rdb
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7ee9467f8d
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shadows: fix shadow buffer creation deadlock in multithreaded pipeline
Fixes #162
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2017-12-30 17:47:15 +01:00 |
rdb
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f79fbf25c3
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ShaderGenerator: big overhaul, don't generate more shaders than needed
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2017-07-10 21:55:27 +02:00 |
rdb
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9a40febdb9
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shadows: fix light buffer not being destructed after light removal
Fixes LP 1672089
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2017-07-09 20:36:13 +02:00 |
rdb
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f68bfab7a9
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Add light.shadow_caster and light.shadow_buffer_size
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2016-03-17 15:26:12 +01:00 |
tobspr
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0fcfb8e372
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New file headers, new comment style
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2016-02-17 17:47:48 +01:00 |
rdb
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25451feb87
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Improve shadow system, add point light shadows, GLSL shadow inputs
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2015-12-07 21:12:07 +01:00 |
rdb
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c9434c5b85
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Fix shadowed light copy constructor, fix point light lens orientations
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2015-09-10 15:30:24 +02:00 |
rdb
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67fda9f0c1
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Add LightLensNode::get_shadow_buffer
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2013-03-07 13:29:15 +00:00 |
rdb
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cd80487c05
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Performance improvement of shadow code, fixed the self-shadowing artifacts, removed push_bias. For infinitely-thin objects, a DepthOffsetAttrib can be applied if necessary.
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2009-07-04 09:19:40 +00:00 |
David Rose
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8d234769ab
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GraphicsOutputBase
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2009-05-28 00:42:53 +00:00 |
David Rose
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36dbe8c093
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temporary fixes to fix compiler issues
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2009-05-27 19:28:39 +00:00 |
rdb
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801ddc8bb8
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Changes to light inheritance to allow shadows
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2009-05-27 17:33:21 +00:00 |
David Rose
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075710bced
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create pgraphnodes directory; move some things there from pgraph
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2008-11-06 00:06:39 +00:00 |