David Rose
ea2f07943a
supports_stencil
2008-12-26 23:00:01 +00:00
David Rose
7a3d75d331
get_supports_stencil
2008-12-26 20:07:32 +00:00
rdb
f2f1ebf213
Added Texture::get_ram_image_as
2008-12-25 20:29:02 +00:00
rdb
1770e50147
Fix annoying compiler warnings
2008-12-25 14:27:20 +00:00
David Rose
f7770ced0d
limit re-queueing of texture load requests
2008-12-25 00:47:10 +00:00
David Rose
9d1bba55aa
clarify complex if logic
2008-12-25 00:07:24 +00:00
David Rose
7dc6ea0356
asynchronous load priorities
2008-12-24 22:55:22 +00:00
David Rose
7fcf84909a
less-restrictive instance_to: return existing instance if it already exists
2008-12-24 21:07:39 +00:00
David Rose
a31d6cbc37
minor warning fix
2008-12-24 01:29:24 +00:00
David Rose
eccea893f3
fix crash when no active tasks
2008-12-24 00:44:55 +00:00
David Rose
00a3bd8462
implement timeouts via non-blocking connects
2008-12-23 23:59:55 +00:00
David Rose
3f591aabc8
expose xel to Python
2008-12-23 23:59:41 +00:00
David Rose
31d75582a3
egg-optchar -defpose
2008-12-23 20:41:31 +00:00
treeform
fcc8ee33b6
My shader system operates on many types of maps: color(RGB), alpha,
...
bump, lumma, specular, nomral(UVW), damage, team color ... That are
all stored in different formats of packed and unpacked ways.
Not all objects have all of the maps. If an object has color and spec
map i can easy pack it into red,green,blue,spec texture.
If a object has color,lumma,specular,normal map again i can pack it
most effective in 2 textures (rgbl + suvw).
I needed a way to repack them easily. At first i coded the function
in python and it was pretty slow. So I rewrote it in c++.
2008-12-22 23:43:08 +00:00
rdb
1154fb7daa
Added init_type for MeshDrawer
2008-12-22 06:55:58 +00:00
treeform
bdfa9c64e3
added some more functions to the mesh drawer class.
2008-12-21 23:14:28 +00:00
treeform
3a14549dd7
added some docs as per request
...
http://panda3d.org/phpbb2/viewtopic.php?t=5324
2008-12-21 19:16:24 +00:00
rdb
98d970ed2c
to dos format
2008-12-21 19:14:19 +00:00
rdb
6d4d8f8ea9
Added code from treeform
2008-12-21 18:13:54 +00:00
David Rose
6c16f96c94
fix texture reloads b/t opengl and directx
2008-12-20 02:23:06 +00:00
David Rose
ec66c3cb10
fix reload
2008-12-19 23:25:15 +00:00
David Rose
0798221a5b
fix flashing-white lod fades
2008-12-19 00:04:06 +00:00
David Rose
99b0236c1c
fix bam reader
2008-12-19 00:03:46 +00:00
David Rose
71e44de612
prevent deadlock without threading support
2008-12-18 23:17:49 +00:00
rdb
ffc708a0f1
Generic ODE improvements, and added OdeUtil.collide()
2008-12-18 20:15:02 +00:00
David Rose
e24e5c478c
fix A_left width calculation
2008-12-18 20:00:20 +00:00
rdb
4056a40c53
documented the class
2008-12-17 13:25:15 +00:00
David Rose
4e931c0922
applyFreezeMatrix
2008-12-17 02:28:27 +00:00
David Rose
02352ab5e6
smoother lod fading
2008-12-17 00:08:37 +00:00
David Rose
c3d1efc07d
yield more aggressively during flatten
2008-12-16 19:46:55 +00:00
David Rose
3a1e10e4e8
minor whitespace fix
2008-12-16 19:46:39 +00:00
David Rose
f3106c89e2
setLODAnimation
2008-12-15 22:44:33 +00:00
David Rose
28e082c7ea
more tweaks to depth bits
2008-12-13 01:29:17 +00:00
Zachary Pavlov
af435acd5c
allow cull callback disabling
2008-12-12 01:15:01 +00:00
David Rose
81fbb04fbf
depth offset
2008-12-11 02:29:09 +00:00
David Rose
472e203d67
visit multitexture during prepare_scene() too
2008-12-10 21:37:56 +00:00
David Rose
4d09989995
fix prepare_scene
2008-12-10 21:37:08 +00:00
David Rose
e31be8e3f0
fix flatten crash
2008-12-10 21:17:00 +00:00
David Rose
8417ef11a7
better multitex properties
2008-12-10 19:20:28 +00:00
David Rose
76f94669d0
multitexture tinydisplay
2008-12-10 02:28:13 +00:00
David Rose
5f3be0ab9a
fix flatten plane
2008-12-05 22:19:41 +00:00
David Rose
8a180e8d09
egg-object-type-notouch
2008-12-04 21:17:42 +00:00
rdb
227c7c3497
Compatibility with Python 2.3
2008-11-30 13:22:34 +00:00
Zachary Pavlov
d8e2e84c43
removed the event clearing that happened while airborne. This caused all manner of wierd issues
2008-11-26 22:11:15 +00:00
Przemyslaw Iwanowski
86ee18fd71
adding setUniformEmission function to ringEmitter
2008-11-26 01:45:43 +00:00
David Rose
cb50a97b20
has_character, is_whitespace
2008-11-25 20:38:52 +00:00
David Rose
afbccd3132
update comment
2008-11-25 19:52:52 +00:00
David Rose
c7f9706553
fix crash with identity state
2008-11-24 21:42:22 +00:00
David Rose
b1b67a1c4c
compile on windows
2008-11-22 03:12:26 +00:00
David Rose
6fa94a1ec3
use U+xxxx format for output
2008-11-22 02:50:13 +00:00