Commit Graph

9996 Commits

Author SHA1 Message Date
rdb e301e5fe5e android: fix various compilation errors 2018-01-29 19:36:51 +01:00
rdb d35e6c5113 android: include android_native_app_glue in repository
These files are from the NDK, but don't seem to be included in termux.  Since they are two small files that change very rarely, it's easier to just include them in the Panda repo.

[skip ci]
2018-01-28 14:27:35 +01:00
rdb 04352e152d ShaderGenerator: fix TextureStage mixup when stages are disabled
This fixes a regression that caused the wrong textures/stage settings to be applied when a texture stage was being optimized out (eg. when a normal map is present while lighting is disabled).
2018-01-26 15:39:30 +01:00
rdb 6a1d717e90 dxgsg9: support texture clear, gracefully handle 0x0 textures 2018-01-26 14:33:13 +01:00
rdb f3aaa12adc tinydisplay: support texture clear, gracefully handle 0x0 textures 2018-01-26 14:31:40 +01:00
rdb d6cf575225 pgraph: fix LightAttrib.compose resulting in wrong on_light values 2018-01-26 14:30:21 +01:00
rdb 2347587077 x11: respect cursor updates when in confined/relative mouse mode 2018-01-24 19:11:48 +01:00
rdb 3977b9c57c collide: fix multithreaded pipeline crash with CollisionVisualizer 2018-01-18 21:23:54 +01:00
rdb fe0c182830 cocoa: fix app launching regression on macOS
The regression was introduced by ef7f856c46

Fixes #227
2018-01-17 19:46:30 +01:00
rdb 4c4288f491 display: lock GraphicsEngine mutex in remove_all_windows() 2018-01-17 19:46:11 +01:00
rdb fe3dab192f gobj: slightly more efficient string handling in Shader::make() 2018-01-15 23:27:46 +01:00
rdb 1cada85e6b ShaderGenerator: fixes for combine alpha blending 2018-01-15 12:20:27 +01:00
rdb 6a323081c0 pipeline: fix regression with Thread.getCurrentTask() disappearing
This method was accidentally un-exposed by 2e20a0f16e

Fixes #226
2018-01-10 20:17:43 +01:00
rdb dee4cd6201 bam2egg: support exposed joints properly
Also, don't use structured tag unless it seems necessary to preserve the structure
2018-01-10 20:14:25 +01:00
rdb ba9ea065e4 gobj: performance improvement for CPU animation
In particular it seems that decomposition is slow, so the code to handle the transformation of the normal column now tries harder to avoid it, especially in the case of a scale of 1.

Also see #222
2018-01-08 21:33:32 +01:00
rdb b5e9f23e3b glesgsg: fix compile error on Arch Linux
[skip ci]
2018-01-07 12:07:49 +01:00
rdb 36636aad81 Merge remote-tracking branch 'origin/release/1.9.x' 2018-01-05 19:48:32 +01:00
rdb eaf3983c06 ode: fix trimeshes in double-precision ODE builds
Fixes #174
2018-01-05 15:40:59 +01:00
rdb 42f8978236 pgraph: sort "off" texture stages when loading from .bam
This fixes an issue where states loaded from .bam file containing more than one "off" texture stage would not compose properly.

Fixes #179
2018-01-05 15:16:42 +01:00
rdb 428c5cbbf3 gles2gsg: fix compilation error with OpenGL ES 2 2018-01-05 14:34:15 +01:00
rdb 5980b0b9ab openal: fix warning spam every frame in newer AL implementations
This fixes error messages being generated of the form:
AL lib: (WW) alSetError: Error generated on context 0x801cf8800, code 0xa003

This is caused by alSourceUnqueueBuffers being called without first checking whether processed buffers are available using alGetSourcei.

Fixes #180
2018-01-05 13:37:00 +01:00
rdb 1073f5abde pgraph: sort "off" texture stages when loading from .bam
This fixes an issue where states loaded from .bam file containing more than one "off" texture stage would not compose properly.

Fixes #179
2018-01-03 14:29:03 +01:00
rdb 4bac9efffe display: fix dispatch_compute and extract_texture_data in MT pipeline
This is required to make the test suite run with pipelining enabled.

It's necessary to let the draw thread do these tasks because that's where the OpenGL context is bound to.  However, we need to let it access the data from the calling thread, so we have to temporarily change the pipeline stage of the draw thread.

