Commit Graph

15558 Commits

Author SHA1 Message Date
David Rose 1900e24dc1 don't use isinstance(AnimControl) 2008-08-02 00:46:48 +00:00
David Rose 4d59f04134 scissor MouseWatcherRegions too 2008-08-01 22:48:42 +00:00
David Rose ab6e8bbc3c higher-level ScissorEffect fixes 2008-08-01 21:54:20 +00:00
David Rose 89adb4d176 add ScissorAttrib 2008-08-01 18:15:23 +00:00
Darren Ranalli dc064dfa41 fixed doLater nameDict leak 2008-08-01 17:50:19 +00:00
David Rose 795f4c4b01 support ScissorAttrib 2008-08-01 17:28:41 +00:00
David Rose 62b406d83b typo comment 2008-08-01 17:27:28 +00:00
David Rose 618c6da8a5 turn off accept-clock-skew by default 2008-08-01 00:42:40 +00:00
Zachary Pavlov e939b326b5 ship tweak 2008-07-31 23:44:50 +00:00
Gyedo Jeon 815f9c87fe Fixed a bug of not updating geom_color but updating image_color 2008-07-31 05:22:49 +00:00
David Rose 8537bd7320 ScissorAttrib, ScissorEffect 2008-07-31 01:53:12 +00:00
Gyedo Jeon 2a094776c6 Added DirectRadioButton 2008-07-31 00:46:21 +00:00
Gyedo Jeon 148952aa5b Added radio_button_gui geom 2008-07-31 00:45:07 +00:00
David Rose 8a9fe2a16d more assertions 2008-07-29 23:38:12 +00:00
David Rose a89acc64a2 add clear_model_nodes 2008-07-29 19:42:53 +00:00
Darren Ranalli ea16d65902 crash fix: len of unsized object 2008-07-29 04:44:11 +00:00
Chris Brunner e5c6aebcef added the ability to exclude nodes (and their children) with maya2egg 2008-07-29 02:13:15 +00:00
John Loehrlein 69b464dd02 remove timestamp by default 2008-07-28 22:17:54 +00:00
Darren Ranalli 2acc9332f1 show deeptypes of garbage items 2008-07-28 21:00:17 +00:00
Darren Ranalli 29b7a72de9 added deeptype, fixed itype for class instances, added maxLen=None for fastRepr 2008-07-28 20:58:32 +00:00
Darren Ranalli 233501d0a6 removed linear searches, fixed bugs that prevented some garbage cycles from printing 2008-07-28 19:37:27 +00:00
rdb ba7bfa2b6d Added EXPCL_PANDA_GRUTIL 2008-07-27 13:09:00 +00:00
Redmond Urbino 5e4cf921cf add isInternalStateInFlux() query 2008-07-25 22:17:06 +00:00
Darren Ranalli f3fe23c877 fix diagonal-running speed exploit 2008-07-25 20:45:15 +00:00
David Rose 63f0e86da0 fix crash 2008-07-23 21:57:39 +00:00
YoungWook Yang 227ed2dc45 adding vertex memory explorer 2008-07-22 22:25:59 +00:00
Gyedo Jeon 13ac116d63 Made appname width, height can be overridden 2008-07-22 21:45:05 +00:00
David Rose 1a8870a03a chunk-a-time vertex decompression 2008-07-22 00:15:59 +00:00
David Rose 6d25ba7710 chunk-a-time vertex compression 2008-07-21 23:39:36 +00:00
aignacio_sf 6ae6a86eba Add support for multiple texture coordinates, vertex coordinates, ...
Add support for all column names i.e. texcoord.xxxx
2008-07-19 02:50:36 +00:00
David Rose 39b6637f93 fix reentrant mutex 2008-07-18 23:44:02 +00:00
David Rose 08c7656733 remove unused vertices automatically 2008-07-18 21:15:27 +00:00
David Rose 30b14f9421 multiple paging threads; flush_threads() 2008-07-18 21:14:44 +00:00
Gyedo Jeon 09526b6155 Added model flag support and fixed naming bug 2008-07-18 00:00:13 +00:00
David Rose 9198427dbc remove unreliable 'interpreter' memory category 2008-07-17 22:38:50 +00:00
David Rose 99221e46ec fix bug reading colormapped tga files 2008-07-17 22:01:30 +00:00
Gyedo Jeon 55f8f24d7a Added support for double-sided egg flag 2008-07-17 21:45:00 +00:00
Asad M. Zaman 00f91519d9 fixes 2 bugs: traversing dead_polygons and creating an initial minFrame at frame -1 to keep originial shape before animation begins 2008-07-16 23:37:53 +00:00
David Rose 3db1413334 use PANDA_ALLOC_ARRAY etc 2008-07-15 00:39:08 +00:00
David Rose caae0af597 oops 2008-07-15 00:21:22 +00:00
David Rose ac3211ffc8 automatic build 2008-07-15 00:14:30 +00:00
David Rose 13cdb21fb1 automatic build 2008-07-14 23:56:58 +00:00
David Rose 94fcffdf1f automatic build 2008-07-14 23:38:30 +00:00
David Rose a1b5ffb21f expand page size 2008-07-14 23:26:20 +00:00
David Rose 7be91525a1 fix shutdown bug 2008-07-14 23:24:45 +00:00
Redmond Urbino ea863f74c2 kill crash 817829, crash on report when in boss battle 2008-07-14 22:46:06 +00:00
Asad M. Zaman 0dfb31f129 update on spam message 2008-07-12 01:42:02 +00:00
Samik Bhowal 99bbf03b7d Jump for the 2D game is much more responsive, and instantaneous. 2008-07-11 21:37:47 +00:00
Zachary Pavlov e19ff9aa06 event loop over message 2008-07-11 20:30:00 +00:00
Darren Ranalli ba790dbba1 crash on duplicate owner generate 2008-07-11 18:52:45 +00:00