Commit Graph

9947 Commits

Author SHA1 Message Date
rdb e4e24eee56 glgsg: use T_float when downloading 24-bit depth textures
This is to match behavior with previous Panda3D versions.  See #212
2017-12-19 18:44:44 +01:00
rdb 348b1c344d texture: support uint/float/half/sRGB textures in TexturePeeker 2017-12-19 18:44:18 +01:00
rdb 29f50be15e Fix bug: copy-to-ram depth texture binding gets format set to RGB
This was a regression introduced by be8f4de337

Fixes: #212
2017-12-16 21:03:08 +01:00
rdb 9bfc425b75 Fix assertion when rendering bounding volumes (broken since 6f8b379) 2017-12-12 23:27:51 +01:00
rdb 193e4b5f59 interrogate: clean py_panda.h; use macros to access Dtool_PyInstDef 2017-12-12 23:03:38 +01:00
rdb 3e83f8c65e Fix priority argument ignored in NodePath::set_shader_input 2017-12-12 15:25:21 +01:00
rdb 46189dc1bf Compile fix for macOS build
[skip ci]
2017-12-04 22:52:23 +01:00
rdb 2e20a0f16e Implement awaitable thread-safe future for async operations
This introduces AsyncFuture as a new base class of AsyncTask.  It's modelled after asyncio's Future class, except that it is thread-safe and you can use result() to block the current thread waiting for the future to finish (of course this is not necessary for use with coroutines).

AsyncFuture should be used for any operation that finishes in the future, to get the benefit of awaitability within coroutines as well as a standard interface for querying status and results of the operation as well as cancelling it.  As such, it's been implemented in various places, including texture.prepare() and win.trigger_copy().

Note that AsyncFuture is intended to be used *once*; it cannot be used more than once.  As an example of how this works, tex.prepare() will return the same future as long as the prepare isn't complete, but when it is done, subsequent calls to tex.prepare() will return a new future.
2017-12-04 22:25:28 +01:00
rdb 69b3468b2c interrogate: more improvements to seq/map wrappers
Gets rid of properties defined as both MAKE_SEQ_PROPERTY/MAKE_MAP_PROPERTY, which are just a bad idea. Instead, adds a way for map properties to define a separate "keys" interface.

Fixes: #203
2017-11-27 17:29:50 +01:00
rdb 3be22679a4 display: also avoid getting more than 24 color bits if 0 were requested
See issue #197
2017-11-26 00:06:03 +01:00
rdb 749b23a190 Fix support for pickling NodePaths (broken in 1b1d80c)
Fixes: #199
2017-11-25 23:12:47 +01:00
rdb 46c8852eed text: fix for certain versions of HarfBuzz 2017-11-20 20:40:51 +01:00
rdb 0edac2e94a Work around gamma issue with 64-bit color depths on NVIDIA hardware 2017-11-16 23:52:12 +01:00
rdb 001804113a ShaderGenerator: make colorscale/texture blending match FFP better
A notable change is that the color scale is now applied *before* texture blending, matching the FFP.  If this breaks anything, we might want to add a configuration option for this.
This also implements the remaining combine modes, CM_dot3_rgb and CM_dot3_rgba, and fixes the broken CM_subtract mode (which currently worked the same way as CM_add).

Fixes: #189
2017-11-16 15:58:13 +01:00
consultit e13d14fe3d bullet: add bam serializability of remaining shapes
From #123 with significant changes from rdb.

Closes: #123
2017-11-08 01:53:53 +01:00
rdb 1b1d80cd27 More thoroughly fix issues with pickling Panda objects in Python 3
This also adds DatagramBuffer, a class for writing datagrams to memory and reading them from there again.
2017-11-08 00:02:35 +01:00
rdb 08629ef1a0 Fix a few compiler warnings 2017-11-07 15:38:40 +01:00
rdb 483a491ed7 interrogate: simplify coercion code
This remove support for coercing non-ReferenceCounted types that are neither default-constructible nor move-assignable, but it turns out none of the classes we really need it for matches that.
It further cuts down on the amount of code that is being generated to support coercion in cases where it makes absolutely no sense.
2017-11-06 19:53:38 +01:00
rdb dd2806c8bd Mark constructors 'explicit' for which coercion makes no sense 2017-11-06 19:47:38 +01:00
Younguk Kim a26662ce46 Fix compile error by missing header file 2017-11-02 18:04:36 +09:00
rdb 075cb14cbb bullet: implement debug draw via cull callback for efficiency
Now the debug drawing will no longer happen if the debug node is not being visited by the cull pass, ie. in another scene graph.  Furthermore, the generation code has been optimized a bit more.

