Jason Yeung
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168d499af6
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prevent crash when sprite particle renderer is flattened accidentally
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2005-10-25 00:01:49 +00:00 |
David Rose
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726410e386
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regularize vec3's a bit
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2005-10-21 23:56:40 +00:00 |
Josh Yelon
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28070dd33e
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A few fixes to support set_shader_input on attribs
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2005-10-17 23:09:19 +00:00 |
David Rose
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9601c8c2cb
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verbose output for CullBinManager
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2005-10-14 21:39:46 +00:00 |
David Rose
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6e8adc36ad
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straighten out BTM_relative
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2005-10-12 16:02:41 +00:00 |
David Rose
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243275a0ed
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set_scale() doesn't necessarily inflate 2d to 3d
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2005-10-11 10:45:55 +00:00 |
David Rose
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1568b255ca
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extend set_tex_pos() etc. for 3-d
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2005-10-08 15:07:12 +00:00 |
David Rose
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6e8a686ef9
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update comments
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2005-10-06 13:32:55 +00:00 |
David Rose
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ce4e89c475
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LoaderOptions, supporting auto-converting animation from maya filess
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2005-10-05 22:35:23 +00:00 |
David Rose
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cb2e0c46f0
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fix text glyph caching problem
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2005-10-02 16:56:51 +00:00 |
David Rose
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1e87ce30c8
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better output when one NodePath is empty
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2005-09-30 00:30:58 +00:00 |
David Rose
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6a788dd958
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fix crash when using DrawMaskAttrib to hide an object with decals
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2005-09-29 22:25:55 +00:00 |
David Rose
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37f874c746
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add DrawMaskAttrib
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2005-09-29 01:27:03 +00:00 |
David Rose
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fd71491bc6
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individual control of channels in ColorWriteAttrib
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2005-09-28 14:09:35 +00:00 |
Josh Yelon
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9729541f63
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Added macrocomposites
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2005-09-27 22:05:52 +00:00 |
David Rose
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5465571963
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SequenceNode inherits from AnimInterface
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2005-09-27 17:52:39 +00:00 |
David Rose
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d9360ffc26
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squelch warnings on gcc
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2005-09-26 17:41:51 +00:00 |
David Rose
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deb254eba7
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add missing files
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2005-09-25 16:11:32 +00:00 |
David Rose
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89ba79e0ba
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remove references to shaderMode.*
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2005-09-25 14:42:06 +00:00 |
Josh Yelon
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2095d8c44f
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New shader system
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2005-09-25 04:06:31 +00:00 |
David Rose
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a7b1f14e80
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integrate AviTexture better with Panda, rename to OpenCVTexture
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2005-09-21 23:53:07 +00:00 |
David Rose
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a4680750b6
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New state handling code
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2005-09-21 18:22:46 +00:00 |
Josh Yelon
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0bb2f00f88
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New state handling code
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2005-09-21 18:02:04 +00:00 |
Asad M. Zaman
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8c5c7a6a82
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revised portals to accommodate space changes
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2005-09-20 01:27:38 +00:00 |
Josh Yelon
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83b88c1ac3
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Shader vertex arrays implemented
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2005-09-14 03:45:32 +00:00 |
David Rose
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f5f865b1a6
|
more debugging help
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2005-09-13 21:23:31 +00:00 |
David Rose
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9cf428352d
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add TransformState::get_inverse()
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2005-09-09 14:39:48 +00:00 |
David Rose
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292b0d1d95
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(void) -> ()
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2005-09-06 20:16:09 +00:00 |
David Rose
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a9a9f280bb
|
dos2unix
|
2005-09-06 18:30:26 +00:00 |
Josh Yelon
|
dcce3114c1
|
Shader fixes
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2005-09-05 03:37:57 +00:00 |
Josh Yelon
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c9c680a50f
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More shader fixes
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2005-09-04 22:56:04 +00:00 |
Josh Yelon
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e012688824
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New shader code
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2005-09-04 19:52:26 +00:00 |
David Rose
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c5557d80c2
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fix core dump when rendering frustum
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2005-09-02 00:01:35 +00:00 |
David Rose
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f300d5b862
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fix bounding volume bug after a flatten operation
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2005-08-29 22:03:03 +00:00 |
David Rose
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1e81e656ab
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PGItemNotify interface, PGScrollFrame, and more general PGSliderBar
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2005-08-27 00:15:54 +00:00 |
Josh Yelon
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6b82426994
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Added support for bam-relative texture paths
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2005-08-11 06:12:32 +00:00 |
David Rose
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95f9d58591
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Geom now accepts a GeomVertexData in the constructor
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2005-08-11 03:16:12 +00:00 |
David Rose
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7a1ee49a1b
|
whoops, debug checkin
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2005-08-11 00:31:39 +00:00 |
David Rose
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b063656969
|
make non-inline, fix reference count bug
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2005-08-10 23:56:38 +00:00 |
David Rose
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47c1d1e360
|
Allow setAlphaScale() to override properly from below
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2005-08-04 17:52:11 +00:00 |
David Rose
|
01333b339c
|
*** empty log message ***
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2005-08-04 01:01:31 +00:00 |
David Rose
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e5095d2c31
|
NodePath::set_normal_map()
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2005-08-03 00:44:37 +00:00 |
David Rose
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64aec0a447
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bump maps should be animated with a character
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2005-08-02 23:12:09 +00:00 |
David Rose
|
430abbeaa0
|
copy PortalNodes
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2005-07-25 22:18:26 +00:00 |
David Rose
|
67e3f1daa6
|
expose Texture::T_depth_component, sanify a few things
|
2005-07-23 18:03:10 +00:00 |
David Rose
|
65458d9edd
|
introduce 2-d TransformStates
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2005-07-21 23:46:15 +00:00 |
David Rose
|
af49897d5e
|
fix dx resize crash some more; first pass at dx cube map support
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2005-07-20 12:45:44 +00:00 |
David Rose
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efaa58b52f
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add TextureStage::CS_crossbar_stage
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2005-07-12 18:14:40 +00:00 |
David Rose
|
512acd4adf
|
add set_priority() to Light, PlaneNode
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2005-07-12 01:08:02 +00:00 |
David Rose
|
4cb3cc6461
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show_cpu_animation -> show_vertex_animation
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2005-07-08 23:13:30 +00:00 |