problem
2011-10-06 21:39:19 +00:00
David Rose
e91fb0d53e
better implementation of set_one_shot()
2011-10-04 18:05:08 +00:00
David Rose
bee4cb326a
pipeline GraphicsOutput::set_active() to better support offscreen rendering in threaded mode
2011-10-03 20:23:17 +00:00
rdb
cdcd003ec3
Add a get_screenshot returning a Texture
2011-05-01 09:14:18 +00:00
David Rose
9124513b82
side-by-side stereo
2010-07-19 18:43:24 +00:00
David Rose
7d2d35c024
clarify set_one_shot
2009-03-17 18:40:10 +00:00
David Rose
7af1350e4e
pass GraphicsEngine through to constructors
2009-02-25 23:04:45 +00:00
David Rose
cd48a64f86
StereoDisplayRegion
2009-02-20 20:55:15 +00:00
David Rose
fb9c56432a
we are now using the modified BSD license
2008-05-28 18:37:20 +00:00
David Rose
0e87f046c5
set_pixel_zoom
2008-05-08 22:38:07 +00:00
David Rose
5393b55fac
fix render order of offscreen buffers
2007-09-25 17:09:01 +00:00
David Rose
21de5d551f
make functions const
2007-09-24 21:35:22 +00:00
David Rose
cbdb7e76b1
fix blue flash, fix offscreen buffer leakage
2007-03-05 22:07:16 +00:00
David Rose
4a369a0536
per-displayregion tracking of cull, draw times
2006-04-28 00:05:43 +00:00
Josh Yelon
6d0692fec6
*** empty log message ***
2006-04-05 16:47:19 +00:00
Josh Yelon
a8ffec28b6
Changes moving FrameBufferProperties into GraphicsOutput
2006-03-23 18:17:27 +00:00
Dave Schuyler
85d75121c4
image comment
2006-03-21 01:39:32 +00:00
David Rose
90902c5cca
move red-blue-stereo support lower; cache cull results between left and right stereo channels
2006-02-17 17:36:04 +00:00
David Rose
264fc31115
automatic stereo cameras for stereo windows
2006-02-16 06:17:51 +00:00
Josh Yelon
cee838c08e
begin_frame refactor
2006-02-08 17:52:29 +00:00
Josh Yelon
4477cdbafb
First step in refactoring begin_frame and end_frame
2006-02-03 21:18:42 +00:00
Josh Yelon
efc2a9ce26
*** empty log message ***
2005-10-27 21:11:26 +00:00
Josh Yelon
2c09657017
Added RTM_triggered_copy_texture
2005-10-18 20:16:39 +00:00
David Rose
bda902a6d6
add make_screenshot_filename()
2005-10-03 14:34:05 +00:00
David Rose
5856cda6de
better support for render-to-texture: keep buffers around until texture is gone too
2005-03-11 19:33:53 +00:00
David Rose
cfeff1fe32
fix flattenMultitex() twice in one frame
2005-03-02 00:35:10 +00:00
David Rose
48e09cda31
support GraphicsOutput::set_inverted()
2004-12-07 04:25:38 +00:00
David Rose
fa592c1040
remove GraphicsChannel and GraphicsLayer
2004-12-06 19:35:05 +00:00
David Rose
5761ae9d2c
first pass at MultitexReducer
2004-12-03 00:01:02 +00:00
David Rose
cf6a95c0ed
fix problem with remove_window() removing too many windows
2004-03-03 14:15:19 +00:00
David Rose
587de59ae8
add GraphicsEngine::open_windows(), GLGraphicsStateGuardian::_edge_clamp
2004-03-03 01:09:38 +00:00
David Rose
a39aa8f71c
add GraphicsOutput::flip_ready
2004-03-02 20:11:51 +00:00
David Rose
cb66e630d6
properly support single-buffered framebuffers
2004-02-19 19:41:52 +00:00
David Rose
c26166c9cc
add GraphicsOutput::sort
2004-02-19 02:53:23 +00:00
David Rose
761c0e78fc
add name to GraphicsWindow constructor; add fixed_size to WindowProperties, add show-buffers to Configrc
2004-02-18 22:30:54 +00:00
David Rose
843c0331ae
update license, change remaining local #includes to use quotation marks
2004-02-13 19:27:33 +00:00
David Rose
26da9be3e7
define GraphicsOutput class
2004-02-06 23:41:00 +00:00