Commit Graph

34 Commits

Author SHA1 Message Date
David Rose a3db8b63df hew a little closer to panda conventions 2009-06-02 06:06:41 +00:00
David Rose 58c13de4ca integrate changes from Schell Games (plus some tab character fixes) 2009-06-01 21:51:15 +00:00
David Rose a1a5d04a55 add clear_draw_callback, etc 2009-03-15 13:59:15 +00:00
David Rose 0c90c36fd7 new callback system 2009-03-14 19:31:37 +00:00
David Rose cd48a64f86 StereoDisplayRegion 2009-02-20 20:55:15 +00:00
David Rose df3fe996b9 add DisplayRegion::set_incomplete_render() 2009-01-26 20:40:48 +00:00
David Rose 7dc6ea0356 asynchronous load priorities 2008-12-24 22:55:22 +00:00
David Rose fb9c56432a we are now using the modified BSD license 2008-05-28 18:37:20 +00:00
David Rose 33a0c3af8e replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations 2007-05-31 21:17:50 +00:00
David Rose 4a369a0536 per-displayregion tracking of cull, draw times 2006-04-28 00:05:43 +00:00
David Rose 9808294212 factor out more calls to Thread::get_current_thread() 2006-04-27 14:45:39 +00:00
David Rose ddd1046462 factor out Thread::get_current_thread() some more 2006-04-26 07:31:23 +00:00
David Rose ffc92f23c8 more factoring of Thread::get_current_thread 2006-04-25 16:55:19 +00:00
David Rose 47c2e41c75 support stereo DisplayRegions 2006-02-17 19:17:06 +00:00
David Rose ffb92db022 stereo rendering 2006-02-16 02:28:20 +00:00
David Rose 1d2282a879 pipelining getting close; uprev bam version to 6.0 2006-02-14 19:07:47 +00:00
David Rose c045c5894d support real-time rendered cube maps 2005-03-04 22:28:19 +00:00
David Rose 48e09cda31 support GraphicsOutput::set_inverted() 2004-12-07 04:25:38 +00:00
David Rose fa592c1040 remove GraphicsChannel and GraphicsLayer 2004-12-06 19:35:05 +00:00
David Rose 5fa326cbe5 more debug output 2004-09-24 17:56:36 +00:00
David Rose 843c0331ae update license, change remaining local #includes to use quotation marks 2004-02-13 19:27:33 +00:00
David Rose 677aaa7a93 fix display region area for DX 2003-08-15 23:55:05 +00:00
David Rose ea59108287 new window code 2003-01-09 20:35:54 +00:00
David Rose a23a7572a2 rename out qp's 2002-04-10 18:08:06 +00:00
David Rose a38e063667 remove old scene graph code 2002-04-09 18:33:48 +00:00
David Rose c7d0e2d117 pgraph NodePath 2002-03-07 02:45:21 +00:00
David Rose 063c2cafff new scene graph, transforms and cameras 2002-02-26 23:23:39 +00:00
David Rose 6a8b0b3913 integrate more new-scene-graph stuff 2002-02-26 00:07:26 +00:00
David Rose b6d41dd8c8 rewrite cameras to use new lens interface 2001-12-06 02:07:37 +00:00
khillesl 9d1b7d31d6 Display regions must now be setup into groups by using parenthesis in
window_db.  Also, changes in camera nodes results in events being thrown.
2001-07-03 19:15:58 +00:00
cxgeorge 1b3d989afc fix decl inconsistency 2001-06-09 04:28:43 +00:00
David Rose 6be3c950da add oobeCull mode 2001-06-08 22:13:08 +00:00
David Rose 2f4e207edb Update copyright header 2001-05-25 21:27:38 +00:00
David Rose 2fd714e52f Initial revision 2000-10-04 01:14:41 +00:00