Younguk Kim
e07e5d0203
Fix assert macros that cause a crash in non-debug
2017-07-05 19:49:46 +09:00
rdb
48c811e112
cull: remove GeomMunger stored on CullableObject
2017-07-03 11:47:59 +02:00
rdb
9c4151cb0f
ShaderGenerator: fix TextureAttrib assertion
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This was caused by af57c829d2 and was triggered by a change in TextureStage sort.
2017-06-22 13:36:47 +02:00
rdb
511b0c10e5
ShaderGenerator: don't generate a shader per Material
2017-06-22 13:35:46 +02:00
rdb
af57c829d2
ShaderGenerator: reduce combinatoric explosion of shaders
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This is done by:
* Not considering the texture pointer when looking up a generated shader, only type
* Not requiring different shaders based on RescaleNormalAttrib
* Not looking at AlphaTestAttrib unless it is going to be relevant
This should dramatically reduce the number of shaders that are being generated for many scenes, especially since the only thing that differs from object to object is often just the texture.
These changes are also necessary to make b781995ef1 more usable, since prepare_scene may see a slightly different state than is encountered at render time due to code in CullResult adding in an AlphaTestAttrib or RescaleNormalAttrib.
2017-06-20 18:45:49 +02:00
rdb
b781995ef1
ShaderGenerator: prepare_scene now invokes shader generator.
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This also necessarily removes ShaderGenerator's dependency on a host window.
2017-06-20 16:16:30 +02:00
rdb
90f96fc1a9
Change SimpleHashMap implementation to improve performance of GC.
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The new implementation stores elements contiguously and keeps a separate sparse array of indices, similar to the new PyPy and CPython implementations. This vastly improves performance when iterating over the individual elements, such as when garbage collecting states, and decreases memory usage.
2017-06-12 19:58:02 +02:00
rdb
6b882ac767
Fix slow garbage collect after using a lot of states
2017-06-09 20:12:49 +02:00
rdb
53794e8e36
Get rid of unnecessary DisplayRegionBase class
2017-05-24 13:42:01 +02:00
rdb
d576c6b638
Improvements to generated API docs, especially in direct tree.
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Also add an entry point for pfreeze.
2017-05-24 13:30:21 +02:00
rdb
68be3c6dfe
More efficient light handling; sort lights by highest priority first
2017-05-15 16:59:44 +02:00
rdb
81e414030e
Fix RenderState cache leak - gc did not work properly
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(Thanks to deflected for helping to track this down)
2017-05-13 23:30:09 +02:00
rdb
6f8b379bda
Big patch full of performance improvements
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This particularly benefits applications with a lot of nodes.
2017-04-03 01:41:23 +02:00
rdb
edb83fe89a
Various optimizations to reduce performance overhead of rendering
2017-02-21 02:20:06 +01:00
rdb
b113d9db55
Fix incorrect type hierarchy of HermiteCurve, PandaNode, ShaderGenerator
2017-02-20 00:32:05 +01:00
rdb
cfe810ace7
Add set_shader_inputs for efficiently setting multiple shader inputs
2017-02-06 13:16:27 +01:00
rdb
4ed199cece
Fix various compile warnings and a few code consistency issues
2017-01-09 20:36:53 +01:00
rdb
ab5b5e7e74
Merge branch 'release/1.9.x'
2016-12-25 22:47:22 +01:00
rdb
5aa8618572
Don't error if passing an oversized matrix array to a mat4[1] shader parameter
2016-12-20 23:18:05 +01:00
rdb
eab2a1a733
Add CP_area_priority for area lights
2016-12-19 23:39:50 +01:00
rdb
34068dc0c1
Implement support for SSBOs
2016-12-13 21:22:17 +01:00
rdb
29411f5e14
Merge remote-tracking branch 'origin/release/1.9.x'
2016-10-31 22:32:39 +01:00
rdb
4526de8f7a
Fix exception when trying to pickle NodePathCollection objects
2016-10-31 22:07:01 +01:00
rdb
08ea4bf2e5
Merge branch 'release/1.9.x'
2016-09-14 20:57:26 +02:00
rdb
9904980ce4
Fix async flatten of node without parents
2016-09-14 17:29:53 +02:00
rdb
2eba4dea9b
Change handling of unsupported render mode so that behaviour can be shared among renderers
2016-07-20 15:59:42 +02:00
rdb
47388b0dbc
Separate out CPython calls from core libs; eliminate need for pystub
2016-07-20 14:30:41 +02:00
rdb
8381118a97
Assorted tweaks and compile warning fixes
2016-07-14 12:54:39 +02:00
rdb
bfe7a7b1d3
Merge from 1.9, cleanup DX9/shader, fix built-in shadow mapping in DX9
2016-07-10 16:44:09 +02:00
rdb
c34758ea5c
Cg fixes for DX9
2016-07-10 14:31:58 +02:00
rdb
18874fa151
Replace PN_int/uint types with stdint.h types, since all compilers we support have them.
