rdb
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b72ae7c513
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commit teedee's portal fixes
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2010-10-10 06:05:58 +00:00 |
David Rose
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17535c41a6
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fix NodePath::adjust_all_priorities() for textures
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2010-08-21 00:22:44 +00:00 |
David Rose
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ae77c767c2
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fix comment
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2010-08-21 00:22:13 +00:00 |
rdb
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253473d3ea
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calc_tight_bounds default to current thread
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2010-07-21 09:21:47 +00:00 |
rdb
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1eb6bf3d42
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Add missing include (to fix compile error on FreeBSD)
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2010-05-30 15:59:57 +00:00 |
Chris Brunner
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547a72053c
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support for #ifdef WIN64_VC instead of just #ifdev WIN32_VC alone
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2010-05-28 21:09:22 +00:00 |
David Rose
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91e6231a3c
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apply per-attrib override to TexMatrixAttrib also
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2010-05-06 01:12:34 +00:00 |
David Rose
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9d62ca9f98
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one override per TextureStage, instead of a global override per TextureAttrib
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2010-05-04 22:39:40 +00:00 |
Mike Christel
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ad30e4c71f
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Overload improved (not optimal, but better than list of string arguments) to set_shader_auto to allow any of normal, glow, gloss, ramp, shadow to be turned on or off via bitmask
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2010-05-03 16:41:16 +00:00 |
Mike Christel
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5dfa504370
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Texture arrays added to Texture class, passed to shader through setShaderInput(name, texture). A new Cg type sampler2DArray has been added to the panda3d Shader Class.
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2010-04-29 14:48:44 +00:00 |
Mike Christel
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c308b57137
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Overload added to set_shader_auto to allow any of normal, glow, gloss, ramp, shadow to be turned on or off
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2010-04-16 14:06:26 +00:00 |
David Rose
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f7b9b5144d
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whoops, forgot too
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2010-04-07 22:26:54 +00:00 |
David Rose
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31fd59476a
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migrate UvScrollNode -> pgraphnodes
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2010-04-07 22:02:31 +00:00 |
Mike Christel
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6418e6f221
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extended shader input system support for Cg (see Panda SE Project 2010-03-17 blog post for more details)
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2010-04-07 11:16:29 +00:00 |
David Rose
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f3df033696
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fix is_2d() bug
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2010-03-17 22:31:45 +00:00 |
David Rose
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a942ce5fbf
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lists and strings will be automatically coerced into a PTA_blah
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2010-02-11 22:38:34 +00:00 |
David Rose
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4cf4811af6
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more refinements to the whole shared-node pickle thing
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2010-02-11 01:32:00 +00:00 |
David Rose
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981890183b
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bamify NodePath's parents etc too, to better support common nodes
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2010-02-10 23:50:57 +00:00 |
David Rose
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f6f9e269f4
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introduce stdpy.pickle module with support for common-node NodePaths within a pickle stream
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2010-02-10 19:43:58 +00:00 |
rdb
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c136904fa9
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Add hardware instancing support
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2009-12-21 14:22:12 +00:00 |
David Rose
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816ddc0387
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low-level support for python copy and pickle modules
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2009-12-10 01:09:06 +00:00 |
David Rose
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052b8cdb93
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fix comment
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2009-11-29 16:09:39 +00:00 |
David Rose
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5843771931
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TextureStage objects need to be reference-counted in the scene graph
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2009-11-05 01:42:16 +00:00 |
Zachary Pavlov
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c0f1124dfe
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aggresive flattening of certain nodes
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2009-10-13 18:19:18 +00:00 |
rdb
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34729b3495
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Missing newline at end of file
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2009-10-01 18:02:24 +00:00 |
David Rose
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fd305329c7
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PortalNode contributions by Erik Pojar
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2009-09-28 11:51:01 +00:00 |
Zachary Pavlov
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d15bcd5062
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oops, typo
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2009-08-13 17:45:00 +00:00 |
Zachary Pavlov
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a2b0168dd5
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documenting subtle steal_children issue
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2009-08-12 19:14:20 +00:00 |
Zachary Pavlov
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fae008bee2
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fix for flattenStrong nodepath cutting
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2009-08-12 19:13:27 +00:00 |
Zachary Pavlov
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3cc301259a
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more uv spin fixes
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2009-08-06 20:56:03 +00:00 |
Zachary Pavlov
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8db00b4f74
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polar uv scrolling
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2009-08-04 22:05:37 +00:00 |
David Rose
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acbb2966ad
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think we're ready for empty-node-path future to be the default
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2009-07-31 01:05:08 +00:00 |
Zachary Pavlov
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c93ddf0346
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prevent uv scroll combining
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2009-07-23 21:04:27 +00:00 |
Zachary Pavlov
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c415cf8dbf
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use allow-flatten-color to get beyond the silly color attrib rigamarole. I want to just flatten!
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2009-07-08 01:29:09 +00:00 |
Zachary Pavlov
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1d896fcbb7
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oops. Fixed the copy constructor bug. No more crashes :)
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2009-07-07 17:10:17 +00:00 |
rdb
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f33032dd6b
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Add setDepthOffset etc.
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2009-07-05 15:40:55 +00:00 |
Zachary Pavlov
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8950ddbf15
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the real uv scroll node. Not sure what happened with the commit
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2009-07-02 16:47:12 +00:00 |
Zachary Pavlov
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44bcbe3de6
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somehow missed this
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2009-07-02 15:00:55 +00:00 |
rdb
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55daa4c70c
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Fix uvScrollNode
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2009-07-02 09:15:24 +00:00 |
rdb
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2340b9c1cc
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Add uvScrollNode.cxx to composite file
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2009-07-02 09:00:16 +00:00 |
rdb
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b6ea49d520
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Fix compiler errors in UvScrollNode
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2009-07-02 07:15:55 +00:00 |
Zachary Pavlov
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dd84f35bbe
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*** empty log message ***
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2009-07-02 00:42:31 +00:00 |
David Rose
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f1f496cc29
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move lodNodes and sceneGraphAnalyzer to pgraphnodes, in an attempt to reduce size of pgraph some more
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2009-06-11 02:37:19 +00:00 |
David Rose
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aefe3d35c2
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merge dev_bam_2009 to trunk
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2009-06-10 17:54:40 +00:00 |
David Rose
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648e3d3f09
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build for windows
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2009-06-02 19:39:32 +00:00 |
rdb
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5a3dd8d0c3
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Eliminate ShaderGeneratorBase
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2009-06-02 10:03:10 +00:00 |
rdb
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4e067a74c1
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Fix couple of circular dependencies, eliminate ShaderGeneratorBase
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2009-06-02 09:57:33 +00:00 |
rdb
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159026571b
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Added shadow mapping support to Panda
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2009-06-02 09:24:03 +00:00 |
David Rose
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a3db8b63df
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hew a little closer to panda conventions
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2009-06-02 06:06:41 +00:00 |
David Rose
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58c13de4ca
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integrate changes from Schell Games (plus some tab character fixes)
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2009-06-01 21:51:15 +00:00 |