This change means it no longer inherits from GeomNode.  Future improvements could include better culling (which is currently disabled entirely).

Closes: #130
2017-11-01 21:55:54 +01:00
rdb 745b51f10f ShaderGenerator: fix M_blend to match fixed-function pipeline
See panda3d/panda3d#178
2017-11-01 20:20:38 +01:00
rdb c17db98aec Merge branch 'pr-pview-adjust-camera-clip' of git://github.com/eswartz/panda3d 2017-10-31 20:15:38 +01:00
rdb 4cd826e63a Merge branch 'fix-audio-distance-factor' of github.com:nikolmiv/panda3d
Closes: #13
2017-10-31 19:31:27 +01:00
frainfreeze f22c0cdd83 Add README.md files for various directories
Closes: #10
2017-10-31 19:20:24 +01:00
rdb 0c0f9adab9 Support coroutines and async/await in the task manager and loader 2017-10-31 18:56:41 +01:00
rdb 51090ccf12 pgraph: fix LightLensNode assert due to bad refcount in LightAttrib::compose 2017-10-20 20:12:25 +02:00
rdb 407c8e8712 bullet: add interface to access BulletTriangleMesh vertices/triangles 2017-10-20 19:53:02 +02:00
rdb 8a35f360bd Fix build error 2017-10-18 12:29:44 +02:00
rdb 7d721a33a6 Restore setShaderInput overload taking 4 numbers, but deprecate it 2017-10-18 11:26:20 +02:00
rdb 410049fd4b Improvements for ShaderGenerator-based programs:
* Disable state munger, which isn't needed
 * Reflect updates to TextureStage properties (Fixes #178)
 * Also respect combine mode and rgb scale changes
 * Allow rehashing and clearing generated shader cache

State munger is now disabled whenever any shader is applied.  Panda assumes that any custom shader will apply color scale by itself.
2017-10-18 11:16:29 +02:00
rdb 6ecfcb1fd3 Store munged states more efficiently, without weak key maps 2017-10-17 23:21:38 +02:00
rdb 8078fa2b38 More efficiently store SimpleHashMap with empty values 2017-10-17 23:04:16 +02:00
rdb bb60e8c373 display: fix segfault when output is removed during render
Fixes: #176
2017-10-15 18:48:53 +02:00
rdb 0db3d27247 ShaderGenerator: fix updating color of combine stages with CS_constant
This also changes the function of TextureStage::uses_color(), which no longer incorporate TextureStage::involves_color_scale()

Fixes: #177
2017-10-15 17:06:59 +02:00
rdb 51d948a7fa Support compilation for Python 3.7 2017-10-13 12:40:47 +02:00
Eric Klawitter 5758fdf8f5 Fix 'of of' doc typos 2017-10-09 14:56:40 -05:00
rdb bf190f7306 interrogate: support MAKE_MAP_PROPERTY 2017-10-09 00:02:46 +02:00
rdb 0e2b14cf4c pgraph: custom binding for set_shader_input()
Should be faster and more reliable at PTA handling
We no longer need the interrogate perf hack for the first-arg InternalName

Fixes: #161
2017-10-08 17:50:28 +02:00
rdb 8ed85c80c8 linmath: permit single-argument/fill value for UnalignedLVecBase4 2017-10-06 23:59:17 +02:00
rdb dfa47e55ce express: fix PTA get_data in Python 3, fix CPTA construction
Fixes: #173
2017-10-06 18:24:32 +02:00
rdb be8f4de337 display: add_render_texture should set correct texture format 2017-10-05 17:35:31 +02:00
rdb 85a9cdd052 Add a way to get access to OpenGL texture index 2017-10-05 17:34:26 +02:00
Younguk Kim b71ee446e3 Add has_hook functions taking function pointer or callback data in EventHandler 2017-09-24 02:46:00 +09:00
rdb 019df482d6 windisplay: fix origin not changing upon window being dragged 2017-09-19 19:16:48 +02:00
rdb 35349b6224 Expose DatagramOutputFile to Python, add props to DatagramSink 2017-09-17 01:38:59 +02:00
rdb 82eec0302b ShaderGenerator: fix point light shadow regression
Fixes: #167
2017-09-04 13:03:37 +02:00
kamgha f09d767c6e pnmimagetypes: introduce png-compression-level PRC variable 2017-08-31 13:03:17 +02:00
rdb a925e0bcd9 x11: fix loading 24-bpp ico/cur image alpha with width 24 2017-08-29 23:51:15 +02:00
rdb bbdc5d2341 pnmimage: mark many heavy methods as BLOCKING to release GIL 2017-08-22 20:04:59 +02:00