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Plus, we already had code that relied on them being available anyway.
2016-05-11 00:27:58 +02:00
rdb
ce29ae490d
Interrogate improvements, more properties, MAKE_SEQ_PROPERTY
2016-05-11 00:16:53 +02:00
rdb
fb78fe6e2a
Interrogate enum class support (maps to Python 3.4 enums), sanify wrapper code
2016-05-07 00:45:26 +02:00
rdb
dc09e28ed9
Also accept a .gz wherever a .pz file is accepted
2016-04-29 16:54:25 +02:00
rdb
a2ae62dbda
Introduce ability to write older .bam versions, down to 6.21
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See https://www.panda3d.org/manual/index.php/Dev:Bam_Format
2016-04-29 16:30:41 +02:00
rdb
e4b032ea21
Fix crash reading Camera objects from pre-6.41 bam files
2016-04-12 20:47:11 +02:00
rdb
64cb1c520e
Fix ColorBlendAttrib bam write, add properties to most *Attrib
2016-04-09 19:10:52 +02:00
rdb
f0cd1ce315
ColorBlendAttrib: support separate alpha mode and dual-src blend. bam 6.42
2016-04-08 15:44:57 +02:00
rdb
15b0ba45f9
Fix broken pickling in Python 3 build
2016-03-31 16:49:27 +02:00
rdb
82ab126ea7
Add support for glLogicOp via LogicOpAttrib / NodePath::set_logic_op
2016-03-25 17:33:30 +01:00
rdb
2bf886fc5b
Add premultiplied alpha mode, for convenience
2016-03-02 17:55:34 +01:00
rdb
2971915618
Bam 6.41: lenses and light changes, add max_distance
2016-03-02 17:54:49 +01:00
tobspr
0fcfb8e372
New file headers, new comment style
2016-02-17 17:47:48 +01:00
rdb
090e912ce6
Cleanup of comments and whitespace
2016-02-01 22:30:43 +01:00
rdb
0a366e987f
Merge branch 'release/1.9.x'
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Conflicts:
panda/src/glstuff/glGraphicsStateGuardian_src.cxx
panda/src/putil/bamReader.h
2016-01-26 11:45:04 +01:00
rdb
ea368dd559
Bam reader robustness; allow threaded bam reading from Python
2016-01-26 11:35:04 +01:00
rdb
bb85b261f8
Expose more properties to Python
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Rename "from" to "from_solid" to avoid clashing with Python keyword
2016-01-13 21:29:34 +01:00
rdb
6eb460c359
Add ability to cache compiled GLSL shaders, remove unused ShaderUtilization
2016-01-13 19:58:11 +01:00
rdb
41fad59ae8
bam 6.40: support writing NodePaths, allows instanced lights and clip planes
2016-01-11 15:04:06 +01:00
rdb
3393454582
Metalness workflow PBR stuff, support light color temperatures, make light specular color tied to light color by default
2016-01-09 16:08:33 +01:00