I'm not really happy about this solution; it would be better to temporarily make the context current to the app thread, but we need a window for that, which we don't currently require to be passed into that method.
2018-01-03 00:13:48 +01:00
rdb 512f305c12 display: fix assertions when removing window that isn't open yet 2018-01-03 00:09:30 +01:00
rdb 7ea16fd772 putil: fix copy constructor of SimpleHashMap 2018-01-02 19:07:43 +01:00
rdb 92787264de putil: fix assertion when global clock is created on non-main thread 2018-01-02 17:11:27 +01:00
Younguk Kim 84bdce01f2 Fix crash by end iterator while closing a window 2018-01-01 18:14:48 +09:00
rdb a96b171095 glgsg: only consider texture/texgen in munger if !gl_parallel_arrays
This could possibly be used to workaround issue #218
2017-12-31 09:51:25 +01:00
rdb a6f737d4eb linmath: make raising quaternion to power more meaningful
Fixes #160
2017-12-31 09:30:32 +01:00
rdb 7ee9467f8d shadows: fix shadow buffer creation deadlock in multithreaded pipeline
Fixes #162
2017-12-30 17:47:15 +01:00
rdb 39abc66025 gobj: reduce unnecessary use of threading primitives in constructors 2017-12-28 00:20:59 +01:00
rdb e04ddbef9a pipeline: fix multithreaded render pipeline deadlock
This deadlock happens when another thread holds a cycler lock and then attempts to call Pipeline::remove_cycler() while Pipeline::cycle() is running on the main thread.

The fix for this problem is threefold:
* Allow remove_cycler (and add_cycler) to be called while a cycle is in progress, by introducing a second lock
* Let cycle() not block if a dirty cycler can't be locked, instead trying other cyclers first
* Adding a way to let remove_cycler() check whether a cycler is currently in use by the main thread, and yielding if so

More information is on https://github.com/panda3d/panda3d/issues/217

Fixes #217 (also see LP 1186880)
2017-12-27 22:59:38 +01:00
rdb 8a94a0d439 loader: fix crash getting result from async load 2017-12-27 22:56:21 +01:00
rdb 588d41ed7e Fix assorted compiler warnings 2017-12-24 15:12:58 +01:00
rdb 0281f306e1 express: add PointerToArray.count() 2017-12-24 15:09:21 +01:00
rdb 540122e703 gobj: fix crash with ShaderBuffer 2017-12-24 12:41:52 +01:00
rdb ed5e5386b9 AsyncFuture improvements, incl. support for gathering futures 2017-12-21 14:07:01 +01:00
rdb ef7f856c46 cocoa: support windowless offscreen rendering on macOS
Fixes: #183
2017-12-20 14:27:08 +01:00
rdb f82a940878 glgsg: fix shader version in macOS 3.2+ context 2017-12-20 14:16:05 +01:00
rdb f0b21ee969 Support old Python 2 buffer protocol in PTA and Texture ram_image
This enables passing eg. str and array.array objects in Python 2
2017-12-20 01:23:26 +01:00
rdb 096d54de00 Add double-precision versions of encode_sRGB_uchar 2017-12-19 23:44:15 +01:00
rdb 061e0c4862 cocoa: allow getting a GL 3.2+ context on macOS 10.7+ using gl-version 2017-12-19 23:38:45 +01:00
rdb 9dcfcbf5fa texture: support store() on more component types (incl. sRGB)
This changes behaviour for sRGB textures, which weren't previously converting to the correct color space.

Also add unit tests for storing to PNMImage.

Closes: #212
2017-12-19 20:02:49 +01:00
rdb e9a50c8898 texture: fix get_clear_data() return type, make it work with sRGB 2017-12-19 19:27:36 +01:00
rdb e4e24eee56 glgsg: use T_float when downloading 24-bit depth textures
This is to match behavior with previous Panda3D versions.  See #212
2017-12-19 18:44:44 +01:00
rdb 348b1c344d texture: support uint/float/half/sRGB textures in TexturePeeker 2017-12-19 18:44:18 +01:00
rdb 29f50be15e Fix bug: copy-to-ram depth texture binding gets format set to RGB
This was a regression introduced by be8f4de337

Fixes: #212
2017-12-16 21:03:08 +01:00
rdb 9bfc425b75 Fix assertion when rendering bounding volumes (broken since 6f8b379) 2017-12-12 23:27:51 +01:00
rdb 193e4b5f59 interrogate: clean py_panda.h; use macros to access Dtool_PyInstDef 2017-12-12 23:03:38 +01:00
rdb 3e83f8c65e Fix priority argument ignored in NodePath::set_shader_input 2017-12-12 15:25:21 +01:00