David Rose
|
a3db8b63df
|
hew a little closer to panda conventions
|
2009-06-02 06:06:41 +00:00 |
David Rose
|
58c13de4ca
|
integrate changes from Schell Games (plus some tab character fixes)
|
2009-06-01 21:51:15 +00:00 |
David Rose
|
a1a5d04a55
|
add clear_draw_callback, etc
|
2009-03-15 13:59:15 +00:00 |
David Rose
|
0c90c36fd7
|
new callback system
|
2009-03-14 19:31:37 +00:00 |
David Rose
|
cd48a64f86
|
StereoDisplayRegion
|
2009-02-20 20:55:15 +00:00 |
David Rose
|
df3fe996b9
|
add DisplayRegion::set_incomplete_render()
|
2009-01-26 20:40:48 +00:00 |
David Rose
|
7dc6ea0356
|
asynchronous load priorities
|
2008-12-24 22:55:22 +00:00 |
David Rose
|
fb9c56432a
|
we are now using the modified BSD license
|
2008-05-28 18:37:20 +00:00 |
David Rose
|
33a0c3af8e
|
replacing CullBinOcclusionTest with PipeOcclusionCullTraverser, some linmath optimizations
|
2007-05-31 21:17:50 +00:00 |
David Rose
|
4a369a0536
|
per-displayregion tracking of cull, draw times
|
2006-04-28 00:05:43 +00:00 |
David Rose
|
9808294212
|
factor out more calls to Thread::get_current_thread()
|
2006-04-27 14:45:39 +00:00 |
David Rose
|
ddd1046462
|
factor out Thread::get_current_thread() some more
|
2006-04-26 07:31:23 +00:00 |
David Rose
|
ffc92f23c8
|
more factoring of Thread::get_current_thread
|
2006-04-25 16:55:19 +00:00 |
David Rose
|
47c2e41c75
|
support stereo DisplayRegions
|
2006-02-17 19:17:06 +00:00 |
David Rose
|
ffb92db022
|
stereo rendering
|
2006-02-16 02:28:20 +00:00 |
David Rose
|
1d2282a879
|
pipelining getting close; uprev bam version to 6.0
|
2006-02-14 19:07:47 +00:00 |
David Rose
|
c045c5894d
|
support real-time rendered cube maps
|
2005-03-04 22:28:19 +00:00 |
David Rose
|
48e09cda31
|
support GraphicsOutput::set_inverted()
|
2004-12-07 04:25:38 +00:00 |
David Rose
|
fa592c1040
|
remove GraphicsChannel and GraphicsLayer
|
2004-12-06 19:35:05 +00:00 |
David Rose
|
5fa326cbe5
|
more debug output
|
2004-09-24 17:56:36 +00:00 |
David Rose
|
843c0331ae
|
update license, change remaining local #includes to use quotation marks
|
2004-02-13 19:27:33 +00:00 |
David Rose
|
677aaa7a93
|
fix display region area for DX
|
2003-08-15 23:55:05 +00:00 |
David Rose
|
ea59108287
|
new window code
|
2003-01-09 20:35:54 +00:00 |
David Rose
|
a23a7572a2
|
rename out qp's
|
2002-04-10 18:08:06 +00:00 |
David Rose
|
a38e063667
|
remove old scene graph code
|
2002-04-09 18:33:48 +00:00 |
David Rose
|
c7d0e2d117
|
pgraph NodePath
|
2002-03-07 02:45:21 +00:00 |
David Rose
|
063c2cafff
|
new scene graph, transforms and cameras
|
2002-02-26 23:23:39 +00:00 |
David Rose
|
6a8b0b3913
|
integrate more new-scene-graph stuff
|
2002-02-26 00:07:26 +00:00 |
David Rose
|
b6d41dd8c8
|
rewrite cameras to use new lens interface
|
2001-12-06 02:07:37 +00:00 |
khillesl
|
9d1b7d31d6
|
Display regions must now be setup into groups by using parenthesis in
window_db. Also, changes in camera nodes results in events being thrown.
|
2001-07-03 19:15:58 +00:00 |
cxgeorge
|
1b3d989afc
|
fix decl inconsistency
|
2001-06-09 04:28:43 +00:00 |
David Rose
|
6be3c950da
|
add oobeCull mode
|
2001-06-08 22:13:08 +00:00 |
David Rose
|
2f4e207edb
|
Update copyright header
|
2001-05-25 21:27:38 +00:00 |
David Rose
|
2fd714e52f
|
Initial revision
|
2000-10-04 01:14:41 +00:00 |