rdb
e961ea99ac
Merge branch 'release/1.10.x'
2022-11-13 12:10:38 +01:00
rdb
0220a43ce0
shader: Fix support for `#pragma include <example.glsl>` in GLSL
2022-11-09 17:20:11 +01:00
rdb
316b0009ae
Merge branch 'release/1.10.x'
2022-10-31 23:10:39 +01:00
rdb
979f194f49
tests: Load either 120 or 150 GLSL shaders depending on capabilities
...
Addresses part of #804
2022-10-29 18:46:59 +02:00
rdb
842452594d
Merge branch 'release/1.10.x'
2021-01-17 17:28:19 +01:00
rdb
3479c6eee2
tests: Add unit tests for GLSL usampler/isamspler/uimage/iimage
2021-01-17 12:13:59 +01:00
rdb
6c66c8618d
tests: add unit test for passing plain mat3/mat4 to GLSL shader
2020-01-25 17:00:48 +01:00
rdb
bc563c8664
Merge branch 'release/1.10.x'
2019-08-03 11:24:05 +02:00
Mitchell Stokes
369dccbab9
tests: Add tests around compiling GLSL and Cg shaders ( #622 )
2019-08-01 12:32:06 +02:00
rdb
6df700939a
glsl: make ParamVecBase4 and ParamVecBase4i work with ptr inputs
2019-04-14 23:08:02 +02:00
rdb
69decc17ff
tests: raise GLSL version from 1.30 to 1.50 for compute shader
2018-12-23 22:28:52 +01:00
Sam Edwards
3b7b9cd18c
tests: Enhance GLSL test
...
- Don't assume GLSL 4.30 is available just because the driver
supports compute shaders. Drivers before OpenGL 4.3 may still
offer the extension.
- Use GLSL 1.30 by default, and turn on additional features
using extensions. Skip any tests requiring extensions that
aren't supported by the driver.
- Unsigned literal ints should have a 'u' suffix.
- Clean up a few dead Python expressions
2018-10-20 17:55:46 -06:00
rdb
f12bc29d6d
tests: do not attempt to run GLSL tests without buffer tex support
2018-07-26 22:58:15 +02:00
rdb
06539f5c66
glsl: support passing uint variables to shader
2018-07-17 22:32:34 +02:00
rdb
7c8426a79f
tests: fix int overflow error with GLSL shader test on some drivers
2018-07-08 22:28:52 +02:00
rdb
c5dd683366
tests: add unit test for writing to and extracting buffer textures
2018-07-04 20:55:07 +02:00
rdb
97eb734765
tests: add test cases for GLSL shaders
2017-12-24 20:46:53 +01:00